Bowling Alley

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Bowling Alley

Postby ddthj » Thu Sep 01, 2011 12:39 am

I really like bowling and wanted to see who is the best at making an Algodoo Bowling Pinsetter.

Rules:
-No Copying Other designs!!!
-Must Be able to reset pins
-Must have 10 pins
**********Must not be easy (do not make the ball just push all the pins off)
-Theme and Mechanical pinsetters allowed
-Must have a working ball return
-Must be COMPLETELY automatic except for rolling the ball
-Scene must only contain 10 pins
*-Try not to make it lag
*-Try to make it amazing

* Optional rules
*********** Most people oversee this rule!
Grading is -/100%

Speed 30/100%
Reliability 30/100%
Realistic 20/100%
Design 20/100%

Extra Credit is -/10 extra %

Looks 5/10%
Is similar to the A-2 pinsetter 2.5/10%
Extra Compact 2.5/10%

I'm really looking forward to seeing some great designs!

1st:
2nd:
3rd:

4th:
5th:
6th:
7th:
8th:
9th:
10th:

My example is attached, however it is incomplete.
Attachments
scritp bowling.phz
This is my example, however it is incomplete and only does 1 frame before the script ends
(390.45 KiB) Downloaded 162 times
Last edited by ddthj on Mon Sep 12, 2011 2:55 am, edited 1 time in total.
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Re: Bowling Alley

Postby Jrv » Thu Sep 01, 2011 8:45 am

Subjective contests suck. So basically, your opinion dictates it?

That's retarded. Ratings should be completely objective in any decent contest. Numerical values that factually decide the winner without a shadow of a doubt. Unless it's a "Style" contest, but then why the hell should anyone care about your opinion of what "looks the coolest?"
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Re: Bowling Alley

Postby Nxdt » Thu Sep 01, 2011 3:10 pm

Theres nothing wrong with this contest, yes it is better if ratings are objective but subjective contests mean that people will try harder since they want to impress. In some cases extra credit is needed to structure the contest more and it is actually very hard to design a contest that only judges on one thing such as a time or score since that wont reward other people whose designs which may better.

Anyway, at least the guy has clearly read the rules.
Plus,
Jrv wrote:why the hell should anyone care about your opinion
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Re: Bowling Alley

Postby Jrv » Thu Sep 01, 2011 9:01 pm

When a contest has no clearly defined winner, it is a complete waste of everyone's time. It is subject to bias, ignorance, opinions, etc. It's simply not a good contest. Now I'm aware that you're retarded too, so I would pretty much expect you to like this contest, but nevertheless when opinions go into the grading, the contest is flawed. Every contest should be structured to the point where there is one clear winner, and nothing is decided by the opinion of one over another.

Now I really don't care whether or not you like this contest, because historically opinionated contests have never caught on anyway.
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Re: Bowling Alley

Postby Someone Else » Fri Sep 02, 2011 4:28 am

Yet another mediocre contest erupting into a flame war... sigh...

But anyway, I might be able to whip up an entry in 5 secs. if I wanted to, but I don't...
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Re: Bowling Alley

Postby Nxdt » Fri Sep 02, 2011 5:17 pm

Jrv, I wasn't disagreeing with you, just suggesting that not all contests in this style are bad. Some of my contests got a great responce and included subjective rules.

Btw I was bored;

Rating: rated 5.3
Filesize: 65.45 kB
Comments: 6
Ratings: 2
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Re: Bowling Alley

Postby RaRaMalum » Sun Sep 04, 2011 3:32 pm

Jrv wrote:When a contest has no clearly defined winner, it is a complete waste of everyone's time. It is subject to bias, ignorance, opinions, etc. It's simply not a good contest. Now I'm aware that you're retarded too, so I would pretty much expect you to like this contest, but nevertheless when opinions go into the grading, the contest is flawed. Every contest should be structured to the point where there is one clear winner, and nothing is decided by the opinion of one over another.

Now I really don't care whether or not you like this contest, because historically opinionated contests have never caught on anyway.


You're assuming that all the people who enter contests do it only because they want to win. It's far more likely that people enter a contest because it gives them new ideas, personal challenges and drags them out of boredom.

But I do agree that this contest is shit.
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Re: Bowling Alley

Postby Chronos » Sun Sep 04, 2011 5:35 pm

RaRaMalum wrote:You're assuming that all the people who enter contests do it only because they want to win. It's far more likely that people enter a contest because it gives them new ideas, personal challenges and drags them out of boredom.

con·test/ˈkäntest/
Noun: An event in which people compete for supremacy in a sport, activity, or particular quality.

Just throwing that out there.
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Re: Bowling Alley

Postby monstertje3 » Sun Sep 04, 2011 8:11 pm

I made a nice bowling machine
- totally unrealistic
- looks ugly
+ very fast (compared to nxdt)
+ sometimes when you don't bowl all you get retry :P

Rating: rated 5
Filesize: 69.18 kB
Comments: 0
Ratings: 1
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Re: Bowling Alley

Postby Rrobba » Tue Sep 06, 2011 9:15 pm

monstertje3 wrote:+ sometimes when you don't bowl all you get retry :P


Made me LOL, don't really know why.
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Re: Bowling Alley

Postby Jrv » Wed Sep 07, 2011 2:45 am

Rrobba wrote:
monstertje3 wrote:+ sometimes when you don't bowl all you get retry :P


Made me LOL, don't really know why.


Why are you rhyming, did you even try?
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Re: Bowling Alley

Postby Axanon » Sat Sep 17, 2011 2:54 am

If you look at a bowling pin setup from a side-view, theres only 4 rows. Do you want a side view or top view? and would it be ok to use less pins on a side-view since mainly what you're looking for is a pin setter? I have an older machine I made a while back:
Rating: rated 6.7
Filesize: 357.89 kB
Comments: 5
Ratings: 8
download

(yes, I realize theres 5 rows in that machine, but all the same: it would seem rather silly to have 10 pins in a line.)
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Re: Bowling Alley

Postby ddthj » Wed Oct 26, 2011 2:33 am

Axanon wrote:If you look at a bowling pin setup from a side-view, theres only 4 rows. Do you want a side view or top view? and would it be ok to use less pins on a side-view since mainly what you're looking for is a pin setter? I have an older machine I made a while back:
Rating: rated 6.7
Filesize: 357.89 kB
Comments: 5
Ratings: 8
download

(yes, I realize theres 5 rows in that machine, but all the same: it would seem rather silly to have 10 pins in a line.)

10 pins total from the side, and it must be possible to miss pins and it must beable to reset
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