Algodoo v2.0 released!

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Algodoo v2.0 released!

Postby emilk » Tue Oct 18, 2011 4:58 pm

After months of beta:s and release candidates it's finally here!

The main news since 1.8.5 are:

* Thrusters
----- Controlled by keys, or always on, these rocket-like objects give a constant force in any direct. Lunar lander anyone?

* Ropes
----- Set a brake-limit to get ropes that can snap under a load.
----- Set a strength factor to get anything from elastic bands or robust ropes, carrying tonnes without stretching!

* The in-house world leading SABRE technology for constraint solving
----- Enables ropes that remain stable and don’t stretch even under the heaviest of loads.

* A completely re-designed user interface making Algodoo easier to use both for beginners and experts!

* Integrated Algobox
----- Share scenes with the the world right from inside Algodoo - just a click away!
----- Download, rate and comment other peoples scenes from inside Algodoo!

* Improved support for palettes
----- Set the mood for new scene right when you create it!

* Speed improvements
----- Algodoo starts quicker.
----- Scenes run smoother.
----- Scene loads many times faster.

* Drag-and drop integration
----- Drag-and-drop images into Algodoo from your desktop or Internet browser.
----- Drag-and-drop scene components to and from the new components tab!

* Added support for Mac touch-pads
----- Use two-fingers for panning and zooming.
----- Swipe with three fingers to undo, redo, play/pause and minimize/maximize windows, or go back/forwards in a browser.

* Other:
----- A greatly improved color picker!
----- A new menu to select the material used for new objects.
----- Improved air friction settings.
----- Much improved scene browser with thumbnail previews and renaming.
----- New pan and zoom tools in the simulation bar - great for touch screens!

And details:
----- Added support for anisotropic filtering to improve quality of stretched springs.
----- Move the spring attachments individually!
----- Cursor changes depending on what tool is selected
----- More collision layers!
----- More responsive panning, with support for kinetic panning (“camera throwing”)
----- Slider values now use a nicer form of scientific notation for large numbers. "12000000" will now display as "1.2 * 10^7" (instead of "1.200000000e+007").
----- A lot of fixes and tweaks!


Enjoy!



And for those who have followed the betas, here's what's new since the last release candidate, rc5:

* FIX: All side bar windows can now be detached.
* FIX: Issue with welcome guide on small screen resolutions.
* FIX: Thyme: "vel" and "angvel" now always accessible with 'readable'.
* FIX: Thruster resize box size.
* FIX: Undo no longer combines actions.
* FIX: Load screen no longer fades on Windows XP and earlier (produced flicker for some).
* FIX: Issue with detached side bar widgets lingering after being closed.
* FIX: Windows: Algodoo reset not showing popup message on top.
* FIX: Empty tool window for pan/zoom tools.
* FIX: Thyme: code in {}-based attributes being run even after object is no longer in scene.
* FIX: Automatic language detection on Mac.
Emil Ernerfeldt, lead developer
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Re: Algodoo v2.0 released!

Postby InfinityPlayer » Tue Oct 18, 2011 6:46 pm

You sure do have an amazing brain to work all these kinks out. Thank you Emil.
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Re: Algodoo v2.0 released!

Postby Thooto » Tue Oct 18, 2011 7:12 pm

Cool! But... Were can we download it? :p
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Re: Algodoo v2.0 released!

Postby monstertje3 » Tue Oct 18, 2011 8:04 pm

really nice, i don't know if it is 2.0, but the "generate geom from texture" is really nice, it is now really easy to create "algodoo" in characters (take the logo and push the button).
My day is once again very good :)
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Re: Algodoo v2.0 released!

Postby Ivan » Tue Oct 18, 2011 8:47 pm

Awesome!
You develop a really special software, keep up the good work.
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Re: Algodoo v2.0 released!

Postby Emanuel » Tue Oct 18, 2011 10:15 pm

Thooto wrote:Cool! But... Were can we download it? :p

http://www.algodoo.com/wiki/Download (The Download demo button on top of this page.)

DocExplode wrote:A question that most of people will ask, just antecipating...

I have bought earlier Algodoo v. 1.x, Will I be able to launch Algodoo v2.0 directly or I'll need to pay more for unlocking this new release? Which are the licensing principles involved here? Pricing?

And as always, thanks for this fantastic software, and keep up the good work.

Best Regards,
Filipe

Licenses for version v1.x has full access to Algodoo v2.0, i.e. both Algodoo Physics and Algodoo for Education.

/ Emanuel
Algodoo Developer
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Re: Algodoo v2.0 released!

Postby emilk » Tue Oct 18, 2011 10:51 pm

monstertje3 wrote:really nice, i don't know if it is 2.0, but the "generate geom from texture" is really nice, it is now really easy to create "algodoo" in characters (take the logo and push the button).
My day is once again very good :)


Yeah, that's a feature I really like too - much underused so far - maybe you can fix that? =)
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Re: Algodoo v2.0 released!

Postby Sonic » Wed Oct 19, 2011 10:22 pm

emilk wrote:
monstertje3 wrote:really nice, i don't know if it is 2.0, but the "generate geom from texture" is really nice, it is now really easy to create "algodoo" in characters (take the logo and push the button).
My day is once again very good :)


Yeah, that's a feature I really like too - much underused so far - maybe you can fix that? =)


I already have plans for like ten inventions.
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Re: Algodoo v2.0 released!

Postby jobro » Thu Oct 20, 2011 10:57 am

You guys are amazing! :D It's finally here, when I thought a month ago; lets play Algodoo and came here, i thought... its a pity it isnt updated anymore (because those beta updates were... backgrounded if you dont play it with attention and come to the forum ;) ) and then... i saw beta... and i had something like: Yes. This didnt stop. It only goes on. And look what u got! A Algodoo version 2! Amazing!
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Re: Algodoo v2.0 released!

Postby silversmart » Tue Oct 25, 2011 9:15 pm

is there a 2.0 for linux in sight?

regards silversmart
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Re: Algodoo v2.0 released!

Postby KarateBrot » Wed Oct 26, 2011 10:31 pm

YEEEEES FINALLY! vel can be read directly from the object woohoo. now one can make acceleration measurements with much less error
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Re: Algodoo v2.0 released!

Postby guyboy » Fri Oct 28, 2011 2:07 am

Nice work. Of course, I'm not happy with the hinges, but nice anyway.
But what's up with the unresopsive 1-pixel border in fullscreen? I don't see how that could be useful.
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