Position with track rotation is backwards
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Position with track rotation is backwards
It works backwards from what i would expect. IMO it would be better if when you are tracking both position and rotation that the object stayed in the same position relative to the screen instead of moving in a circle around the center of the screen whenever it rotates.
But just in case there are people that prefer this awkward behavior, leave it as an option and assume the old behavior for scenes saved before this became an option.
But just in case there are people that prefer this awkward behavior, leave it as an option and assume the old behavior for scenes saved before this became an option.
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- TiagoTiago
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Re: Position with track rotation is backwards
well, yes, but you can put "mark" at the center and glue it to desired geom so np with what.
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Kilinich - [Best bug reporter 2010]
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Re: Position with track rotation is backwards
Support.
That sometimes doesn't work, i've noticed it depends on your monitors resolution and aspect ratio.
Kilinich wrote:well, yes, but you can put "mark" at the center and glue it to desired geom so np with what.
That sometimes doesn't work, i've noticed it depends on your monitors resolution and aspect ratio.
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Nxdt - Posts: 1019
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Re: Position with track rotation is backwards
maybe a "go to followed object" wich centers the object you are following, so it doesn't makes circles.
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monstertje3 - Posts: 343
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Re: Position with track rotation is backwards
What if you don't wanna have the object centered? (For example, with that gravity car idea (a car that always falls down no matter how it rolls, gravity follows it's rotation) you could want to make the car be closer to the bottom of the screen; or with somthing like a spaceship in "space" you wanna zoom in and out and pan around to better see where the closest planet or the planet you wanna go is)
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