Gear and Chain
5 posts • Page 1 of 1
Gear and Chain
It has always been hard for me to make chains that fit nicely into the gears of a gear, so my idea is to add an option in the gear toolbox to allow you to make 2 gears, 1 after another, both can be different sizes, and after you do that, the game automatically spawns a chain with teeth that fit into the gears that fits snugly around both gears.
- mrmegawarrior
- Posts: 80
- Joined: Wed Aug 25, 2010 6:25 am
Re: Gear and Chain
With algodoo V1.9.9b The chains can be made to fit C-Gears perfectly. Search algodoo box for Circle gears and you will get generators etc for them. All you have to do is create a custom chain link(s), that fits the gears, using one blue circle two boxes and a red circle, i would make you an example scene but i haven't installed algodoo on the computer im using now.
If you still need help i can mabye whip up an example scene tommorow for you.
If you still need help i can mabye whip up an example scene tommorow for you.
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Nxdt - Posts: 1019
- Joined: Mon Aug 31, 2009 6:32 pm
- Location: Scotland!
Re: Gear and Chain
You could certainly construct a roller chain from a couple boxes and some C-gear parts. This would require using the Use As Chain button.
Alternatively, you could possibly stick a PHN of two chain segments (a red circle and a blue circle) into the Chains folder, along with an image.
This would allow you to stick it onto any scene.
Alternatively, you could possibly stick a PHN of two chain segments (a red circle and a blue circle) into the Chains folder, along with an image.
This would allow you to stick it onto any scene.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Gear and Chain
i advise you look into c-gears 
alot more stable than polygons (which as you may know, is what algodoo uses for gears...)
maybe just better chain setups?
e.g. instead of just circles:
circle-box-circle,
would be perfect for use on gears!
alot more stable than polygons (which as you may know, is what algodoo uses for gears...)
maybe just better chain setups?
e.g. instead of just circles:
circle-box-circle,
would be perfect for use on gears!
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Gear and Chain
Three... about to be four... posts in a row suggesting the use of C-gears. Does this win some kind of award?
C-gears run smoother, can go faster, are more stable, can take greater loads, AND don't use collision-failing polygons.
AND Kilinich made a generator for them.
Okay NOW it's four.
But still. C-gears are not too horribly difficult to build a chain for, and they are petter than polygon gears in pretty much every other way.
C-gears run smoother, can go faster, are more stable, can take greater loads, AND don't use collision-failing polygons.
AND Kilinich made a generator for them.
Okay NOW it's four.
But still. C-gears are not too horribly difficult to build a chain for, and they are petter than polygon gears in pretty much every other way.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
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