PoC Robotic Arm
10 posts • Page 1 of 1
PoC Robotic Arm
This is a robotic arm that you can program to go places and pick up stuff and move it around. It was on the verge of becoming a novelty, but since Grady was able to optimize the codes, reducing the overall lag to 0, it is probably going to be a main component of the next scene I make.
Here is an arm which can be programmed by the greenest user without breaking a sweat:
It only has 5 easily programmable waypoints. You could increase the number of easily programmable waypoints as high as you want, but I chose to just use 5 for the concept. You can also control whether the claw is open or closed.
Here is an arm which can be programmed by the greenest user without breaking a sweat:
It only has 5 easily programmable waypoints. You could increase the number of easily programmable waypoints as high as you want, but I chose to just use 5 for the concept. You can also control whether the claw is open or closed.
Last edited by Paradigm 29 on Tue Oct 20, 2009 2:00 am, edited 1 time in total.

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Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: PoC Robotic Arm
it's awesome. since i made my robotic arm i always had the idea of making it automatic in my mind but until now i didn't do anything except a function for the position input of the arm.
your arm is pretty precise i like it.
btw...
i looked at V1 of this scene. doesn't lag on my pc. even at 100% simulation speed. seems like it only lags on some PCs
your arm is pretty precise i like it.
btw...
i looked at V1 of this scene. doesn't lag on my pc. even at 100% simulation speed. seems like it only lags on some PCs

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: PoC Robotic Arm
Regardless, adding enough waypoints would eventually get any computer to lag. Grady changed the way it evaluates them or some sort of magic stuff along those lines.

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Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: PoC Robotic Arm
ah i see, maybe i take a look at it. sounds interesting, mainly because the scripting god has his fingers in the pie 
[edit]
hmm ok, interesting how grady put together the points. i don't know what he's done because i never saw this kind of code. without the end it looks like my code where i just throw all points into one function.
can anyone explain what this means?:
[edit]
hmm ok, interesting how grady put together the points. i don't know what he's done because i never saw this kind of code. without the end it looks like my code where i just throw all points into one function.
can anyone explain what this means?:
- Code: Select all
eval("Scene.my.program(" + functionData(objectPoint)(0) + "," + functionData(objectPoint)(1) + "," + functionData(objectPoint)(2) + "," + functionData(objectPoint)(3) + "," + functionData(objectPoint)(4) + "," + functionData(objectPoint)(5) + "," + functionData(objectPoint)(6) + "," + functionData(objectPoint)(7) + ")")
Last edited by KarateBrot on Mon Oct 19, 2009 3:17 pm, edited 1 time in total.

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: PoC Robotic Arm
@Karatebrot: That has got to be one of the wierdest analogies I have ever heard.
Nice scene! Would have been cool if you could change the automation sequences easily.
Nice scene! Would have been cool if you could change the automation sequences easily.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: PoC Robotic Arm
Fantastic!. I looked at the script but didn't even try to understand it 
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: PoC Robotic Arm
Once again, hats off for the master.. holy dam when I looked at that script... like a thousand numbers and craps.. how the dam did you do it!? 
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
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- Location: The bottom of a lake.
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Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: PoC Robotic Arm
davidz40 wrote:Fantastic!. I looked at the script but didn't even try to understand it
I know same here to.. i took one look and was like... wtf...how do you leanr that stuff??
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: PoC Robotic Arm
Love this scene, I knew how to script, but I didnt'do it for a loooong time, Idk how the functions work, but I'ts lovely 
Nice scene para,
Nice update Grady
Nice scene para,
Nice update Grady
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Jelmerholland - Posts: 61
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- Location: NL
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