Algodoo does not start
44 posts • Page 1 of 2 • 1, 2
Algodoo does not start
Algodoo does not start, it gives me the splash, a silouhette of a window appears, then I get a "don't send" error. What to do?
Windows XP 86x (i think)
~1500 MB ram
ATI Radeon x550
Error does not happen when I try to play versions below somewhere around 1.7.5 or something like that, anything above that crashes.
Windows XP 86x (i think)
~1500 MB ram
ATI Radeon x550
Error does not happen when I try to play versions below somewhere around 1.7.5 or something like that, anything above that crashes.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Algodoo switched to the QT framework in algodoo 1.8.5
Im sorry, but it looks like your GPU is unable to cope with the latest version of algodoo...
Ill try to forward one of the dev's here... They may be able to help!
Im sorry, but it looks like your GPU is unable to cope with the latest version of algodoo...
Ill try to forward one of the dev's here... They may be able to help!
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Algodoo does not start
Actually, Qt is only used in Algodoo 2.0.
Are you sure you cannot run Algodoo 1.8.5?
Could you please send us you logfile, located in
/ Emanuel
Are you sure you cannot run Algodoo 1.8.5?
Could you please send us you logfile, located in
- Code: Select all
C:/Documents and Settings/<YourName>/My Documents/Algodoo/Logfile.txt
/ Emanuel
Algodoo Developer
- Emanuel
- Posts: 300
- Joined: Tue Feb 01, 2011 10:46 am
- Location: Umeå, Sweden
Re: Algodoo does not start
Another ATI card with the same symptoms I have and mine also started with 2.0.0.
My scenes: http://www.algodoo.com/algobox/search.p ... ction=DESC
My Phun youtube clips: http://www.youtube.com/user/yukinfahoo
My Phun youtube clips: http://www.youtube.com/user/yukinfahoo
-

Wild Bill - Posts: 129
- Joined: Mon Aug 31, 2009 5:50 pm
Re: Algodoo does not start
I don't know, I think 1.8.5 didn't work either, dunno how to check now.
But yes, I do know my PC does not support OpenGL, I remember running another program,, I had to change the settings file so it ran in an alternate mode.
I would not believe there is such an alternate mode for algodoo physics demo?
But yes, I do know my PC does not support OpenGL, I remember running another program,
Spoiler: show
I would not believe there is such an alternate mode for algodoo physics demo?
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
The ATI Radeon x550 is from 2002. It's an ooold card. Never the less, it should work with Algodoo (allbeit slowly) by switching off shaders.
First of all, try the 2.0.1 beta: viewtopic.php?f=24&t=5108&start=0#p54175
The beta switches off the 2.0 load screen translucensy on Windows XP, which has caused problems for some.
If it still doesn't work with 2.0.1, you need to give us your Logfile.txt or we won't be able to see what's wrong.
C:/Documents and Settings/<YourName>/My Documents/Algodoo/Logfile.txt
First of all, try the 2.0.1 beta: viewtopic.php?f=24&t=5108&start=0#p54175
The beta switches off the 2.0 load screen translucensy on Windows XP, which has caused problems for some.
If it still doesn't work with 2.0.1, you need to give us your Logfile.txt or we won't be able to see what's wrong.
C:/Documents and Settings/<YourName>/My Documents/Algodoo/Logfile.txt
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
- Code: Select all
---------------------------------------
Algodoo v2.0.1, Win32
October 14 2011, 00:17:42
---------------------------------------
4062 ms: Process attached to CPU 0
4062 ms: CalcWorkDir
4062 ms: GetExecutablePath
4062 ms: Loading language English...
4062 ms: - WARNING - BOM for UTF-16LE found in text expected to be UTF-8
4062 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
4062 ms: Permanently erasing "Algodoo/Logfile_previous.txt"...
4062 ms: Subsystem initialized
4093 ms: argv[0] == "E:\Jocuri\Algodoo\Algodoo.exe"
4093 ms: Looking for stored registration info...
4093 ms: Unlocking Algodoo
4125 ms: Threadpool...
4125 ms: Resources...
4312 ms: Starting pango
4375 ms: Pango initialized
4578 ms: - WARNING - Phoenix singleton detected: class app::MainScene
4625 ms: Looking for DCS API...
4625 ms: Failed to find DcsSdkDll.dll
4812 ms: Simulation...
4812 ms: SPH...
4812 ms: Scene...
4812 ms: Input...
4812 ms: Classmate...
4812 ms: GUI...
4812 ms: Looking for tablet...
4812 ms: Wintab32.dll loaded
4812 ms: Tablet pen has normal pressure sensitivity
4812 ms: Tablet pen has orientation
4812 ms: - ERROR - Failed to get HWND from Qt
4812 ms: Pen tablet acquired successfully
4812 ms: Wintab buffer size set to 724
4812 ms: Adding console...
4812 ms: Adding Reflection...
4812 ms: Adding Language...
4812 ms: Adding Tools...
4812 ms: Adding EntityModifier...
4812 ms: Starting application...
4812 ms: Loading chains...
4843 ms: Loading Algodoo/chains/chain.phn...
5015 ms: Imported phunlet Algodoo/chains/chain.phn
5031 ms: Loading Algodoo/chains/rope.phn...
5031 ms: Imported phunlet Algodoo/chains/rope.phn
5031 ms: Initializing thread-pool...
5031 ms: Application created
5031 ms: Parsing Algodoo/autoexec.cfg...
5281 ms: Done parsing Algodoo/autoexec.cfg.
5281 ms: Parsing Algodoo/config.cfg...
5359 ms: - WARNING - Failed to evaluate: WebCam -> {
flipVert = false;
flipHoriz = false
}, Cannot find identifier "WebCam" in "[ROOT]"
5750 ms: - ERROR - The current font (Verdana) cannot display the given text, looking for fallback font... No better font was found
6703 ms: Done parsing Algodoo/config.cfg.
6703 ms: Upgrading to v2.0.1
6703 ms: Reseting config...
6703 ms: Resetting SPH.solveT_dens to default value (old value = 0.01, new, default, value = 0.05)
6703 ms: Resetting Language.metaVersion to default value (old value = 15, new, default, value = 0)
6703 ms: Resetting Language.fallbackFontName to default value (old value = [Verdana, Sans], new, default, value = [])
6703 ms: Resetting Sim.airFrictionQuadratic to default value (old value = 0, new, default, value = 0.001)
6703 ms: Resetting Sim.running to default value (old value = true, new, default, value = false)
6703 ms: Resetting Sim.cables to default value (old value = true, new, default, value = false)
6703 ms: Resetting Sim.solvePreSortConstraints to default value (old value = true, new, default, value = false)
6703 ms: Resetting Sim.rotFrictionLinear to default value (old value = 0.00314, new, default, value = 0.0314)
6703 ms: Resetting Palette.colorRangesHSVA to default value (old value = [[[126, 0, 0.425, 1], [126, 0, 0.425, 1]]], new, default, value = [])
6703 ms: Resetting App.GUI.Forces.airFrictionText to default value (old value = -fv, new, default, value = air friction)
6703 ms: Resetting App.GUI.Forces.airBuoyancyText to default value (old value = -adg, new, default, value = air lift)
6703 ms: Resetting App.GUI.Forces.springText to default value (old value = -kx-bv, new, default, value = spring)
6703 ms: Resetting App.currentPalette to default value (old value = , new, default, value = default)
6703 ms: Resetting App.Grid.scale to default value (old value = 1, new, default, value = 2)
6703 ms: Resetting App.borderWidth to default value (old value = 0.1, new, default, value = 0.03)
6703 ms: Resetting App.maxUndo to default value (old value = 40, new, default, value = 30)
6703 ms: Resetting App.maxTracerLife to default value (old value = 100000, new, default, value = 1000)
6703 ms: Resetting Console.commandHistory to default value (old value = [e, Keys.bind("tab", {Scene.my.ealpha = 1 - Scene.my.ealpha});], new, default, value = [])
6703 ms: Resetting Resources.shaders to default value (old value = false, new, default, value = true)
6703 ms: - WARNING - Failed to reset Widgets.FiniteGeomActions.content_prototype.order
6703 ms: - WARNING - Failed to reset Widgets.BackgroundOptions.content_prototype.order
6703 ms: - WARNING - Failed to reset Widgets.FiniteGeomController.content_prototype.order
6703 ms: - WARNING - Failed to reset Widgets.SpringOptions.content_prototype.order
6703 ms: - WARNING - Failed to reset Widgets.Options.content_prototype.activeTab
6703 ms: Resetting Scene.title to default value (old value = New scene, new, default, value = )
6703 ms: Resetting Scene.Camera.zoom to default value (old value = 12.386699, new, default, value = 150)
6703 ms: Resetting Scene.Camera.pan to default value (old value = [9.3292446, 21.160034], new, default, value = [0, 0])
6718 ms: Resetting Scene.controllAccelerationFollowCamera to default value (old value = false, new, default, value = true)
6718 ms: Resetting GUI.defaultExpandOrder to default value (old value = +inf, new, default, value = NaN)
6718 ms: Resetting GUI.Skin.opacity to default value (old value = 0.9, new, default, value = 0.925)
6718 ms: Resetting GUI.Skin.textureDirs to default value (old value = [Digital, default], new, default, value = [default])
6718 ms: Resetting GUI.Skin.sliderHeight to default value (old value = 16, new, default, value = 12)
6718 ms: Resetting GUI.Skin.coveredColor to default value (old value = [0.5, 0.5, 0.5, 0.75], new, default, value = [0.75, 0.75, 0.75, 1])
6718 ms: Resetting GUI.Skin.bgColor to default value (old value = [0.25, 0.25, 0.35, 1], new, default, value = [0.75, 0.75, 0.75, 1])
6718 ms: Resetting GUI.Skin.focusColor to default value (old value = [1.5, 1.5, 1.5, 1], new, default, value = [0, 0, 0, 1])
6718 ms: Resetting GUI.Skin.fontShadowOffsetPx to default value (old value = [1.25, 1.25], new, default, value = [1, 1])
6718 ms: Resetting GUI.Skin.fgColor to default value (old value = [0.015, 1, 1, 1], new, default, value = [0.975, 0.975, 0.975, 1])
6718 ms: Resetting GUI.currentSkin to default value (old value = Digital, new, default, value = Default)
6718 ms: Resetting Tools.ChainTool.selectedTemplate to default value (old value = rope, new, default, value = rope)
6718 ms: Resetting Tools.ChainTool.linkDistance to default value (old value = 0.087, new, default, value = 0.2)
6718 ms: Resetting Tools.BrushTool.overdraw to default value (old value = true, new, default, value = false)
6718 ms: Resetting Tools.BrushTool.clickDraw to default value (old value = false, new, default, value = true)
6718 ms: Resetting System.maximized to default value (old value = true, new, default, value = false)
6718 ms: Resetting System.resolution to default value (old value = [1280, 964], new, default, value = [-1234567, -1234567])
6718 ms: Resetting FileInfo.standardAuthor to default value (old value = , new, default, value = team crd)
6718 ms: Resetting FileInfo.title to default value (old value = New scene, new, default, value = )
6718 ms: Resetting FileInfo.version to default value (old value = 14, new, default, value = 18)
6718 ms: First time running or new config - setting default window size
6718 ms: Subsystem::CreateTheWindow
6718 ms: Creating window...
7156 ms: Failed to connect to the SBSDK
7156 ms: - ERROR - Unable to connect to a multi-touch device [-3]
7187 ms: Init GLEW...
7218 ms: Setting vsync
7218 ms: Unloading GL resources...
7218 ms: Done Unloading GL resources
7218 ms: Window created.
7218 ms: Loading default skin...
7218 ms: Loading skin "default"...
7234 ms: Reloading all images...
8171 ms: Background::Init...
8171 ms: Loading images...
8375 ms: Spawning clouds...
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Can't see why it crashed - please try b4, which has more debug spam at startup: viewtopic.php?f=24&t=5108&p=54175#p54175
Oh, and try creating a config.cfg in My Documents/Algodoo/ (replace if already exists) with just this line:
Resources.shaders = false;
Oh, and try creating a config.cfg in My Documents/Algodoo/ (replace if already exists) with just this line:
Resources.shaders = false;
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
I am using 2.0.1 beta, like you told me. And, trying the solution, will edit if it worked.
Edit: How do I create a .cfg?
Edit 2: Nevermind, managed to create one, still doesn't work, so I'll give a more detailed look of the problem. Algodoo splash pops up, closes very fast, then the algodoo window starts to open, I can see the borders of the window and the name, and before it loads the contents I get a don't send. Will supply a screenshot if needed, or someone might want to open a TeamViewer session.
Last edit: And after all, Ati Radeon x550 is one of those video cards whose drivers are not supported for updates at the AMD site anymore.
Edit: How do I create a .cfg?
Edit 2: Nevermind, managed to create one, still doesn't work, so I'll give a more detailed look of the problem. Algodoo splash pops up, closes very fast, then the algodoo window starts to open, I can see the borders of the window and the name, and before it loads the contents I get a don't send. Will supply a screenshot if needed, or someone might want to open a TeamViewer session.
Last edit: And after all, Ati Radeon x550 is one of those video cards whose drivers are not supported for updates at the AMD site anymore.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
If you send me the Logfile.txt from beta 4 (released today) I may still be able to figure out what when wrong, but it could simply be that your graphics card is too old.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
- Code: Select all
---------------------------------------
Algodoo v2.0.1, Win32
October 14 2011, 04:54:24
---------------------------------------
343 ms: Process attached to CPU 0
343 ms: CalcWorkDir
343 ms: GetExecutablePath
343 ms: Loading language English...
343 ms: - WARNING - BOM for UTF-16LE found in text expected to be UTF-8
343 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
343 ms: Permanently erasing "Algodoo/Logfile_previous.txt"...
343 ms: Subsystem initialized
343 ms: argv[0] == "E:\Jocuri\Algodoo\Algodoo.exe"
343 ms: Looking for stored registration info...
343 ms: Unlocking Algodoo
359 ms: Threadpool...
359 ms: Resources...
359 ms: Starting pango
375 ms: Pango initialized
375 ms: Borders::Reload...
390 ms: Skin::RemakeTextDrawers...
390 ms: - WARNING - Phoenix singleton detected: class app::MainScene
390 ms: Looking for DCS API...
390 ms: Failed to find DcsSdkDll.dll
406 ms: Simulation...
406 ms: SPH...
406 ms: Scene...
406 ms: Input...
406 ms: Classmate...
406 ms: GUI...
406 ms: Looking for tablet...
406 ms: Wintab32.dll loaded
406 ms: Tablet pen has normal pressure sensitivity
406 ms: Tablet pen has orientation
406 ms: - ERROR - Failed to get HWND from Qt
406 ms: Pen tablet acquired successfully
406 ms: Wintab buffer size set to 724
406 ms: Adding console...
406 ms: Adding Reflection...
406 ms: Adding Language...
406 ms: Adding Tools...
406 ms: Adding EntityModifier...
406 ms: Starting application...
406 ms: Loading chains...
406 ms: Loading Algodoo/chains/chain.phn...
406 ms: Imported phunlet Algodoo/chains/chain.phn
421 ms: Loading Algodoo/chains/rope.phn...
421 ms: Imported phunlet Algodoo/chains/rope.phn
421 ms: Initializing thread-pool...
421 ms: Application created
437 ms: Parsing Algodoo/autoexec.cfg...
671 ms: Done parsing Algodoo/autoexec.cfg.
671 ms: Parsing Algodoo/config.cfg...
687 ms: - WARNING - Failed to evaluate: WebCam -> {
flipVert = false;
flipHoriz = false
}, Cannot find identifier "WebCam" in "[ROOT]"
781 ms: - ERROR - The current font (Verdana) cannot display the given text, looking for fallback font... No better font was found
1093 ms: Done parsing Algodoo/config.cfg.
1093 ms: Upgrading to v2.0.1
1093 ms: Reseting config...
1093 ms: Resetting SPH.solveT_dens to default value (old value = 0.01, new, default, value = 0.05)
1093 ms: Resetting Language.metaVersion to default value (old value = 15, new, default, value = 0)
1093 ms: Resetting Language.fallbackFontName to default value (old value = [Verdana, Sans], new, default, value = [])
1093 ms: Resetting Sim.airFrictionQuadratic to default value (old value = 0, new, default, value = 0.001)
1093 ms: Resetting Sim.running to default value (old value = true, new, default, value = false)
1093 ms: Resetting Sim.cables to default value (old value = true, new, default, value = false)
1093 ms: Resetting Sim.solvePreSortConstraints to default value (old value = true, new, default, value = false)
1093 ms: Resetting Sim.rotFrictionLinear to default value (old value = 0.00314, new, default, value = 0.0314)
1093 ms: Resetting Palette.colorRangesHSVA to default value (old value = [[[126, 0, 0.425, 1], [126, 0, 0.425, 1]]], new, default, value = [])
1093 ms: Resetting App.GUI.Forces.airFrictionText to default value (old value = -fv, new, default, value = air friction)
1093 ms: Resetting App.GUI.Forces.airBuoyancyText to default value (old value = -adg, new, default, value = air lift)
1093 ms: Resetting App.GUI.Forces.springText to default value (old value = -kx-bv, new, default, value = spring)
1093 ms: Resetting App.currentPalette to default value (old value = , new, default, value = default)
1109 ms: Resetting App.Grid.scale to default value (old value = 1, new, default, value = 2)
1109 ms: Resetting App.borderWidth to default value (old value = 0.1, new, default, value = 0.03)
1109 ms: Resetting App.maxUndo to default value (old value = 40, new, default, value = 30)
1109 ms: Resetting App.maxTracerLife to default value (old value = 100000, new, default, value = 1000)
1109 ms: Resetting Console.commandHistory to default value (old value = [e, Keys.bind("tab", {Scene.my.ealpha = 1 - Scene.my.ealpha});], new, default, value = [])
1109 ms: Resetting Resources.shaders to default value (old value = false, new, default, value = true)
1109 ms: - WARNING - Failed to reset Widgets.FiniteGeomActions.content_prototype.order
1109 ms: - WARNING - Failed to reset Widgets.BackgroundOptions.content_prototype.order
1109 ms: - WARNING - Failed to reset Widgets.FiniteGeomController.content_prototype.order
1109 ms: - WARNING - Failed to reset Widgets.SpringOptions.content_prototype.order
1109 ms: - WARNING - Failed to reset Widgets.Options.content_prototype.activeTab
1109 ms: Resetting Scene.title to default value (old value = New scene, new, default, value = )
1109 ms: Resetting Scene.Camera.zoom to default value (old value = 12.386699, new, default, value = 150)
1109 ms: Resetting Scene.Camera.pan to default value (old value = [9.3292446, 21.160034], new, default, value = [0, 0])
1109 ms: Resetting Scene.controllAccelerationFollowCamera to default value (old value = false, new, default, value = true)
1109 ms: Resetting GUI.defaultExpandOrder to default value (old value = +inf, new, default, value = NaN)
1109 ms: Resetting GUI.Skin.opacity to default value (old value = 0.9, new, default, value = 0.925)
1109 ms: Resetting GUI.Skin.textureDirs to default value (old value = [Digital, default], new, default, value = [default])
1109 ms: Resetting GUI.Skin.sliderHeight to default value (old value = 16, new, default, value = 12)
1109 ms: Resetting GUI.Skin.coveredColor to default value (old value = [0.5, 0.5, 0.5, 0.75], new, default, value = [0.75, 0.75, 0.75, 1])
1109 ms: Resetting GUI.Skin.bgColor to default value (old value = [0.25, 0.25, 0.35, 1], new, default, value = [0.75, 0.75, 0.75, 1])
1109 ms: Resetting GUI.Skin.focusColor to default value (old value = [1.5, 1.5, 1.5, 1], new, default, value = [0, 0, 0, 1])
1109 ms: Resetting GUI.Skin.fontShadowOffsetPx to default value (old value = [1.25, 1.25], new, default, value = [1, 1])
1109 ms: Resetting GUI.Skin.fgColor to default value (old value = [0.015, 1, 1, 1], new, default, value = [0.975, 0.975, 0.975, 1])
1109 ms: Resetting GUI.currentSkin to default value (old value = Digital, new, default, value = Default)
1109 ms: Resetting Tools.ChainTool.selectedTemplate to default value (old value = rope, new, default, value = rope)
1109 ms: Resetting Tools.ChainTool.linkDistance to default value (old value = 0.087, new, default, value = 0.2)
1109 ms: Resetting Tools.BrushTool.overdraw to default value (old value = true, new, default, value = false)
1109 ms: Resetting Tools.BrushTool.clickDraw to default value (old value = false, new, default, value = true)
1109 ms: Resetting System.maximized to default value (old value = true, new, default, value = false)
1109 ms: Resetting System.resolution to default value (old value = [1280, 964], new, default, value = [-1234567, -1234567])
1109 ms: Resetting FileInfo.standardAuthor to default value (old value = , new, default, value = team crd)
1109 ms: Resetting FileInfo.title to default value (old value = New scene, new, default, value = )
1109 ms: Resetting FileInfo.version to default value (old value = 14, new, default, value = 18)
1109 ms: First time running or new config - setting default window size
1109 ms: Subsystem::CreateTheWindow
1109 ms: Creating window...
1296 ms: Failed to connect to the SBSDK
1296 ms: - ERROR - Unable to connect to a multi-touch device [-3]
1312 ms: Init GLEW...
1328 ms: Unloading GL resources...
1328 ms: Done Unloading GL resources
1328 ms: Window created.
1328 ms: ------------------------------------------------------
CPU: AMD Sempron(tm) Processor 3000+
1 cores at 1808 MHz
CPU features:
MMX - yes
SSE - yes
SSE2 - yes
SSE3 - NO
Total physical memory: 1 GB
Windows 5.1
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON X550 x86/MMX/3DNow!/SSE2
OpenGL version: 2.0.5696 WinXP Release
OpenGL shading language version: 1.10
OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions: GL_EXT_bgra
1328 ms: ------------------------------------------------------
1328 ms: Loading default skin...
1328 ms: Loading skin "default"...
1343 ms: Reloading all images...
2015 ms: Borders::Reload...
2031 ms: Skin::RemakeTextDrawers...
2031 ms: Background::Init...
2031 ms: Loading images...
2125 ms: Spawning clouds...
2125 ms: Background::Init DONE
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Come on, why is this getting ignored.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Sorry, Emil is not at the office today, but he will be back tomorrow.
He is more conversant with the Algodoo boot up process.
/ Emanuel
He is more conversant with the Algodoo boot up process.
/ Emanuel
Algodoo Developer
- Emanuel
- Posts: 300
- Joined: Tue Feb 01, 2011 10:46 am
- Location: Umeå, Sweden
Re: Algodoo does not start
Back at the office - you are not being ignored. But this is a tough nut to crack. It is pretty hard to understand why it crashes for you and not anyone else (as far as I know).
Looking at your logfile, there seems to be something wrong - it obviously loads a config file from an older version, which means that you can't have succeeded in creating a new config.cfg to replace it. Please go into My Documents/Algodoo/ and make sure there are no files there (though keep the folders - esepcially your scene folder!).
Also, go into My Documents/Algodoo/scenes/ and remove _ONEXITSAVE.phz and _AUTOSAVE.phn
I am working on a new binary that will print a lot of debug information into the logfile at startup, and I will give you a link to this later today.
Please be patient, and know I'm doing my best to help you!
Looking at your logfile, there seems to be something wrong - it obviously loads a config file from an older version, which means that you can't have succeeded in creating a new config.cfg to replace it. Please go into My Documents/Algodoo/ and make sure there are no files there (though keep the folders - esepcially your scene folder!).
Also, go into My Documents/Algodoo/scenes/ and remove _ONEXITSAVE.phz and _AUTOSAVE.phn
I am working on a new binary that will print a lot of debug information into the logfile at startup, and I will give you a link to this later today.
Please be patient, and know I'm doing my best to help you!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
Please try beta 5 at viewtopic.php?f=24&t=5108#p54175 !
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
Sorry, tried that too, didn't work. Just gonna stick with 1.8.5 until this is fixed, if it's ever fixed.
Edit: No, that logfile was before I got 1.8.5, so it couldn't be that.
Edit: No, that logfile was before I got 1.8.5, so it couldn't be that.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Please give me the logfile from beta 5 - I've added printouts to help me pinpoint where it crashes, just like before. To fix this problem I'm gonna need you help!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
- Code: Select all
-------------------------------------
Algodoo v2.0.1, Win32
October 15 2011, 18:48:38
---------------------------------------
3734 ms: Process attached to CPU 0
3734 ms: CalcWorkDir
3734 ms: GetExecutablePath
3734 ms: Loading language English...
3734 ms: - WARNING - BOM for UTF-16LE found in text expected to be UTF-8
3734 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
3734 ms: Permanently erasing "Algodoo/Logfile_previous.txt"...
3734 ms: Subsystem initialized
3812 ms: argv[0] == "E:\Jocuri\Algodoo2\Algodoo.exe"
3875 ms: Looking for stored registration info...
3875 ms: Unlocking Algodoo
3937 ms: Threadpool...
3968 ms: Resources...
4656 ms: Starting pango
4859 ms: Pango initialized
4875 ms: Borders::Reload...
5140 ms: Skin::RemakeTextDrawers...
5593 ms: - WARNING - Phoenix singleton detected: class app::MainScene
5703 ms: Looking for DCS API...
5703 ms: Failed to find DcsSdkDll.dll
6328 ms: Simulation...
6328 ms: SPH...
6328 ms: Scene...
6328 ms: Input...
6328 ms: Classmate...
6328 ms: GUI...
6328 ms: Looking for tablet...
6328 ms: Wintab32.dll loaded
6328 ms: Tablet pen has normal pressure sensitivity
6328 ms: Tablet pen has orientation
6328 ms: - ERROR - Failed to get HWND from Qt
6328 ms: Pen tablet acquired successfully
6328 ms: Wintab buffer size set to 724
6328 ms: Adding console...
6328 ms: Adding Reflection...
6343 ms: Adding Language...
6343 ms: Adding Tools...
6343 ms: Adding EntityModifier...
6343 ms: Starting application...
6343 ms: Loading chains...
6421 ms: Loading Algodoo/chains/chain.phn...
6640 ms: Imported phunlet Algodoo/chains/chain.phn
6671 ms: Loading Algodoo/chains/rope.phn...
6687 ms: Imported phunlet Algodoo/chains/rope.phn
6687 ms: Initializing thread-pool...
6687 ms: Application created
6687 ms: Parsing Algodoo/autoexec.cfg...
7031 ms: Done parsing Algodoo/autoexec.cfg.
7031 ms: Parsing Algodoo/config.cfg...
7140 ms: - WARNING - Failed to evaluate: WebCam -> {
flipVert = false;
flipHoriz = false
}, Cannot find identifier "WebCam" in "[ROOT]"
8375 ms: Done parsing Algodoo/config.cfg.
8375 ms: Upgrading to v2.0.1
8375 ms: Reseting config...
8375 ms: Resetting SPH.vaporizeTime to default value (old value = 5, new, default, value = +inf)
8375 ms: Resetting Language.metaVersion to default value (old value = 15, new, default, value = 0)
8375 ms: Resetting Language.fallbackFontName to default value (old value = [Verdana, Sans], new, default, value = [])
8375 ms: Resetting Sim.airSwitch to default value (old value = false, new, default, value = true)
8375 ms: Resetting Sim.airFrictionQuadratic to default value (old value = 0, new, default, value = 0.001)
8375 ms: Resetting Sim.solvePreSortConstraints to default value (old value = true, new, default, value = false)
8375 ms: Resetting Sim.rotFrictionLinear to default value (old value = 0.00314, new, default, value = 0.0314)
8375 ms: Resetting Palette.skyColor to default value (old value = [0.3, 0.4, 1, 1], new, default, value = [0.45, 0.55, 1, 1])
8375 ms: Resetting App.GUI.Forces.totalText to default value (old value = , new, default, value = Σ)
8375 ms: Resetting App.GUI.Forces.airFrictionText to default value (old value = -fv, new, default, value = air friction)
8375 ms: Resetting App.GUI.Forces.hasForceScale to default value (old value = true, new, default, value = false)
8375 ms: Resetting App.GUI.Forces.airBuoyancyText to default value (old value = -adg, new, default, value = air lift)
8375 ms: Resetting App.GUI.Forces.springText to default value (old value = -kx-bv, new, default, value = spring)
8375 ms: Resetting App.GUI.Forces.forceScale to default value (old value = 1, new, default, value = 0.1)
8375 ms: Resetting App.currentPalette to default value (old value = , new, default, value = default)
8375 ms: Resetting App.laserEvents to default value (old value = false, new, default, value = true)
8375 ms: Resetting App.Background.skyColor to default value (old value = [0.114, 0.38, 0.114, 1], new, default, value = [0.45, 0.55, 1, 1])
8375 ms: Resetting App.Background.drawClouds to default value (old value = false, new, default, value = true)
8375 ms: Resetting App.Background.cloudOpacity to default value (old value = 0.9, new, default, value = 0.6)
8375 ms: Resetting App.Grid.base to default value (old value = 3, new, default, value = 4)
8375 ms: Resetting App.Grid.numAxes to default value (old value = 3, new, default, value = 2)
8375 ms: Resetting App.maxUndo to default value (old value = 40, new, default, value = 30)
8375 ms: Resetting App.maxTracerLife to default value (old value = 100000, new, default, value = 1000)
8375 ms: - WARNING - Failed to reset Widgets.File.content_prototype.order
8375 ms: - WARNING - Failed to reset Widgets.BackgroundOptions.content_prototype.order
8375 ms: Resetting Scene.author to default value (old value = Anton Grensjö, new, default, value = )
8390 ms: Resetting Scene.title to default value (old value = Laserlabyrinth-level1, new, default, value = )
8390 ms: Resetting Scene.Camera.zoom to default value (old value = 121.15796, new, default, value = 150)
8390 ms: Resetting Scene.Camera.pan to default value (old value = [-2.9959428, 2.6612985], new, default, value = [0, 0])
8390 ms: Resetting Scene.controllAccelerationFollowCamera to default value (old value = false, new, default, value = true)
8390 ms: Resetting GUI.Skin.opacity to default value (old value = 0.95, new, default, value = 0.925)
8390 ms: Resetting GUI.Skin.sliderHeight to default value (old value = 16, new, default, value = 12)
8390 ms: Resetting GUI.Skin.coveredColor to default value (old value = [0.5, 0.5, 0.5, 0.75], new, default, value = [0.75, 0.75, 0.75, 1])
8390 ms: Resetting GUI.Skin.fontShadow to default value (old value = true, new, default, value = false)
8390 ms: Resetting GUI.Skin.bgColor to default value (old value = [0.3, 0.45, 0.65, 1], new, default, value = [0.75, 0.75, 0.75, 1])
8390 ms: Resetting GUI.Skin.focusColor to default value (old value = [2, 2, 2, 1], new, default, value = [0, 0, 0, 1])
8390 ms: Resetting GUI.Skin.fontShadowOffsetPx to default value (old value = [1.25, 1.25], new, default, value = [1, 1])
8390 ms: Resetting GUI.Skin.fgColor to default value (old value = [0.8, 0.8, 0.8, 1], new, default, value = [0.975, 0.975, 0.975, 1])
8390 ms: Resetting Tools.ChainTool.selectedTemplate to default value (old value = rope, new, default, value = rope)
8390 ms: Resetting Tools.BrushTool.size to default value (old value = 0.046, new, default, value = 0.4)
8390 ms: Resetting Tools.BrushTool.clickDraw to default value (old value = false, new, default, value = true)
8390 ms: Resetting System.maximized to default value (old value = true, new, default, value = false)
8390 ms: Resetting System.resolution to default value (old value = [1280, 964], new, default, value = [-1234567, -1234567])
8390 ms: Resetting FileInfo.author to default value (old value = Anton Grensjö, new, default, value = )
8390 ms: Resetting FileInfo.title to default value (old value = Laserlabyrinth-level1, new, default, value = )
8390 ms: Resetting FileInfo.version to default value (old value = 14, new, default, value = 18)
8390 ms: First time running or new config - setting default window size
8406 ms: Subsystem::CreateTheWindow
8406 ms: Creating window...
9218 ms: Failed to connect to the SBSDK
9234 ms: - ERROR - Unable to connect to a multi-touch device [-3]
9312 ms: Init GLEW...
9343 ms: Unloading GL resources...
9343 ms: Done Unloading GL resources
9343 ms: Window created.
9375 ms: ------------------------------------------------------
CPU: AMD Sempron(tm) Processor 3000+
1 cores at 1808 MHz
CPU features:
MMX - yes
SSE - yes
SSE2 - yes
SSE3 - NO
Total physical memory: 1 GB
Windows 5.1
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON X550 x86/MMX/3DNow!/SSE2
OpenGL version: 2.0.5696 WinXP Release
OpenGL shading language version: 1.10
OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions: GL_EXT_bgra
9375 ms: ------------------------------------------------------
9375 ms: Loading default skin...
9375 ms: Loading skin "default"...
9421 ms: Reloading all images...
10000 ms: Borders::Reload...
10000 ms: Skin::RemakeTextDrawers...
10000 ms: Background::Init...
10000 ms: Loading images...
10125 ms: Spawning clouds...
10125 ms: Background::Init DONE
10187 ms: Skin loaded
10187 ms: Web...
10234 ms: Prefetching resources...
10234 ms: CreateCircleTex
10281 ms: CreateCircleTex
10406 ms: Prefetching textures...
12015 ms: Prefetching shaders...
12078 ms: -- Linking results for program: border
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12109 ms: -- Linking results for program: box
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12125 ms: -- Linking results for program: boxTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12140 ms: -- Linking results for program: circle
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12171 ms: -- Linking results for program: circleTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12171 ms: -- Linking results for program: line
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12187 ms: -- Linking results for program: plane
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12203 ms: -- Linking results for program: planeTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12203 ms: -- Linking results for program: polygon
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12218 ms: -- Linking results for program: polygonTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12234 ms: -- Linking results for program: water
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
12234 ms: Prefetching done.
12234 ms: Creating GUI...
12234 ms: Borders::Reload...
12234 ms: Skin::RemakeTextDrawers...
12234 ms: Background::Init...
12234 ms: Loading images...
12234 ms: Spawning clouds...
12234 ms: Background::Init DONE
12265 ms: AppGUI::ResetUI...
12359 ms: Loading scene...
12390 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
12421 ms: Loading Algodoo/scenes/Quick tour.phz...
12609 ms: Adding extra file: Algodoo logo.png
12625 ms: Adding extra file: rope_round.png
12625 ms: Adding extra file: chain_link1.png
12625 ms: Adding extra file: chain_link2.png
14265 ms: Loaded scene Algodoo/scenes/Quick tour.phz
14265 ms: Running program...
14265 ms: Multi-texturing is supported
14265 ms: OS language: 0409
14265 ms: MakeWelcomeScreen()
17734 ms: ------------- START OF GAME LOOP -------------
I did notice the date, is it wrong or did I give you the wrong file?
I also noticed that all of the folders in my documents are empty except for the scene one which contains a newly created onexitsave.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
That is indeed a logfile from an older version. Just remove all the .cfg and .txt from My Documents/Algodoo/ and the run the beta 5
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
Did that, but the date is the same?
- Code: Select all
---------------------------------------
Algodoo v2.0.1, Win32
October 15 2011, 23:10:56
---------------------------------------
3937 ms: Process attached to CPU 0
3937 ms: CalcWorkDir
3937 ms: GetExecutablePath
3937 ms: Loading language English...
3937 ms: - WARNING - BOM for UTF-16LE found in text expected to be UTF-8
3937 ms: Subsystem initialized
4015 ms: argv[0] == "E:\Jocuri\Algodoo2\Algodoo.exe"
4109 ms: Looking for stored registration info...
4109 ms: Unlocking Algodoo
4187 ms: Threadpool...
4203 ms: Resources...
4906 ms: Starting pango
5156 ms: Pango initialized
5187 ms: Borders::Reload...
5484 ms: Skin::RemakeTextDrawers...
5937 ms: - WARNING - Phoenix singleton detected: class app::MainScene
6031 ms: Looking for DCS API...
6046 ms: Failed to find DcsSdkDll.dll
6687 ms: Simulation...
6687 ms: SPH...
6687 ms: Scene...
6687 ms: Input...
6687 ms: Classmate...
6687 ms: GUI...
6687 ms: Looking for tablet...
6687 ms: Wintab32.dll loaded
6687 ms: Tablet pen has normal pressure sensitivity
6687 ms: Tablet pen has orientation
6687 ms: - ERROR - Failed to get HWND from Qt
6687 ms: Pen tablet acquired successfully
6687 ms: Wintab buffer size set to 724
6687 ms: Adding console...
6687 ms: Adding Reflection...
6703 ms: Adding Language...
6703 ms: Adding Tools...
6703 ms: Adding EntityModifier...
6703 ms: Starting application...
6718 ms: Loading chains...
6812 ms: Loading Algodoo/chains/chain.phn...
7062 ms: Imported phunlet Algodoo/chains/chain.phn
7093 ms: Loading Algodoo/chains/rope.phn...
7109 ms: Imported phunlet Algodoo/chains/rope.phn
7109 ms: Initializing thread-pool...
7109 ms: Application created
7109 ms: Parsing Algodoo/autoexec.cfg...
7421 ms: Done parsing Algodoo/autoexec.cfg.
7421 ms: First time running or new config - setting default window size
7453 ms: Subsystem::CreateTheWindow
7453 ms: Creating window...
9562 ms: Failed to connect to the SBSDK
9562 ms: - ERROR - Unable to connect to a multi-touch device [-3]
9625 ms: Init GLEW...
9671 ms: Unloading GL resources...
9671 ms: Done Unloading GL resources
9671 ms: Window created.
9703 ms: ------------------------------------------------------
CPU: AMD Sempron(tm) Processor 3000+
1 cores at 1808 MHz
CPU features:
MMX - yes
SSE - yes
SSE2 - yes
SSE3 - NO
Total physical memory: 1 GB
Windows 5.1
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON X550 x86/MMX/3DNow!/SSE2
OpenGL version: 2.0.5696 WinXP Release
OpenGL shading language version: 1.10
OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions: GL_EXT_bgra
9703 ms: ------------------------------------------------------
9703 ms: First time running Algodoo
9703 ms: Loading default skin...
9703 ms: Loading skin "default"...
9750 ms: Reloading all images...
10203 ms: Borders::Reload...
10203 ms: Skin::RemakeTextDrawers...
10203 ms: Background::Init...
10203 ms: Loading images...
10359 ms: Spawning clouds...
10359 ms: Background::Init DONE
10687 ms: Skin loaded
10687 ms: Web...
10734 ms: Prefetching resources...
10750 ms: CreateCircleTex
10796 ms: CreateCircleTex
10906 ms: Prefetching textures...
13093 ms: Prefetching shaders...
13171 ms: -- Linking results for program: border
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13187 ms: -- Linking results for program: box
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13218 ms: -- Linking results for program: boxTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13234 ms: -- Linking results for program: circle
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13250 ms: -- Linking results for program: circleTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13250 ms: -- Linking results for program: line
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13281 ms: -- Linking results for program: plane
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13296 ms: -- Linking results for program: planeTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13296 ms: -- Linking results for program: polygon
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13312 ms: -- Linking results for program: polygonTextured
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13328 ms: -- Linking results for program: water
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.--
13328 ms: Prefetching done.
13328 ms: Creating GUI...
13328 ms: Borders::Reload...
13328 ms: Skin::RemakeTextDrawers...
13328 ms: Background::Init...
13328 ms: Loading images...
13328 ms: Spawning clouds...
13328 ms: Background::Init DONE
13328 ms: AppGUI::OnFirstTimeRunning
13328 ms: AppGUI::ResetUI...
13734 ms: Loading scene...
13765 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
13796 ms: Loading Algodoo/scenes/Quick tour.phz...
13984 ms: Adding extra file: Algodoo logo.png
14000 ms: Adding extra file: rope_round.png
14015 ms: Adding extra file: chain_link1.png
14015 ms: Adding extra file: chain_link2.png
15671 ms: Loaded scene Algodoo/scenes/Quick tour.phz
15671 ms: Running program...
15671 ms: Multi-texturing is supported
15671 ms: OS language: 0409
15671 ms: MakeWelcomeScreen()
19125 ms: ------------- START OF GAME LOOP -------------
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Do you have to do anything to make it crash? Like starting the simulation or something? Because the '------------- START OF GAME LOOP -------------' thing means the startup process was completed successfully, and I am surprised that it then crashes after that.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo does not start
No, I only doubleclick the shortcut and wait.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Seems my first accounts stopped functioning, so I had to make another.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: Algodoo does not start
Beta 7 released; please try it: viewtopic.php?f=24&t=5108#p54175
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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