Fixed power motor
1 post • Page 1 of 1
Fixed power motor
In this example I've made scripted motor so it has fixed power (not torque).
p.s. works in one direction (forward)
p.p.s same bug in 2.0.1 - undo kills that script so you need to re-load scene
- Code: Select all
_motorPower = 100;
_motorMaxTorque = 300;
motorTorque = {
hinge := readable(owner);
angvel := (readable(Scene.entityByGeomID(hinge.geom1))).angvel - (readable(Scene.entityByGeomID(hinge.geom0))).angvel;
angvel < (owner._motorPower / owner._motorMaxTorque) ? owner._motorMaxTorque : {owner._motorPower / angvel}
};
motor = true;
p.s. works in one direction (forward)
p.p.s same bug in 2.0.1 - undo kills that script so you need to re-load scene
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 3 guests




