Algodoo for iPad - beta
10 posts • Page 1 of 1
Algodoo for iPad - beta
Edit: Beta is full!
It is here! Well almost. It is still in beta, it needs some polishing and still crashes at random times, but perhaps with your help I can fix these things! The goal was a straight-forward port of Algodoo to iPad keeping all* features intact - and that's exactly what we've done!
We have a beta running via TestFlight
If you have an iPad, here is how you join the beta:
1) Get your iPad
2) Visit http://tflig.ht/P7hXXI on your iPad
3) Register for a TestFlight account
4) Join the Algodoo TestFlight beta
5) Register your iPad
6) Wait for us to accept your request and manually add your device (this step could take a few days)
7) ????
8) PLAY
You can open any scene on Algobox on iPad, but due to the limited processing power many scenes may run a bit slow. If your scene is running slow, open it on desktop Algodoo and enter the following in the console:
Hopefully the scene will still work, but run a lot smoother now. Save it, and then try it on iPad.
To test your scene on iPad, either upload it to Algobox, or put it on Dropbox (or Google Drive etc) and open in right on your iPad. Or just mail the .phz scene file and open it on the iPad.
* If you find any big, reproducible bugs report it in this thread.
* If you have a scene that works really nice on the iPad and would like to have it official, post it to this thread.
Enjoy!
* The scripting menu and console was intentionally removed on iPad. Do your scripting on the desktop, and then import the scenes to the iPad.
It is here! Well almost. It is still in beta, it needs some polishing and still crashes at random times, but perhaps with your help I can fix these things! The goal was a straight-forward port of Algodoo to iPad keeping all* features intact - and that's exactly what we've done!
We have a beta running via TestFlight
If you have an iPad, here is how you join the beta:
1) Get your iPad
2) Visit http://tflig.ht/P7hXXI on your iPad
3) Register for a TestFlight account
4) Join the Algodoo TestFlight beta
5) Register your iPad
6) Wait for us to accept your request and manually add your device (this step could take a few days)
7) ????
8) PLAY
You can open any scene on Algobox on iPad, but due to the limited processing power many scenes may run a bit slow. If your scene is running slow, open it on desktop Algodoo and enter the following in the console:
- Code: Select all
Sim.polygonMeshSize = [64,64];
Sim.solveIter = 15;
Sim.directSolveIters = 2;
Sim.pureIterativeFinish = false;
SPH.solveIters = 5;
Sim-frequency = 60;
Hopefully the scene will still work, but run a lot smoother now. Save it, and then try it on iPad.
To test your scene on iPad, either upload it to Algobox, or put it on Dropbox (or Google Drive etc) and open in right on your iPad. Or just mail the .phz scene file and open it on the iPad.
* If you find any big, reproducible bugs report it in this thread.
* If you have a scene that works really nice on the iPad and would like to have it official, post it to this thread.
Enjoy!
* The scripting menu and console was intentionally removed on iPad. Do your scripting on the desktop, and then import the scenes to the iPad.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo for iPad - beta
Ah. That day has finally come. I actually never thought this would happen. I thought it would be impossible and awful. But no, I seem to be wrong. I wish I had an iPad to test this out on.
-
RicH - [Funniest Person 2010]
- Posts: 2043
- Joined: Tue Sep 01, 2009 9:01 am
Re: Algodoo for iPad - beta
Any chance of some footage of this in action? I don't own a iPad either, and would love to see how this works.
-
Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Algodoo for iPad - beta
Will you also be making an android version?
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Ivanlul - Posts: 763
- Joined: Mon Aug 31, 2009 11:19 pm
- Location: US
Re: Algodoo for iPad - beta
Ivanlul wrote:Will you also be making an android version?
Not right now
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo for iPad - beta
Let's not get too far of ourselves.
Android devices don't have enough CPU or RAM capability to run algodoo at even a bearable simulation speed.
No but really, Let's at least get the iPad to a stable first!
Android devices don't have enough CPU or RAM capability to run algodoo at even a bearable simulation speed.
No but really, Let's at least get the iPad to a stable first!
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Algodoo for iPad - beta
electronicboy wrote:Android devices don't have enough CPU or RAM capability to run algodoo at even a bearable simulation speed.!
No fanboy war bating in my thread thanks. There are good reasons to develop for iOS first and Android second, but this is not one of them.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo for iPad - beta
emilk wrote:electronicboy wrote:Android devices don't have enough CPU or RAM capability to run algodoo at even a bearable simulation speed.!
No fanboy war bating in my thread thanks. There are good reasons to develop for iOS first and Android second, but this is not one of them.
Sorry emil, it was more of a old forum joke, for back in the day when mobile devices really never did have the power to run stuff like this!
But, as I said, lets get the algodoo for iPad finished and working before we play with android!
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Algodoo for iPad - beta
So does this work for iPod Touch, or just iPad? I'd like to try it, but the only iDevice I have is an iPod Touch.
- GoatyMichael
- Posts: 2
- Joined: Thu Feb 21, 2013 2:01 am
Re: Algodoo for iPad - beta
GoatyMichael wrote:So does this work for iPod Touch, or just iPad? I'd like to try it, but the only iDevice I have is an iPod Touch.
Just iPad for now - iPhones and iPods have much too small screens to do something useful on.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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