Algodoo needs SOUND!!!
62 posts • Page 2 of 3 • 1, 2, 3
Re: Algodoo needs SOUND!!!
This makes me excited 
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Algodoo needs SOUND!!!
admin wrote:What can I say. Yes, Algodoo needs SOUND!
WOOHOOOOO
Once again the admins are on our side, and this will REALLY be revolutionary, I'll finally get sound to my trambone I built a while ago xD
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Sniperkasa - Posts: 493
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Re: Algodoo needs SOUND!!!
Conundrumer wrote:admin wrote:However, we want to do something that is a bit more fancy than just playing sounds on events...
Le gasp
Classified information, I see...
And I will bring up this question once again: How would (old school) rockets sound?
i think u would not want to hear that ^^ because the ears gonna bleed after that
to know that algodoo will have sound in future is great to hear
i think an simple sulotion would be to have a oncollide playback where the pitch and volume is depends on density friction bounceness and energy of the objects
but algodoo is a physic simulation thats not realy the best solution XD
I AM Phundamentalist
Newest Scene
Newest Scene
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Tank2333 - Posts: 105
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Re: Algodoo needs SOUND!!!
Physicsguy wrote:admin wrote:However, we want to do something that is a bit more fancy than just playing sounds on events...
Woah... I'M SO EXCITED!! Wow, this is going to be amazing. Algodoo is probably the most advanced and most developed (as well as most popular) physics engine/toy that exists!
Nah, G-mod has it beat there. WAAAAY more advanced. Sorry, I just had to put that out there.
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Sonic - Posts: 1467
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Re: Algodoo needs SOUND!!!
Sonic wrote:Physicsguy wrote:admin wrote:However, we want to do something that is a bit more fancy than just playing sounds on events...
Woah... I'M SO EXCITED!! Wow, this is going to be amazing. Algodoo is probably the most advanced and most developed (as well as most popular) physics engine/toy that exists!
Nah, G-mod has it beat there. WAAAAY more advanced. Sorry, I just had to put that out there.
puy 2d in there and he just might have it.
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
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Re: Algodoo needs SOUND!!!
Sonic wrote:Nah, G-mod has it beat there. WAAAAY more advanced. Sorry, I just had to put that out there.
HAHA-no.
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Fujitsu - Posts: 328
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Re: Algodoo needs SOUND!!!
Sonic wrote:Nah, G-mod has it beat there. WAAAAY more advanced. Sorry, I just had to put that out there.
G-mod? Advanced? lol
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Algodoo needs SOUND!!!
G-mod.. not very advanced
Are you joking or what?? 
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
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Re: Algodoo needs SOUND!!!
In terms of accurate physics, nope.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Algodoo needs SOUND!!!
This would be very interesting and I suspect a tedious task for this application. I just hope if it is implemented that it sounds good.
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HaakonXCI - Posts: 13
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Re: Algodoo needs SOUND!!!
/support
Definately put in a limiter, and option to disable sounds for individual objects.
An old school rocket would be obscenely loud if every tiny circle was going "BANG BANG BANG BANG", so it would be nice I guess to be able to disable the sounds for the rocket "fuel".
Definately put in a limiter, and option to disable sounds for individual objects.
An old school rocket would be obscenely loud if every tiny circle was going "BANG BANG BANG BANG", so it would be nice I guess to be able to disable the sounds for the rocket "fuel".
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TheWonkits - Posts: 1128
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Re: Algodoo needs SOUND!!!
SUPPORT!!
This would be aa great feature in Algodoo because then you could have clickable buttons that played a sound! You could also make movies in Algodoo using screenshots and a circle wheel.
Heres an idea - what about soundshots?!! So it could record the sound for a certian period of time and you could also have system.regularSoundshots as well as system.regularScreenshots!
This would be aa great feature in Algodoo because then you could have clickable buttons that played a sound! You could also make movies in Algodoo using screenshots and a circle wheel.
Heres an idea - what about soundshots?!! So it could record the sound for a certian period of time and you could also have system.regularSoundshots as well as system.regularScreenshots!
Last edited by blahblah200 on Wed Dec 02, 2009 10:12 pm, edited 1 time in total.
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blahblah200 - Posts: 61
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Re: Algodoo needs SOUND!!!
If you noticed, your suggestion was made AFTER this one. Making yours useless.
Hating your spam signature btw.
Hating your spam signature btw.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Algodoo needs SOUND!!!
I'm usually not one to do this, but I don't support. I really am not usually the one to do this.
First, if the game were to assign sounds to objects automatically, that would get annoying. Just, no.
Second, in my own personal (MY OWN PERSONAL, NOT YOURS) opinion, Phun / Algodoo never seemed like it was meant to have sounds. It won't seem like the same thing with sounds, and I don't care if it is optional or not.
Third, if many sounds began playing at the same time, it could cause serious game lag.
Those are my three reasons I do not support, if you don't like it please get over it.
Off topic, G-Mod would beat Algodoo in a popularity contest any day.
First, if the game were to assign sounds to objects automatically, that would get annoying. Just, no.
Second, in my own personal (MY OWN PERSONAL, NOT YOURS) opinion, Phun / Algodoo never seemed like it was meant to have sounds. It won't seem like the same thing with sounds, and I don't care if it is optional or not.
Third, if many sounds began playing at the same time, it could cause serious game lag.
Those are my three reasons I do not support, if you don't like it please get over it.
Off topic, G-Mod would beat Algodoo in a popularity contest any day.
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Laraso - Posts: 241
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Re: Algodoo needs SOUND!!!
I still like the idea of putting an addition to thyme to allow us to thyme sounds.
onCollide --> playSample
onCollide --> playSample
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
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Re: Algodoo needs SOUND!!!
Yeah it would be nice, but i don't want them just slapping a crappy sound program in there and calling it done. If sound's gonna work, it has to fit with Algodoo.
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Sonic - Posts: 1467
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Re: Algodoo needs SOUND!!!
I've said it before and I'll say it again. If there is some sort of procedural sound generation that makes a unique sound for every geometry and conceivable collision, and those sounds somehow make sense most or all of the time, I probably wouldn't mind it. Otherwise NO NO NO. I don't want sound unless it's done REALLY well, and there are many things that I think need the attention more. Algodoo is fine as a silent game. It promotes using your own music to get the creative juices flowing, and there's less to distract you. Anything but the best imaginable sound implementation will just be cheesy and annoying.
Packaging a copy of the Phun theme in with the download wouldn't be bad, though. I like it.
Packaging a copy of the Phun theme in with the download wouldn't be bad, though. I like it.
Made some cool stuff a long time ago
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Frank - [Best Tutorial Maker 2010]
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Re: Algodoo needs SOUND!!!
Judging from this:
I'm guessing they aren't going to go with a simple sound feature
admin wrote:However, we want to do something that is a bit more fancy than just playing sounds on events...
I'm guessing they aren't going to go with a simple sound feature
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Algodoo needs SOUND!!!
It would be awesome if they could give us the quick fix of using oncollide to play sounds placed by the user similar to how textures work. If they did that then we could all have fun making musical instruments and stuff.
I think that automatic sounds would be nice, but you have to think about the user's mental projection of their scene. A user might imagine that their box sounds like a block of wood, a pane of glass, a plate of steel, or a piece of foam. It doesn't matter to them if the box is 222kg/m^3 and 2m tall by 10m long - when it collides with something they might imagine the sound of a PVC pipe hitting a basketball. If you implement an automatic sound though, they would have to alter the physical properties of the box to get the right sound or just live with the dull thud they should really hear.
Therefore I definitely support sound. I think it's a dimension that the game has always been lacking and I've mentioned my wish for sound before.
I also support a user placed sound byte that can be played OnCollide.
I even support automatic sounds, but only because they would reflect another aspect of physics (the ability to disable them would also have to be added).
I think that automatic sounds would be nice, but you have to think about the user's mental projection of their scene. A user might imagine that their box sounds like a block of wood, a pane of glass, a plate of steel, or a piece of foam. It doesn't matter to them if the box is 222kg/m^3 and 2m tall by 10m long - when it collides with something they might imagine the sound of a PVC pipe hitting a basketball. If you implement an automatic sound though, they would have to alter the physical properties of the box to get the right sound or just live with the dull thud they should really hear.
Therefore I definitely support sound. I think it's a dimension that the game has always been lacking and I've mentioned my wish for sound before.
I also support a user placed sound byte that can be played OnCollide.
I even support automatic sounds, but only because they would reflect another aspect of physics (the ability to disable them would also have to be added).

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Paradigm 29 - Posts: 284
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Re: Algodoo needs SOUND!!!
Well, what they could do is make a generic "thump" when non-material objects collide, but when you make materials you could insert a collision sound for the material in the folder, so that when it colllides it makes that noise instead.
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Sonic - Posts: 1467
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Re: Algodoo needs SOUND!!!
Physicsguy's version is a very good idea
, because it doesn't slow down your PC as much as a real physics calculation.
But look at this: http://www.youtube.com/watch?v=wotyoPZkpXk
Reducing the complexity of these sound calculation algorithms, we could get almost real, unique sounds in every scene. However this solution needs objects to be flexible, to generate sounds.
But look at this: http://www.youtube.com/watch?v=wotyoPZkpXk
Reducing the complexity of these sound calculation algorithms, we could get almost real, unique sounds in every scene. However this solution needs objects to be flexible, to generate sounds.
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BluGain - Posts: 1
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Re: Algodoo needs SOUND!!!
Just for a reminder: 
admin wrote:What can I say. Yes, Algodoo needs SOUND!
It will happen
However, we want to do something that is a bit more fancy than just playing sounds on events...
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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Re: Algodoo needs SOUND!!!
tatt61880 wrote:Just for a reminder:admin wrote:What can I say. Yes, Algodoo needs SOUND!
It will happen
However, we want to do something that is a bit more fancy than just playing sounds on events...
Well then. Not time to give up on this just yet ;D
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Rideg - Posts: 948
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Re: Algodoo needs SOUND!!!
And maybe like a "texture matrix" for sound files so you can play them slower, faster, higher, lower and so on. 
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Rideg - Posts: 948
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