Modding Algodoo

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Modding Algodoo

Postby FuzzyLogicBrain » Mon Aug 29, 2011 6:15 pm

will this work fo Algodoo?
I didn't want to bump, cos last one's from march.
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Re: Modding Algodoo

Postby monstertje3 » Mon Aug 29, 2011 7:23 pm

Skinning the latest version of algodoo is perfectly possible, i am using a custom skin for a while now.
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Re: Modding Algodoo

Postby FuzzyLogicBrain » Mon Aug 29, 2011 7:57 pm

:problem:
i do not think you understand, a skin is the look of the conoles, look at the url in my post plz, cos that talks about changing the spring images.
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Re: Modding Algodoo

Postby Ivan » Mon Aug 29, 2011 9:20 pm

Yes.
 .png
 .png (38.06 KiB) Viewed 1708 times

Everything is in the skin folder.
The default location for springs and similar is "C:\Program Files (x86)\Algodoo\skins\default\app".
You can copy the default folder and its .cfg, edit the .cfg file and make your own modded skin.
Last edited by Ivan on Mon Aug 29, 2011 9:34 pm, edited 1 time in total.
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Re: Modding Algodoo

Postby TC42 » Mon Aug 29, 2011 9:25 pm

Sure it'll work. Wherever there are editable images, they can be replaced with new ones :angel: Just keep in mind that this will only affect your own computer, not the computer of anyone else, and once any images are deleted you can't get them back unless you reinstall algodoo.

So you can replace any image in any program as long as the title and the format are the same. It you try to replace 'thruster.png' with 'rocket.jpeg', it simply won't work. Just be sure to make copies of the originals so you won't lose them.

The only reason that tutorial is Phun-specific is that the file structures for Phun and Algodoo are entirely different.
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Re: Modding Algodoo

Postby FuzzyLogicBrain » Tue Aug 30, 2011 11:10 am

Ahhhhhh,
monstertje3
sorry, I misunderstood, :) :oops:
uuummmm, i cant find anything.
:cry:
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Re: Modding Algodoo

Postby monstertje3 » Tue Aug 30, 2011 3:11 pm

algodoo main folder --> skins, there you will find some files to edit
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Re: Modding Algodoo

Postby emilk » Tue Aug 30, 2011 3:42 pm

Copy them to My Documents/Algodoo/skins and rename them, and they will pop up in your skin browser in-game alongside the default skins.
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Re: Modding Algodoo

Postby FuzzyLogicBrain » Fri Sep 02, 2011 8:51 am

I go into them, and I see nothing. Nada. Zilch. Zipo.
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Re: Modding Algodoo

Postby TC42 » Fri Sep 02, 2011 12:48 pm

You should be in the program files directory, not the My Docs directory. You put the skin you've modded into My Docs, but the originals are in Program files/Algodoo/textures, I think.

Once you've modded the skin, you need to copy the CFG and mod it too. I'll post about that later, I don't have the time now.
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Re: Modding Algodoo

Postby FuzzyLogicBrain » Fri Sep 02, 2011 6:24 pm

I wil try when I get my computer back at Monday!
woo! got it back early! YAY!
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Re: Modding Algodoo

Postby FuzzyLogicBrain » Sun Sep 04, 2011 9:42 am

YES! found it! :thumbup: :D
NO! dont have permision! :thumbdown: :cry:
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Re: Modding Algodoo

Postby monstertje3 » Sun Sep 04, 2011 11:43 am

FuzzyLogicBrain wrote:NO! dont have permision! :thumbdown: :cry:


what do you mean with that?
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Re: Modding Algodoo

Postby Chronos » Sun Sep 04, 2011 1:01 pm

I'm guessing you're not in an admin account? I think you need one to edit things in Program Files, if I'm not mistaken.
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Re: Modding Algodoo

Postby monstertje3 » Sun Sep 04, 2011 1:50 pm

you only have to copy the files to my doc and edit them there
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Re: Modding Algodoo

Postby TC42 » Sun Sep 04, 2011 2:21 pm

If you can't get to the program files, here are the defaults:

CFG:
default.cfg
(7.99 KiB) Downloaded 19 times



App:
app.zip
(364.84 KiB) Downloaded 21 times


Common:
common.zip
(19.6 KiB) Downloaded 27 times


It won't let me post more than three, so I'll add them in another post.
All there files: background, common, app, tutorial, gui need to be put in a folder called default.
Last edited by TC42 on Sun Sep 04, 2011 2:28 pm, edited 1 time in total.
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Re: Modding Algodoo

Postby TC42 » Sun Sep 04, 2011 2:28 pm

Here are some of the rest.

Tutorial:
tutorial.zip
(364.04 KiB) Downloaded 32 times


Background:
background.zip
(47.07 KiB) Downloaded 22 times


Unfortunately, gui is too big to upload, could some one else upload it?
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Re: Modding Algodoo

Postby FuzzyLogicBrain » Mon Sep 05, 2011 12:18 am

monstertje3 wrote:you only have to copy the files to my doc and edit them there

I can get it, and copy, past and edit them, yet I can't get it to replace the files, I don't have admin permission.
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Re: Modding Algodoo

Postby Chronos » Mon Sep 05, 2011 1:28 am

FuzzyLogicBrain wrote:
monstertje3 wrote:you only have to copy the files to my doc and edit them there

I can get it, and copy, past and edit them, yet I can't get it to replace the files, I don't have admin permission.


TC42 wrote:You put the skin you've modded into My Docs

No overwriting anything.
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Re: Modding Algodoo

Postby TC42 » Mon Sep 05, 2011 2:12 am

There's nothing for you to overwrite in My Docs. I think your problem has nothing to do with admin permission. Have you edited the CFG to make it use the proper directory, and have you suitably renamed the directory so that it is not named "default"? Remember that the CFG should not be named "default" either.
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Re: Modding Algodoo

Postby Ivan » Mon Sep 05, 2011 9:44 am

Here are the simpliest steps for what you have to do:
1. Copy default.cfg and default folder from Program Files\Algodoo\skins to Documents\Algodoo\skins
2. In Documents, rename the .cfg file and the folder to whatever
3. Open the .cfg file and edit the line 8:
Code: Select all
textureDirs = ["default"];
to
Code: Select all
textureDirs = ["whatever","default"];


Now you should have a whatever called skin on the Skin tab in Options.

(EDIT: ["whatever"] changed to ["whatever","default"])
Last edited by Ivan on Mon Sep 05, 2011 7:49 pm, edited 1 time in total.
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Re: Modding Algodoo

Postby TC42 » Mon Sep 05, 2011 4:24 pm

Actually, it should be textureDirs = ["whatever", "default"]; that way, it will use the defaults for things that you haven't modded, so you don't have to modify everything to get it to work.
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Re: Modding Algodoo

Postby Ivan » Mon Sep 05, 2011 7:58 pm

I thought that, if you just use textureDirs = ["whatever"], Algodoo would defaultly choose the default skin as the secondary skin, but now I see that it chooses the 1.8.5 default skin. I'm sorry for the mistake. Thank you TC! I fixed it in my post.
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