Can Gearify be used in script?
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Can Gearify be used in script?
I want to spawn a circle, and I also want to gearify it. I searched multiple forum threads to no avail, so I was hoping that someone could show me a sample script for spawning a circle and immediately gearifying it (if that's even possible!).
By the way, please don't tell me to spawn a gear instead of spawing a circle and then gearifying it. I have my reasons for doing it that way!.
(I'll explain later what I'm up to if it works)
Thanks!
By the way, please don't tell me to spawn a gear instead of spawing a circle and then gearifying it. I have my reasons for doing it that way!.
Thanks!
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Xray - Posts: 501
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- Location: USA
Re: Can Gearify be used in script?
I don't think you can, but you could spawn a circle then delete the circle and spawn a gear in its place.
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Nxdt - Posts: 1019
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- Location: Scotland!
Re: Can Gearify be used in script?
Nxdt wrote:I don't think you can, but you could spawn a circle then delete the circle and spawn a gear in its place.
Hi Nxdt -- Thanks for your reply! Here is what I am trying to do. I noticed through experimentation that when I do multiple "Gearity's" on a circle, the first gearify turns it into a gear as it's supposed to do, but then if I do another gearify on the gear, it starts to look rather jaggered. Then as I do more and more gearify's on the resulting object, it gets very funky looking. Eventually, what started out as a circle turned into a gear, now looks like a gear that was put therough a metal cruncher! Apparently, the gearify function cannot handle gearifying a gear that's been previously gearified!
Thanks!
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Xray - Posts: 501
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: Can Gearify be used in script?
Hi, Xray
What purpose do you want gearified gear?

What purpose do you want gearified gear?
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Can Gearify be used in script?
tatt61880 wrote:Hi, Xray
What purpose do you want gearified gear?
I just happened to notice that when you Gearify a gear numerous times, it creates a shape that can only be described as torn, crunched, and mangled! So, if you were to gearify the gear that you show in your post, the shape will get more mangled with each iteration. I had an idea to use those ugly shapes to synthesize an object exploding. I've seen other people's attempts at making explosions, and they typically spawn lots of circles that blast away from each other. The effect does not looke very good in my opinion. But if the gearified shapes can be used in script, then I believe that the resulting shapes would make much more realistic-looking explosions.
Thanks
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Xray - Posts: 501
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: Can Gearify be used in script?
Hi, Xray!
Here is my idea. You could make a few of these funky shapes, copy them one by one (and paste into an external editor to make it easier to edit some properties of the object), and then make functions (or an action array) containing the code of the objects to be stored using the console.
A function would look like this.
Here is my idea. You could make a few of these funky shapes, copy them one by one (and paste into an external editor to make it easier to edit some properties of the object), and then make functions (or an action array) containing the code of the objects to be stored using the console.
A function would look like this.
- Code: Select all
scene.my.funkyshape = {Scene.addPolygon {
surfaces := [[[-0.18228316, 0.33452892], [-0.17544097, 0.27038670], [-0.16859877, 0.20624423], [-0.16175663, 0.14210200], [-0.15491438, 0.077959776], [-0.14807224, 0.013817549], [-0.14123005, -0.050324917], [-0.13438785, -0.11446714], [-0.17030776, -0.14739370], [-0.20622772, -0.18032026], [-0.19425446, -0.24617338], [-0.18228120, -0.31202674], [-0.17030793, -0.37788010], [-0.15833467, -0.44373322], [-0.13139474, -0.39883327], [-0.10445482, -0.35393333], [-0.080508232, -0.40182662], [-0.056561530, -0.44971991], [-0.032614946, -0.49761319], [-0.016151607, -0.44822335], [0.00031173229, -0.39883327], [0.016775131, -0.34944320], [0.033238471, -0.30005336], [0.079136133, -0.31801343], [0.12503386, -0.33597326], [0.17093152, -0.35393333], [0.17093146, -0.28808022], [0.17093146, -0.22222686], [0.17093152, -0.15637374], [0.14698482, -0.12344718], [0.12303811, -0.090520620], [0.17691791, -0.048614025], [0.23079777, -0.0067074299], [0.19886893, 0.033203602], [0.16694015, 0.073114634], [0.13501137, 0.11302567], [0.18739462, 0.14595222], [0.23977780, 0.17887902], [0.29216099, 0.21180558], [0.34454429, 0.24473214], [0.29216099, 0.24772549], [0.23977780, 0.25071883], [0.18739462, 0.25371194], [0.13501137, 0.25670528], [0.10507810, 0.29462075], [0.075144887, 0.33253622], [0.045211732, 0.37045169], [0.051197052, 0.41235662], [0.057182431, 0.45426178], [0.027249217, 0.42432857], [-0.0056760907, 0.37045026], [-0.038601398, 0.31657195], [-0.060552597, 0.36246943], [-0.082503676, 0.40836740], [-0.10445482, 0.45426488], [-0.14935464, 0.44528508], [-0.19425446, 0.43630505], [-0.15534127, 0.40337825], [-0.11642808, 0.37045169], [-0.14935565, 0.35249019]]];
collideSet := 1;
colorHSVA := [200, 0.8, 1, 1];
pos := scene.my.pos;
}}
Last edited by Ivan on Sat Jul 21, 2012 6:32 pm, edited 1 time in total.
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Ivan - Posts: 203
- Joined: Tue Oct 06, 2009 2:01 pm
- Location: Croatia
Re: Can Gearify be used in script?
Hi Ivan!,
That's a GREAT idea, and it works very well too! I played around with it soon after I read your post, and I think I'll be able to use that script in some of my scenes. THANKS VERY MUCH!
That's a GREAT idea, and it works very well too! I played around with it soon after I read your post, and I think I'll be able to use that script in some of my scenes. THANKS VERY MUCH!
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Xray - Posts: 501
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: Can Gearify be used in script?
I am glad I could help. 
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Ivan - Posts: 203
- Joined: Tue Oct 06, 2009 2:01 pm
- Location: Croatia
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