Laser Hit Counter
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Laser Hit Counter
I've been looking for a laser hit counter. Something that would register and display a number every time it gets hit by a laser.  ( ex. Count up - 1, 2, 3, 4, 5.. etc. )
If that can be done, I'm also curious of a way to do the same thing, but have it give a count of cycles per minute and/or second. ( EX. Find frequency of a laser pulse which is being flashed on and off every second to get 30Hz or something similar. )
I've searched the forums and found nothing myself, if there is a topic with such information then I apologize for this post, but would request a link to the topic.
			
		If that can be done, I'm also curious of a way to do the same thing, but have it give a count of cycles per minute and/or second. ( EX. Find frequency of a laser pulse which is being flashed on and off every second to get 30Hz or something similar. )
I've searched the forums and found nothing myself, if there is a topic with such information then I apologize for this post, but would request a link to the topic.
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ImaPirate - Posts: 65
 - Joined: Mon Oct 12, 2009 6:24 pm
 
Re: Laser Hit Counter
Is this what ur looking for. 
1. Create a custom variable like scene.my.count = 0 and put that into the console (f11 or ~ key)
2.Press enter
3. Go into the script menu of the laser and type
Hope that helped
			
		1. Create a custom variable like scene.my.count = 0 and put that into the console (f11 or ~ key)
2.Press enter
3. Go into the script menu of the laser and type
- Code: Select all
 scene.my.count = scene.my.count + 1
Hope that helped
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niffirg1 - Posts: 376
 - Joined: Mon Aug 31, 2009 10:31 pm
 - Location: The Great American South!
 
Re: Laser Hit Counter
Adding to niff, to display the count  in the scripting menu in "Text" Type 
{""+ Scene.my.count} And this will display the current number adjust the text size and color in the appearance menu.
			
		{""+ Scene.my.count} And this will display the current number adjust the text size and color in the appearance menu.
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Mystery - Posts: 2802
 - Joined: Thu Sep 03, 2009 1:16 pm
 - Location: Southern Australia
 
Re: Laser Hit Counter
Paradigm made a video tutorial for it. It's very basic so it's perfect for beginners.
It works with OnCollide but it's the same pricipe for OnLaserHit and for OnHitByLaser
If you want I can make a laser counter and a frequency detector
Btw:
I tested it and normally I get a laser hit frequency of 56Hz so if I make the laser pulsating at half speed, I get nearly 30Hz
							It works with OnCollide but it's the same pricipe for OnLaserHit and for OnHitByLaser
If you want I can make a laser counter and a frequency detector
Btw:
I tested it and normally I get a laser hit frequency of 56Hz so if I make the laser pulsating at half speed, I get nearly 30Hz
Last edited by KarateBrot on Wed Oct 14, 2009 9:05 pm, edited 1 time in total.									
			
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KarateBrot - Posts: 825
 - Joined: Mon Aug 31, 2009 7:32 pm
 - Location: Germany
 
Re: Laser Hit Counter
But what if he wants the laser to count only once when its hit by a laser, even if continously shot at?
 
  for that I'd maybe do some mechanics... thymed propably..
			If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
		No really just PM me if you have a problem
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Sniperkasa - Posts: 493
 - Joined: Tue Sep 01, 2009 5:34 pm
 - Location: The bottom of a lake.
 
Re: Laser Hit Counter
Ive managed to make a counter that shows the total amount, and it works good, but I didn't anticipate it counting the 56 hits per second or so. In other words, the number jumps up by large increments.
I don't know how to word this question exactly.. but does anybody know how to "soften" out the reading? As in make it see a more constant stream of light. So a person could connect the light and have it stay there only to have it register as one ( rather than 200 ), and then disconnect and reconnect it to have it register as two, etc.
KarateBrot, If you'd be willing to make a counter and frequency detector, that would be greatly appreciated. Either way, I learn something.
Edit: How might I reset the value, via a command or line of script?
			
		I don't know how to word this question exactly.. but does anybody know how to "soften" out the reading? As in make it see a more constant stream of light. So a person could connect the light and have it stay there only to have it register as one ( rather than 200 ), and then disconnect and reconnect it to have it register as two, etc.
KarateBrot, If you'd be willing to make a counter and frequency detector, that would be greatly appreciated. Either way, I learn something.
Edit: How might I reset the value, via a command or line of script?
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ImaPirate - Posts: 65
 - Joined: Mon Oct 12, 2009 6:24 pm
 
Re: Laser Hit Counter
You can use my blips gates in my laser logic gate scene to get only one reading of an incoming laser.
			
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Conundrumer - Posts: 344
 - Joined: Mon Aug 31, 2009 5:55 pm
 - Location: NYC
 
Re: Laser Hit Counter
Conundrumer wrote:You can use my blips gates in my laser logic gate scene to get only one reading of an incoming laser.
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ImaPirate - Posts: 65
 - Joined: Mon Oct 12, 2009 6:24 pm
 
Re: Laser Hit Counter
Oh, that's what you wanted  
 
So do you still want a frequency detector or is everything alright now with Conundrumer's scene?
			So do you still want a frequency detector or is everything alright now with Conundrumer's scene?

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KarateBrot - Posts: 825
 - Joined: Mon Aug 31, 2009 7:32 pm
 - Location: Germany
 
Re: Laser Hit Counter
A frequency counter would be greatly appreciated. ^_^ If you want too.  
I can learn from the scene.
			
		I can learn from the scene.
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ImaPirate - Posts: 65
 - Joined: Mon Oct 12, 2009 6:24 pm
 
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