4-sided tracers

Suggest changes and improvements to Algodoo.

Re: 4-sided tracers

Postby Chronos » Sat Aug 20, 2011 3:28 am

Nxdt wrote:Chronos, it think your missing the point. Correct me if i'm wrong but I think dare wants to be able to create a long thin rectangluar tracer so if it moves in a certain direction, ie along its length it will leave a thin trail, but if it is moved perpendicular to the longest side (90 Degrees from the other direction) it will appear very wide. This would be good for tire tracks, for top down games, since the surface contact of a tire is a line with he ground, will look better than lots of circles like i have used in the past.

So, support.

If you'll actually fucking read...


Dare wrote:Ok, then i change my suggestion.

Scalable tracers.


Chronos wrote:And that I support.
TheWinkits wrote:They both looks of cuking amazing
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Re: 4-sided tracers

Postby Someone Else » Sat Aug 20, 2011 8:46 pm

Perhaps the idea would be to take any geom whatsoever, go into Geometry Actions, and turn it into a tracer.

This way, you could have a tracer whatever shape you want. And it would still leave a fading, noncolliding trail behind it.

I support.
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