saving and opening phunlet/scene
3 posts • Page 1 of 1
saving and opening phunlet/scene
1.How to save scene automatically on collide.
2.How to load scene/phunlet on this same position as saved not at mouse pos.??
2.How to load scene/phunlet on this same position as saved not at mouse pos.??
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golodupcew - Posts: 10
- Joined: Sun Feb 12, 2012 4:19 pm
- Location: Poland
Re: saving and opening phunlet/scene
1.) Not sure if possible--check thyme variables master list.
2.) Scene.loadscene() will load a scene, and there is probably something similar for phunlets. You can't load a phunlet at a non-mouse position, but there are ways around that, ie., spawning the object(s) themselves rather than spawning a phunlet.
2.) Scene.loadscene() will load a scene, and there is probably something similar for phunlets. You can't load a phunlet at a non-mouse position, but there are ways around that, ie., spawning the object(s) themselves rather than spawning a phunlet.
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TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: saving and opening phunlet/scene
To load a scene type
To make a new scene type
And i tried using
but is says "Scene.SaveAs has been disabled!"
To load a phunlet type
- Code: Select all
Scene.open("type the name of scene here")
- Code: Select all
scene.loadscene("type the name of scene here")
To make a new scene type
- Code: Select all
Scene.new
And i tried using
- Code: Select all
Scene.SaveAs("scene1")
but is says "Scene.SaveAs has been disabled!"
To load a phunlet type
- Code: Select all
Scene.importPhunlet("name of phunlet")
- Battle Field
- Posts: 1
- Joined: Sun Dec 11, 2011 1:57 am
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