breakable springs

Suggestions for Algodoo Phun Edition.

breakable springs

Postby crytek » Wed Sep 23, 2009 6:36 pm

please add breakable springs :P

they should have a slider that determines how far the spring should strech until it breaks. just like breakable hinges.
Last edited by crytek on Tue Oct 06, 2009 6:41 pm, edited 1 time in total.
crytek
 
Posts: 355
Joined: Mon Aug 31, 2009 9:55 pm

Re: breakable springs

Postby Sonic » Fri Sep 25, 2009 6:06 pm

I actually suggest this a long time ago. A LOOOOOOOOng time ago. http://www.phunland.com/forum/viewtopic.php?id=3226
I SUPPORT!
I do stuff and break things. You know how it is.
Image
User avatar
Sonic
 
Posts: 1467
Joined: Tue Sep 01, 2009 6:18 pm
Location: America!!!

Re: breakable springs

Postby LLamaman » Fri Sep 25, 2009 9:52 pm

I've been thinking bout something like this for a while,
Plus 1?
Algodoo/phun chat group -> http://xat.com/Algodoo_Phun

Build a bot for the tournament! viewtopic.php?f=15&t=3253
Rules available in scene

Dreamland, the weird non-nonsensical adventure where only the laws of fiction apply!
http://www.algodoo.com/algobox/details. ... p?id=31336
Try the rest of the series!
User avatar
LLamaman
 
Posts: 165
Joined: Mon Aug 31, 2009 11:20 pm
Location: A circular cube

Re: breakable springs

Postby Frank » Sat Sep 26, 2009 4:33 am

Suggested in old forums, I support. It would be cool.
Made some cool stuff a long time ago
User avatar
Frank
[Best Tutorial Maker 2010]
 
Posts: 193
Joined: Mon Aug 31, 2009 6:37 pm
Location: the dark side of the moon

Re: breakable springs

Postby niffirg1 » Sat Sep 26, 2009 5:32 am

Yeah this would be good
User avatar
niffirg1
 
Posts: 376
Joined: Mon Aug 31, 2009 10:31 pm
Location: The Great American South!

Re: breakable springs

Postby RA2lover » Mon Sep 28, 2009 1:21 am

they need to get a spring range limiter first. i hate how they bend excessively unrealisticly.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


GTFO newfgt
User avatar
RA2lover
 
Posts: 607
Joined: Mon Aug 31, 2009 8:43 pm
Location: Brazil

Re: breakable springs

Postby Sniperkasa » Mon Sep 28, 2009 1:31 pm

RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem :)
User avatar
Sniperkasa
 
Posts: 493
Joined: Tue Sep 01, 2009 5:34 pm
Location: The bottom of a lake.

Re: breakable springs

Postby RicH » Mon Sep 28, 2009 1:53 pm

Sniperkasa wrote:RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

So instead of the spring breaking, the spring would just limit itself? Seems about right.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: breakable springs

Postby Chronos » Tue Sep 29, 2009 2:40 pm

RicH wrote:
Sniperkasa wrote:RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

So instead of the spring breaking, the spring would just limit itself? Seems about right.

i would prefer a checkbox for breakable springs, spirings with limiters, or regular springs :D
TheWinkits wrote:They both looks of cuking amazing
User avatar
Chronos
[Most Active Member 2010]
 
Posts: 4457
Joined: Mon Aug 31, 2009 6:00 pm
Location: Californania

Re: breakable springs

Postby thebeech » Tue Sep 29, 2009 5:30 pm

i like what chronos said with the check boxes :thumbup: support
Image
thebeech
 
Posts: 241
Joined: Mon Aug 31, 2009 8:32 pm
Location: Your Hardrive

Re: breakable springs

Postby Sniperkasa » Tue Sep 29, 2009 6:04 pm

This is porpably not too hard to make either.. i think ;)
And what about springs that collide 0.o ? :thumbup:
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem :)
User avatar
Sniperkasa
 
Posts: 493
Joined: Tue Sep 01, 2009 5:34 pm
Location: The bottom of a lake.

Re: breakable springs

Postby guyboy » Tue Sep 29, 2009 6:41 pm

Adding something to phun is more than just a checkbox, but I support the breakable springs... the limited springs idea would mean some kind of collision in the spring, which is weird. Besides, with thyme you can do it. Also, springs that collide would completely change the physics of a spring, which means a lot of reprogramming, and I think it's just not going to happen. But breakable springs, yes.
ImageImage
Human horse pasture expansion OpenGL Book Hall
Kwon owned Version (C) 2002-2008
User avatar
guyboy
 
Posts: 80
Joined: Mon Aug 31, 2009 6:19 pm
Location: Ḻ̘̬͕͍͚̥͈͚͖̝̜̲͕̭̩ͅ

Re: breakable springs

Postby crytek » Wed Sep 30, 2009 12:48 am

I dont get what you mean. why would the spring have to have a collision?
crytek
 
Posts: 355
Joined: Mon Aug 31, 2009 9:55 pm

Re: breakable springs

Postby Sniperkasa » Wed Sep 30, 2009 7:18 am

Well, depends on if you mean my point of colliding or his..
Mine : If you could have a spring that would break, it would also mean that if you drop something on it, it should hit the spring and bend it.. Though this would mean one complication.. reprogramming spring so they bend other ways than just straightly... :problem:
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem :)
User avatar
Sniperkasa
 
Posts: 493
Joined: Tue Sep 01, 2009 5:34 pm
Location: The bottom of a lake.

Re: breakable springs

Postby crytek » Wed Sep 30, 2009 10:23 pm

I dont mean to break the spring by bending it. I mean to break it by streching it.
crytek
 
Posts: 355
Joined: Mon Aug 31, 2009 9:55 pm

Re: breakable springs

Postby RicH » Thu Oct 01, 2009 10:59 am

crytek wrote:I dont get what you mean. why would the spring have to have a collision?

Physical springs are awesome. :P
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: breakable springs

Postby Sniperkasa » Thu Oct 01, 2009 1:58 pm

crytek wrote:I dont mean to break the spring by bending it. I mean to break it by streching it.

I know you meant that. I just said it would be cool if it could bend break ALSO... :thumbup:
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem :)
User avatar
Sniperkasa
 
Posts: 493
Joined: Tue Sep 01, 2009 5:34 pm
Location: The bottom of a lake.

Re: breakable springs

Postby izacque » Fri Oct 02, 2009 4:24 am

While we're on the subject of springs, how about separate sliders for spring compression strength and extension strength.
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
User avatar
izacque
 
Posts: 483
Joined: Mon Sep 14, 2009 11:14 am

Re: breakable springs

Postby Chronos » Fri Oct 02, 2009 10:10 am

izacque wrote:While we're on the subject of springs, how about separate sliders for spring compression strength and extension strength.

YES :D
TheWinkits wrote:They both looks of cuking amazing
User avatar
Chronos
[Most Active Member 2010]
 
Posts: 4457
Joined: Mon Aug 31, 2009 6:00 pm
Location: Californania

Re: breakable springs

Postby Sniperkasa » Fri Oct 02, 2009 1:22 pm

I think maximum compression would be cool.. sometimes its annoying when a spring flips the wrong way...?
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem :)
User avatar
Sniperkasa
 
Posts: 493
Joined: Tue Sep 01, 2009 5:34 pm
Location: The bottom of a lake.

Re: breakable springs

Postby crytek » Sat Oct 03, 2009 2:04 am

lets just get back to the point (my point). you guys can talk about your ideas if you make your own topic.

BREAKABLE SPRINGS WOULD BE COOL! just tell me if you like my idea.
crytek
 
Posts: 355
Joined: Mon Aug 31, 2009 9:55 pm

Re: breakable springs

Postby RicH » Sat Oct 03, 2009 2:37 am

crytek wrote:please add breakable springs

Not even a mere description of how they're going to do it? Would you just add a checkbox, how about a slider?
The idea is good, but the way you've done it is just terrible.

Our discussion is definitely better than your suggestion.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: breakable springs

Postby Conundrumer » Sat Oct 03, 2009 6:30 am

For now, if you must have breakable springs, use a spring attached to a ball attached to the object with a breakable hinge. The spring doesn't disappear, but hey, it technically wouldn't function anymore, thus it does its job.
User avatar
Conundrumer
 
Posts: 344
Joined: Mon Aug 31, 2009 5:55 pm
Location: NYC

Re: breakable springs

Postby crytek » Sun Oct 04, 2009 12:19 am

RicH wrote: Not even a mere description of how they're going to do it? Would you just add a checkbox, how about a slider?
The idea is good, but the way you've done it is just terrible.

Our discussion is definitely better than your suggestion.

duh... of course its gonna have a slider.
crytek
 
Posts: 355
Joined: Mon Aug 31, 2009 9:55 pm

Re: breakable springs

Postby RicH » Sun Oct 04, 2009 1:19 am

crytek wrote:duh... of course its gonna have a slider.

I was pointing out that your way of suggesting is terrible.

How is 'please add breakable springs' a good suggestion? You didn't even put in a description, a way of achieving this etc.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Next

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 3 guests

cron