[Fixed]2.0.2b7 Restitution_Tooltip
5 posts • Page 1 of 1
[Fixed]2.0.2b7 Restitution_Tooltip
Edit: (by tatt61880 on 2012.03.18 01:10)
Fixed in 2.0.2b8. Thanks
-Tatt
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It's [realtive speed after collision]/[realtive speed before collision], isn't it?
Edit: As monstertje3 wrote, change "realtive" to "relative".
Fixed in 2.0.2b8. Thanks
-Tatt
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English.cfg (v2.0.2 b7) wrote:Restitution_Tooltip = "The coefficient of restitution specifies the bounciness of the material.\n\n" +
"Formally this is the ratio [realtive speed before collision]/[realtive speed after collision].\n\n" +
"Two objects with restitution=1 will bounce elastically, i.e. without loosing any energy.";
It's [realtive speed after collision]/[realtive speed before collision], isn't it?
Edit: As monstertje3 wrote, change "realtive" to "relative".
Last edited by tatt61880 on Sat Mar 17, 2012 6:38 pm, edited 2 times in total.
Reason: Fixed!
Reason: Fixed!
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
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- Location: Tokyo, Japan
Re: 2.0.2b7 Restitution_Tooltip
tatt61880 wrote:English.cfg (v2.0.2 b7) wrote:Restitution_Tooltip = "The coefficient of restitution specifies the bounciness of the material.\n\n" +
"Formally this is the ratio [realtive speed before collision]/[realtive speed after collision].\n\n" +
"Two objects with restitution=1 will bounce elastically, i.e. without loosing any energy.";
It's [realtive speed after collision]/[realtive speed before collision], isn't it?
it's "losing" not "loosing", isn't it?
the math he uses is syntactically correct.
1/2=.5
for a restitution of .5
2/1=2
for a restitution of 2
god I feel like such a dumbass right now. I was so sure I was right. looking back it's clear I'm wrong, and I feel stupid for sticking my neck out there in the first place. I'm sorry Tatt62880
Last edited by jon_joy_1999 on Mon Feb 13, 2012 10:41 am, edited 1 time in total.
- jon_joy_1999
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Re: 2.0.2b7 Restitution_Tooltip
err, realtive speed? should be relative.
someone was drunk while making this tooltip
someone was drunk while making this tooltip
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
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monstertje3 - Posts: 343
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- Location: N-H, NL
Re: 2.0.2b7 Restitution_Tooltip
monstertje3 wrote:err, realtive speed? should be relative.
someone was drunk while making this tooltip
Oh, I didn't notice the typo.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 2.0.2b7 Restitution_Tooltip
My typing skills aren't what they should be... when writing code the compiler catches mistakes, so I never learn either!
I will fix - thanks!
I will fix - thanks!
Emil Ernerfeldt, lead developer
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