Texture Crashing

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

Texture Crashing

Postby Tang3rine » Wed Sep 02, 2009 1:18 am

it used to happen with phun beta 5 too
everytime i use textures after a while it crashes its really frustrating
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm

Re: Texture Crashing

Postby Rhett97 » Wed Sep 02, 2009 1:20 am

hmmm....... What OS are you using?? I had that bug for a while on beta 5 but it stoped after a reinstall
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
User avatar
Rhett97
 
Posts: 522
Joined: Mon Aug 31, 2009 10:32 pm

Re: Texture Crashing

Postby Tang3rine » Wed Sep 02, 2009 1:20 am

OS???
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm

Re: Texture Crashing

Postby Fujitsu » Wed Sep 02, 2009 1:24 am

OS = Operating system, i.e. Mac/Windows/Linux/etc.
Image
Gimmie money.
User avatar
Fujitsu
 
Posts: 328
Joined: Tue Sep 01, 2009 12:28 am
Location: Canada

Re: Texture Crashing

Postby Tang3rine » Wed Sep 02, 2009 1:29 am

Windows XP
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm

Re: Texture Crashing

Postby Rhett97 » Wed Sep 02, 2009 1:32 am

Well its seems that algodoo isnt as 'Awesome' previously thought...... then again thats why its only 1.6.0....
Well the only thing i can think of is re-install.... open up the Phz with Winrar and make sure all the textures are the right files
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
User avatar
Rhett97
 
Posts: 522
Joined: Mon Aug 31, 2009 10:32 pm

Re: Texture Crashing

Postby Conundrumer » Wed Sep 02, 2009 2:31 am

Show us the log file.
User avatar
Conundrumer
 
Posts: 344
Joined: Mon Aug 31, 2009 5:55 pm
Location: NYC

Re: Texture Crashing

Postby Drone » Wed Sep 02, 2009 3:37 am

Rhett97 wrote:Well its seems that algodoo isnt as 'Awesome' previously thought...... then again thats why its only 1.6.0....
Well the only thing i can think of is re-install.... open up the Phz with Winrar and make sure all the textures are the right files


That isn't going to help if the game is crashing while he's working with the textured objects, and at any rate if the game could save them then they are definitely the right files.
Drone
 
Posts: 5
Joined: Tue Sep 01, 2009 4:54 am

Re: Texture Crashing

Postby Rhett97 » Wed Sep 02, 2009 3:39 am

*removed* cause i didnt understand either
Last edited by Rhett97 on Wed Sep 02, 2009 3:49 am, edited 1 time in total.
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
User avatar
Rhett97
 
Posts: 522
Joined: Mon Aug 31, 2009 10:32 pm

Re: Texture Crashing

Postby Drone » Wed Sep 02, 2009 3:44 am

Rhett97 wrote:No i mean like the scene itself might have messed up the picture and now like th config is making the wrong file or something


I have no idea what you mean by this.
Drone
 
Posts: 5
Joined: Tue Sep 01, 2009 4:54 am

Re: Texture Crashing

Postby ZCW11728 » Wed Sep 02, 2009 4:56 am

yeah, i think a reinstall could fix the problem, that or you never use textures again :roll:
User avatar
ZCW11728
 
Posts: 125
Joined: Mon Aug 31, 2009 5:56 pm

Re: Texture Crashing

Postby Tang3rine » Wed Sep 02, 2009 8:24 pm

ZCW11728 wrote:yeah, i think a reinstall could fix the problem, that or you never use textures again :roll:

when it ahppened with phun 5 i reinstalled about 5 times...
also whats a log file???
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm

Re: Texture Crashing

Postby electronicboy » Wed Sep 02, 2009 10:41 pm

in algodoo its my documents ---> algodoo ---> logfile ( the sneaky buggers)
When asking for help, READ THE STICKIES!
electronicboy
 
Posts: 1694
Joined: Mon Aug 31, 2009 6:18 pm

Re: Texture Crashing

Postby Tang3rine » Wed Sep 02, 2009 11:09 pm

Conundrumer wrote:Show us the log file.

here you go...
---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 13:05:48
---------------------------------------
13:05:48: homedir = Algodoo/
13:05:48: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
13:05:48: Looking for stored registration info...
13:05:49: Loading language English...
13:05:49: Looking for DCS API...
13:05:49: No tablet found (or Wintab32.dll missing)
13:05:49: Parsing Algodoo/autoexec.cfg...
13:05:50: Parsing Algodoo/config.cfg...
13:05:50: Creating window...
13:05:52: 59 resources loaded
13:05:52: Window created.
13:05:52: Creating window...
13:05:53: 59 resources loaded
13:05:53: Window created.
13:05:53: Initializing thread-pool...
13:05:53: Prefetching resources...
13:05:56: Creating GUI...
13:05:57: Loading Algodoo/scenes/games & phun/Welcome.phz...
13:05:59: Loaded scene games & phun/Welcome.phz
13:05:59: Running program...
13:06:00: -- Warning: Water transparency not supported by your computer. Try switching on shaders (anti-aliasing in the options->rendering menu), or upgrade your graphics drivers.
13:10:49: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
13:15:50: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)


---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 15:00:45
---------------------------------------
15:00:45: homedir = Algodoo/
15:00:45: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
15:00:45: Looking for stored registration info...
15:00:46: Loading language English...
15:00:46: Looking for DCS API...
15:00:46: No tablet found (or Wintab32.dll missing)
15:00:46: Parsing Algodoo/autoexec.cfg...
15:00:46: Recovering config.autosave.cfg from previous crash
15:00:46: Parsing Algodoo/config.autosave.cfg...
15:00:47: Creating window...
15:00:48: 59 resources loaded
15:00:48: Window created.
15:00:48: Creating window...
15:00:48: 59 resources loaded
15:00:48: Window created.
15:00:48: Initializing thread-pool...
15:00:48: Prefetching resources...
15:00:52: Creating GUI...
15:00:52: Loading Algodoo/scenes/games & phun/Welcome.phz...
15:00:54: Loaded scene games & phun/Welcome.phz
15:00:54: Running program...
15:00:55: -- Warning: Water transparency not supported by your computer. Try switching on shaders (anti-aliasing in the options->rendering menu), or upgrade your graphics drivers.
15:05:46: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
15:10:46: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
15:12:20: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)


---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 21:17:22
---------------------------------------
21:17:22: homedir = Algodoo/
21:17:22: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
21:17:22: Looking for stored registration info...
21:17:22: Loading language English...
21:17:22: Looking for DCS API...
21:17:22: No tablet found (or Wintab32.dll missing)
21:17:22: Parsing Algodoo/autoexec.cfg...
21:17:23: Parsing Algodoo/config.cfg...
21:17:23: Creating window...
21:17:24: 73 resources loaded
21:17:24: Window created.
21:17:24: Initializing thread-pool...
21:17:24: Prefetching resources...
21:17:28: Creating GUI...
21:17:28: Loading Algodoo/scenes/games & phun/Welcome.phz...
21:17:30: Loaded scene games & phun/Welcome.phz
21:17:30: Running program...
21:17:31: Successfully checked for updates
21:17:31: -- Warning: Water transparency not supported by your computer. Try switching on shaders (anti-aliasing in the options->rendering menu), or upgrade your graphics drivers.
21:22:22: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
21:27:23: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
21:29:41: -- Warning: Water transparency not supported by your computer. Try switching on shaders (anti-aliasing in the options->rendering menu), or upgrade your graphics drivers.
21:32:23: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
21:33:49: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)


---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 21:39:38
---------------------------------------
21:39:38: homedir = Algodoo/
21:39:38: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
21:39:38: Looking for stored registration info...
21:39:38: Loading language English...
21:39:39: Looking for DCS API...
21:39:39: No tablet found (or Wintab32.dll missing)
21:39:39: Parsing Algodoo/autoexec.cfg...
21:39:39: Parsing Algodoo/config.cfg...
21:39:39: Creating window...
21:39:39: 73 resources loaded
21:39:39: Window created.
21:39:39: Initializing thread-pool...
21:39:39: Prefetching resources...
21:39:42: Creating GUI...
21:39:42: Loading Algodoo/scenes/games & phun/Welcome.phz...
21:39:44: Loaded scene games & phun/Welcome.phz
21:39:44: Running program...
21:44:39: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
21:49:39: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
21:54:39: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)
21:57:26: !! ERROR: Failed to bring window to top
21:57:26: Loading C:/Documents and Settings/Ronan/Desktop/Gun Project 3.phz...
21:57:28: Loaded scene C:/Documents and Settings/Ronan/Desktop/Gun Project 3.phz
21:59:59: Loading Algodoo/scenes/games & phun/Welcome.phz...
22:00:00: Loaded scene games & phun/Welcome.phz
22:00:00: Loading C:/Documents and Settings/Ronan/Desktop/Gun Project 3.phz...
22:00:02: Loaded scene C:/Documents and Settings/Ronan/Desktop/Gun Project 3.phz
22:00:17: Loading Algodoo/scenes/games & phun/LaserShooterScripted.phz...
22:00:17: Loaded scene Algodoo/scenes/games & phun/LaserShooterScripted.phz
22:00:49: Loading Algodoo/scenes/games & phun/lasersAndLenses.phz...
22:00:50: Loaded scene Algodoo/scenes/games & phun/lasersAndLenses.phz
22:00:50: -- Warning: Polygon transparency not supported by your computer. Try switching on shaders (anti-aliasing in the options menu), or upgrade your graphics drivers.
22:01:20: Loading Algodoo/scenes/games & phun/Lightning.phz...
22:01:20: Loaded scene Algodoo/scenes/games & phun/Lightning.phz
22:01:44: Loading Algodoo/scenes/games & phun/Bell curve.phz...
22:01:57: Loaded scene Algodoo/scenes/games & phun/Bell curve.phz
22:02:44: Loading Algodoo/scenes/games & phun/Cause and effect.phz...
22:02:56: Loaded scene Algodoo/scenes/games & phun/Cause and effect.phz
22:03:07: -- Warning: Exception thrown: You have to buy the full version of Algodoo to save scenes with more than 100 objects from C:\emilk\phun\trunk\Source\app\Serializer.cpp:424: void __cdecl app::SerializeEntities(class util::SharedPtr<class script::CodeBlock>,const class std::vector<class util::SharedPtr<class app::Entity>,class std::allocator<class util::SharedPtr<class app::Entity> > > &)


---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 22:04:14
---------------------------------------
22:04:14: homedir = Algodoo/
22:04:14: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
22:04:14: Looking for stored registration info...
22:04:14: Loading language English...
22:04:14: Looking for DCS API...
22:04:14: No tablet found (or Wintab32.dll missing)
22:04:14: Parsing Algodoo/autoexec.cfg...
22:04:14: Parsing Algodoo/config.cfg...
22:04:14: Creating window...
22:04:15: 73 resources loaded
22:04:15: Window created.
22:04:15: Initializing thread-pool...
22:04:15: Prefetching resources...
22:04:19: Creating GUI...
22:04:19: Loading Algodoo/scenes/games & phun/Welcome.phz...
22:04:22: Loaded scene games & phun/Welcome.phz
22:04:22: Running program...


---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 22:07:12
---------------------------------------
22:07:12: homedir = Algodoo/
22:07:12: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
22:07:12: Looking for stored registration info...
22:07:12: Loading language English...
22:07:12: Looking for DCS API...
22:07:12: No tablet found (or Wintab32.dll missing)
22:07:12: Parsing Algodoo/autoexec.cfg...
22:07:13: Parsing Algodoo/config.cfg...
22:07:13: Creating window...
22:07:13: 73 resources loaded
22:07:13: Window created.
22:07:13: Initializing thread-pool...
22:07:13: Prefetching resources...
22:07:16: Creating GUI...
22:07:16: Loading Algodoo/scenes/_ONEXITSAVE.phz...
22:07:16: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
22:07:16: Running program...
22:31:11: Overwriting old "Algodoo/scenes/_ONEXITSAVE.phz"


---------------------------------------
Algodoo v1.6.0, Win32
September 01 2009, 23:55:12
---------------------------------------
23:55:12: homedir = Algodoo/
23:55:12: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
23:55:12: Looking for stored registration info...
23:55:12: Loading language English...
23:55:12: Looking for DCS API...
23:55:12: No tablet found (or Wintab32.dll missing)
23:55:12: Parsing Algodoo/autoexec.cfg...
23:55:12: Parsing Algodoo/config.cfg...
23:55:12: Creating window...
23:55:13: 84 resources loaded
23:55:13: Window created.
23:55:13: Initializing thread-pool...
23:55:13: Prefetching resources...
23:55:15: Creating GUI...
23:55:15: Loading Algodoo/scenes/_ONEXITSAVE.phz...
23:55:15: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
23:55:15: Running program...


---------------------------------------
Algodoo v1.6.0, Win32
September 02 2009, 00:11:55
---------------------------------------
00:11:55: homedir = Algodoo/
00:11:55: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
00:11:55: Looking for stored registration info...
00:11:55: Loading language English...
00:11:56: Looking for DCS API...
00:11:56: No tablet found (or Wintab32.dll missing)
00:11:56: Parsing Algodoo/autoexec.cfg...
00:11:56: Recovering config.autosave.cfg from previous crash
00:11:56: Parsing Algodoo/config.autosave.cfg...
00:11:56: Creating window...
00:11:57: 73 resources loaded
00:11:57: Window created.
00:11:57: Initializing thread-pool...
00:11:57: Prefetching resources...
00:12:01: Creating GUI...
00:12:01: Loading Algodoo/scenes/_AUTOSAVE.phn...
00:12:02: Loaded scene Algodoo/scenes/_AUTOSAVE.phn
00:12:02: Running program...


---------------------------------------
Algodoo v1.6.0, Win32
September 02 2009, 19:31:06
---------------------------------------
19:31:06: homedir = Algodoo/
19:31:06: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
19:31:06: Looking for stored registration info...
19:31:06: Loading language English...
19:31:06: Looking for DCS API...
19:31:06: No tablet found (or Wintab32.dll missing)
19:31:06: Parsing Algodoo/autoexec.cfg...
19:31:06: Recovering config.autosave.cfg from previous crash
19:31:06: Parsing Algodoo/config.autosave.cfg...
19:31:07: Creating window...
19:31:08: 73 resources loaded
19:31:08: Window created.
19:31:08: Initializing thread-pool...
19:31:08: Prefetching resources...
19:31:12: Creating GUI...
19:31:12: Loading Algodoo/scenes/_AUTOSAVE.phn...
19:31:12: Loaded scene Algodoo/scenes/_AUTOSAVE.phn
19:31:13: Running program...
19:32:26: Overwriting old "Algodoo/scenes/_ONEXITSAVE.phz"
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm

Re: Texture Crashing

Postby Rhett97 » Wed Sep 02, 2009 11:13 pm

Hmm...i loooker through it and cant see any definete signs of console problems... but then again im not good with figuring out those kinda problems
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
User avatar
Rhett97
 
Posts: 522
Joined: Mon Aug 31, 2009 10:32 pm

Re: Texture Crashing

Postby silok » Thu Sep 03, 2009 8:58 am

Hmm, does it happen every time you use textures, or just some specific scenes?
Algodoo developer
User avatar
silok
 
Posts: 25
Joined: Mon Aug 31, 2009 11:04 am

Re: Texture Crashing

Postby Tang3rine » Thu Sep 03, 2009 8:45 pm

silok wrote:Hmm, does it happen every time you use textures, or just some specific scenes?

Everytime... but it takes a while for it to crash
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm

Re: Texture Crashing

Postby thebeech » Thu Sep 03, 2009 9:42 pm

what graphics card do you have ? it may not be able to cope with textures. try running it in 16 bit :)
Image
thebeech
 
Posts: 241
Joined: Mon Aug 31, 2009 8:32 pm
Location: Your Hardrive

Re: Texture Crashing

Postby Tang3rine » Fri Sep 04, 2009 8:38 pm

thebeech wrote:what graphics card do you have ? it may not be able to cope with textures. try running it in 16 bit :)

nah it still crashes in 16 bit...
User avatar
Tang3rine
 
Posts: 33
Joined: Mon Aug 31, 2009 8:41 pm


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 3 guests