2.0.2b15 Moving a geom moves other geom (body=0)

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2.0.2b15 Moving a geom moves other geom (body=0)

Postby tatt61880 » Sun Jun 17, 2012 10:03 am

Since Phun 5.28 (or earlier)
Special thanks to AiNI (one of a Japanese Phunner) to tell me this issue.

I've uploaded video and scene for reproducing this issue.
NOTE: This issue happens even when Sim.running = false;

[scene]63242[/scene]

== How to reproduce bug ==
NOTE: I've not yet found a perfect way to reproducing this issue.
1. Glue a dozen of geoms each other.
2. Glue them to background.
3. Move/rotate plane (or other geom with body = 0).
=> Some geoms will change its pos.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan

Re: 2.0.2b15 Moving a geom moves other geom (body=0)

Postby tatt61880 » Mon Jun 18, 2012 6:42 pm

I found that this happens not only with body = 0.
And this also happen when angle is 0.


[scene]63281[/scene]
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan


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