Algobots Tournament 2011
32 posts • Page 2 of 2 • 1, 2
Re: Algobots Tournament 2011
ImaPirate wrote:@BazingaNo 15 rpm for the wheels/transport device. Your weapon can go up to 100 rpm.
I was not talking about the maximum RPM at all, I was talking about pluralizing 'RPM' which is not necessary.
Sorry grammar freak >:L
- Bazinga
- Posts: 25
- Joined: Sun Mar 13, 2011 10:14 am
Re: Algobots Tournament 2011
Ravenplucker wrote:What version of Algodoo will the competition be in?
What is the maximum weight limit?
Does the rpm limit apply to motors, or any rotating part of the robot?
To what extent may scripting be used?
Only as a way or getting the robot off the ground if it's been flipped, or other applications?
What are the slider limits for friction, restitution etc?
Are wheels the only allowed way of moving?Bazinga wrote:http://www.algodoo.com/algobox/details.php?id=56924
There's the template
There are two glitching cogwheels in the centre.
And you do realise the maximum allowed size of the robot takes up more than half of the arena, don't you?
Do everybody a favour, and actually plan your contests instead of blindly mashing your face against the keyboard.
No weight limit
15RPM for the transport and a max of 100RPM for the weapons.
Will be competing in Algodoo 1.9.8b
- Bazinga
- Posts: 25
- Joined: Sun Mar 13, 2011 10:14 am
Re: Algobots Tournament 2011
Are you going to update the OP, or just expect everybody to trawl through this thread in search of all the rules?
That completely removes the purpose of a preset size in the first place. Robots will function differently at different scales, and changing the size will modify the weight.
That is completely ridiculous. All this will mean is that the heaviest robot will win. Why not just set a weight limit?
Clarify please.
Also: WHAT ARE THE SLIDER LIMITS FOR FRICTION, RESTITUTION ETC.
Bazinga wrote:Yes you know I can make the arena bigger or make your bot smaller? >_<
That completely removes the purpose of a preset size in the first place. Robots will function differently at different scales, and changing the size will modify the weight.
Bazinga wrote:Any density is welcomed. Just, don't make it airborne.
That is completely ridiculous. All this will mean is that the heaviest robot will win. Why not just set a weight limit?
Bazinga wrote:The spawned objects could NOT in any way be used as a weapon but may be used to propel the vehicle.
Bazinga wrote:Yes, scripting is allowed to somehow propel the vehicle upright in case it falls over.
Clarify please.
Also: WHAT ARE THE SLIDER LIMITS FOR FRICTION, RESTITUTION ETC.
Ravenplucker wrote:Do everybody a favour, and actually plan your contests instead of blindly mashing your face against the keyboard.
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.
Phundamentalist
- Ravenplucker
- Posts: 644
- Joined: Thu Jan 06, 2011 6:22 pm
- Location: Sydney, Australia
Re: Algobots Tournament 2011
Seems this contest is kinda "freezed"
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PhunWars - Posts: 78
- Joined: Wed Dec 30, 2009 11:01 pm
Re: Algobots Tournament 2011
Very much so, one could almost say it's frozen.
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ImaPirate - Posts: 65
- Joined: Mon Oct 12, 2009 6:24 pm
Re: Algobots Tournament 2011
what Algodoo are you gonna use, it's important because the newer versions are rendering the physics a bit diffrent, wich will give an whole diffrent result when the bot is in combat with another.
and don't go by parts, use the weight mesurer that came in the scene package. Set a maxiumu value, like 100 kg
and don't go by parts, use the weight mesurer that came in the scene package. Set a maxiumu value, like 100 kg
- supremegamer
- Posts: 7
- Joined: Mon May 16, 2011 10:53 pm
Re: Algobots Tournament 2011
Gosh how OLD are you?
- supremegamer
- Posts: 7
- Joined: Mon May 16, 2011 10:53 pm
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