Aerodynamics in Algodoo!
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Aerodynamics in Algodoo!
I will post my suggestion again here on the algodoo forum since the older one is closed:
(if you wanna see more of the developement see the old thread: http://www.phunland.com/forum/viewtopic.php?id=6619)
Hi,
Would be awesome if Phun could simulate the behavior of an object moving in the air. Then we would be able to; build airplane that really fly, add working spoiler on a sport car, simulate falling leaf motion, create all sort of things that generate lift or drag or torque (spinnig motion) in wind...
Thorero submitted the Idea of Airfoils and since that, I've been working really hard on how to approximate forces on a moving polygon in air.
I started a new thread because the idea changed is path and a real solution came to life. This is the basis of the method for solving aerodynamic in Phun:
Two forces provenant from the aerodynamic pressure on each segment of a polygon can be calculated by the angle relative to the movement, the lenght of the segment and the speed of the segment and they are applied at the center of it. These forces are called LIFT (Perpendicular to the movement) and DRAG parallel to the movement. From those you can then calculate the moment (torque) applied at the center of gravity produced by this segment by multiplying the respective perpendicular distance between the midpoint of the segment and the center of gravity. This method calculate the forces on each segment like if the others where not existant. Meaning that a segment does'nt affect the other by deflecting the airflow. But for Phun it still accurate enough to let most aerodynamic behaviour happen.
So here is my last post that resume my last work that I've done on excel:
New beta release! even more easy to use since the centroid is calculated. You then don't have to find it by yourself. Just enter the coordinates of each point defining your polygon one by one counterclock-wise and the angle relative to the wind in the blue section.
See the 2 sheets containing examples: airfoil and simple polygon.
>>> THE PHUN AERODYNAMICS CALCULATOR: http://dl.free.fr/t15MgHxII/AerodynamismeBeta5.xls <<<
                                                                         
Please, you HAVE to take a look and try it, its easy now!
This calculator is the ultimate proof that aerodynamics can be and should be implemented in PHUN. I'm so proud!
Please gave me feedback!!
Thanks.
For more informations on previous developement go to the airfoil discussion
NEWS : I've thymed a part of my work!
Go to page 2 for more details.
Last edited by Antotabo (2009-08-24 17:53:42)
							(if you wanna see more of the developement see the old thread: http://www.phunland.com/forum/viewtopic.php?id=6619)
Hi,
Would be awesome if Phun could simulate the behavior of an object moving in the air. Then we would be able to; build airplane that really fly, add working spoiler on a sport car, simulate falling leaf motion, create all sort of things that generate lift or drag or torque (spinnig motion) in wind...
Thorero submitted the Idea of Airfoils and since that, I've been working really hard on how to approximate forces on a moving polygon in air.
I started a new thread because the idea changed is path and a real solution came to life. This is the basis of the method for solving aerodynamic in Phun:
Two forces provenant from the aerodynamic pressure on each segment of a polygon can be calculated by the angle relative to the movement, the lenght of the segment and the speed of the segment and they are applied at the center of it. These forces are called LIFT (Perpendicular to the movement) and DRAG parallel to the movement. From those you can then calculate the moment (torque) applied at the center of gravity produced by this segment by multiplying the respective perpendicular distance between the midpoint of the segment and the center of gravity. This method calculate the forces on each segment like if the others where not existant. Meaning that a segment does'nt affect the other by deflecting the airflow. But for Phun it still accurate enough to let most aerodynamic behaviour happen.
So here is my last post that resume my last work that I've done on excel:
New beta release! even more easy to use since the centroid is calculated. You then don't have to find it by yourself. Just enter the coordinates of each point defining your polygon one by one counterclock-wise and the angle relative to the wind in the blue section.
See the 2 sheets containing examples: airfoil and simple polygon.
>>> THE PHUN AERODYNAMICS CALCULATOR: http://dl.free.fr/t15MgHxII/AerodynamismeBeta5.xls <<<

Please, you HAVE to take a look and try it, its easy now!
This calculator is the ultimate proof that aerodynamics can be and should be implemented in PHUN. I'm so proud!
Please gave me feedback!!
Thanks.
For more informations on previous developement go to the airfoil discussion
NEWS : I've thymed a part of my work!
Go to page 2 for more details.
Last edited by Antotabo (2009-08-24 17:53:42)
Last edited by Antotabo on Sun Nov 08, 2009 3:43 am, edited 2 times in total.									
			
		- Antotabo
 - Posts: 54
 - Joined: Tue Sep 01, 2009 6:27 am
 
Re: Aerodynamics in Algodoo!
this is once again, really good 
 100% Support, thanks for putting all your time into this I really hope this is integrated in version 2 or an update 
.
			
- thebeech
 - Posts: 241
 - Joined: Mon Aug 31, 2009 8:32 pm
 - Location: Your Hardrive
 
Re: Aerodynamics in Algodoo!
Thanks for the response.
I noticed that since the algodoo forum came to life, admins look at what's going on. Can I have a feedback from one of the admins please? Please let me know if you took a look at my work, what do you think of it and whether you think its a good thing to implement.
			
		I noticed that since the algodoo forum came to life, admins look at what's going on. Can I have a feedback from one of the admins please? Please let me know if you took a look at my work, what do you think of it and whether you think its a good thing to implement.
- Antotabo
 - Posts: 54
 - Joined: Tue Sep 01, 2009 6:27 am
 
Re: Aerodynamics in Algodoo!
Any comment?
Sad to see that more the Post is controversial or useless or senseless, more people will post to say they disagree. But when people agree ..... they tend to not even reply a word. Please, don't let this post die in silence!
Please reply!
			
		Sad to see that more the Post is controversial or useless or senseless, more people will post to say they disagree. But when people agree ..... they tend to not even reply a word. Please, don't let this post die in silence!
Please reply!
- Antotabo
 - Posts: 54
 - Joined: Tue Sep 01, 2009 6:27 am
 
Re: Aerodynamics in Algodoo!
The fact that you've created a mathematical model is promising.  Problem: lag much?  Repgahrolls car, for example, already lags a tad, but if phun were calculating the aerodynamics of each piece, then you might as well have made the car outa water.
			[/post]
		Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
- 
				

izacque - Posts: 483
 - Joined: Mon Sep 14, 2009 11:14 am
 
Re: Aerodynamics in Algodoo!
i always thought that this suggestion is one of the best mainly because it's so advanced and well developed. you didn't just say "we need aerodynamics" you even made calculations for it so it's nearly ready to implement. 
that's just freaking awesome!!
FULL SUPPORT
			that's just freaking awesome!!
FULL SUPPORT

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KarateBrot - Posts: 825
 - Joined: Mon Aug 31, 2009 7:32 pm
 - Location: Germany
 
Re: Aerodynamics in Algodoo!
I'll support as long as there's an option to turn it off (cause of lag).
			[/post]
		Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
 - Joined: Mon Sep 14, 2009 11:14 am
 
Re: Aerodynamics in Algodoo!
i don't think it takes much cpu to calculate it because algodoo solves extremely big algorithms. this little part is nothing compared to that i guess. but yeah, an option to turn it on/off would be cool.
			
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KarateBrot - Posts: 825
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 - Location: Germany
 
Re: Aerodynamics in Algodoo!
It's pretty much the same as turning off air friction or gravity, no?
			
		- 
				

Fujitsu - Posts: 328
 - Joined: Tue Sep 01, 2009 12:28 am
 - Location: Canada
 
Re: Aerodynamics in Algodoo!
Fujitsu wrote:It's pretty much the same as turning off air friction or gravity, no?
i guess so, and it could just take the place of the air friction button, or it has 3 clicks, off, basic and advanced, basic being what it is now, and advanced being the new idea

- thebeech
 - Posts: 241
 - Joined: Mon Aug 31, 2009 8:32 pm
 - Location: Your Hardrive
 
Re: Aerodynamics in Algodoo!
If it was simulating aerodynamics, it would need to simulate air.  And algodoo has unlimited space for air, which means unlimited lag.
			
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Under Ground - Posts: 820
 - Joined: Mon Aug 31, 2009 6:52 pm
 - Location: In A Cave, Somewhere On Mars.
 
Re: Aerodynamics in Algodoo!
Under Ground wrote:If it was simulating aerodynamics, it would need to simulate air. And algodoo has unlimited space for air, which means unlimited lag.
it only needs to simulate an additional force at the geometry depending on velocity, angle, shape, density of air and such stuff. there's no need to simulate air particles or something like that.

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KarateBrot - Posts: 825
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 - Location: Germany
 
Re: Aerodynamics in Algodoo!
wow this is relay good suggestion 
and the best i think would be if u could select object to be aerodynamic
because
			and the best i think would be if u could select object to be aerodynamic
because
I AM Phundamentalist
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Tank2333 - Posts: 105
 - Joined: Tue Sep 01, 2009 12:52 am
 - Location: Old PhunLand
 
Re: Aerodynamics in Algodoo!
good point. even with aerodynamics, the only way to make an airfoil fly is to have propulson systems that are:
1. inside the airfoil
2. doesn't collide with air
The fact is, anything you attach to an airfoil will reduce its aerodynamics
			1. inside the airfoil
2. doesn't collide with air
The fact is, anything you attach to an airfoil will reduce its aerodynamics
[/post]
		Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
- 
				

izacque - Posts: 483
 - Joined: Mon Sep 14, 2009 11:14 am
 
Re: Aerodynamics in Algodoo!
izacque wrote:The fact is, anything you attach to an airfoil will reduce its aerodynamics
it would also be very good if only the outer part will be regarded and no objects inside the airfoil geometry. but to switch on/off aerodynamics for every single geometry would solve this very easily so i think it's much better.

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KarateBrot - Posts: 825
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 - Location: Germany
 
Re: Aerodynamics in Algodoo!
Support! I would love to see this implemented!
			
		- Torn
 - Posts: 32
 - Joined: Tue Sep 01, 2009 8:06 am
 
Re: Aerodynamics in Algodoo!
I support as long as you could turn it off, both overall and of indivual objects.
			
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Sonic - Posts: 1467
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Re: Aerodynamics in Algodoo!
Sonic individual would propably be airfrictionmult.. i think.
			If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
		No really just PM me if you have a problem
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Sniperkasa - Posts: 493
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 - Location: The bottom of a lake.
 
Re: Aerodynamics in Algodoo!
Yeah but what if I want airfriction, but not airfoil so I can make something that requires that distinction?
			
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Sonic - Posts: 1467
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Re: Aerodynamics in Algodoo!
Ok where are the admins???
This would be very cool for algodoo!!
give people another reason to pay for it
			
		This would be very cool for algodoo!!
give people another reason to pay for it
- fox11trot
 - Posts: 62
 - Joined: Tue Sep 01, 2009 7:25 am
 
Re: Aerodynamics in Algodoo!
Sonic wrote:Yeah but what if I want airfriction, but not airfoil so I can make something that requires that distinction?
Can you explain more???
Air friction is in fact a transfer from kinetic (moving) energy of a body into heat energy in the air. And this is an extremely tiny part of what *brakes* an object in air. So like 99.9 % of the braking or lifting forces come from pressure differential (aerodynamic) and not from *friction* like it is called in phun.
Edit: I think i get what you are saying. The topic is about implementing aerodynamic on ANY shapes. So, if you make an object similar to a airfoil, it will behave like so, if you do a rectangular box, it will behave like a rectangular boxe to, etc...
- Antotabo
 - Posts: 54
 - Joined: Tue Sep 01, 2009 6:27 am
 
Re: Aerodynamics in Algodoo!
I get the feeling that implementation is on its way and the admins are trying to keep it secret 
			[/post]
		Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
- 
				

izacque - Posts: 483
 - Joined: Mon Sep 14, 2009 11:14 am
 
Re: Aerodynamics in Algodoo!
Yes me too, cause they never ever seems to care, like if they never seen it. Can they?
Else I'm "preaching in the desert". Does this expression exist in English?
Please don't let it die...
			
		Else I'm "preaching in the desert". Does this expression exist in English?
Please don't let it die...
- Antotabo
 - Posts: 54
 - Joined: Tue Sep 01, 2009 6:27 am
 
Re: Aerodynamics in Algodoo!
We don't have a suggestions best forum yet. ;D this would
definitely go there. It adds more realism to Algodoo.
			
		definitely go there. It adds more realism to Algodoo.
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standardtoaster - Posts: 606
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