Oncollide y velocity
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Oncollide y velocity
Is it possible to do a e.other. for velocity(y)?
I want to emulate a explosion when something touches a box.
I want to emulate a explosion when something touches a box.
admin wrote:I get the impression that this fellow is not best friends with the community since he is trumpeting out the secret phunland community discount to the world. I sense evil.
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sbrown - Posts: 51
- Joined: Wed Sep 02, 2009 7:42 am
Re: Oncollide y velocity
-_- How many times do I need to tell you people?! You cannot change velocity onCollide unless you want to use materialVelocity, but using materialVelocity it only works on the X axis and is not an immediate change.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Oncollide y velocity
standardtoaster wrote:using materialVelocity it only works on the X axis.
Well then, just rotate the view! (and all the other stuff )
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 816
- Joined: Tue Sep 01, 2009 12:37 am
- Location: Yes
Re: Oncollide y velocity
this question was asked on the phun forum a lot of times
I hope in the future it will be possible to do.
But when you spawn it, you're able to set [ := ] it.
You can respawn the thing, it touches, and then set your velocity.
I hope in the future it will be possible to do.
But when you spawn it, you're able to set [ := ] it.
You can respawn the thing, it touches, and then set your velocity.
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Username? - Posts: 65
- Joined: Sun Sep 20, 2009 8:06 pm
Re: Oncollide y velocity
or you could make it so that it spawns whatever object that has just hit it, well with circles and boxes anyway definitely circles
- thebeech
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