Hover-Over scripting
4 posts • Page 1 of 1
Hover-Over scripting
Is there any way for a hover over script? I mean like, if your mouse hovers over the scripted polygon, it would change a scene.my variable. Is there even such a script?

Phun was the best program I've ever used. That is, before I discovered Algodoo.
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PHUNGL - Posts: 6
- Joined: Mon Sep 09, 2013 2:49 am
- Location: US
Re: Hover-Over scripting
Check this out: MOUSE OVER EFFECTS
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Xray - Posts: 501
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: Hover-Over scripting
Slightly what I was looking for...
But how do I alter the code to change a scene.my variable rather than a color tamper?
But how do I alter the code to change a scene.my variable rather than a color tamper?
Phun was the best program I've ever used. That is, before I discovered Algodoo.
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PHUNGL - Posts: 6
- Joined: Mon Sep 09, 2013 2:49 am
- Location: US
Re: Hover-Over scripting
_mouseOverCircle and _mouseOverBox return TRUE when the mouse cursor is over the geometry. So, for example, your script could be:
_mouseOverCircle ? {scene.my.variable = value}:{}
It works just like any other Boolean (true/false) variable or function.
Does this help?
_mouseOverCircle ? {scene.my.variable = value}:{}
It works just like any other Boolean (true/false) variable or function.
Does this help?
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Xray - Posts: 501
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
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