Pistons

Suggest changes and improvements to Algodoo.

Pistons

Postby The Linkage » Mon Aug 08, 2011 1:02 am

Hi, i come from the Incredibots forums, and there we have pistons. They are very useful because we can make almost anything whit then- starting with elevators, motors, and sort of other things.

So, pistons would have this options:

Motor: speed, strenght and an option to make them oscillate automatically.
Floppy mode or auto-brake.


To see how they work, go to this page:

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Re: Pistons

Postby Ravenplucker » Mon Aug 08, 2011 6:58 am

The search button is your friend. Use it.
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Re: Pistons

Postby Someone Else » Mon Aug 08, 2011 7:06 am

Already suggested many, many times.

Almost everyone here thinks pistons are a terrible idea. I, however, think otherwise.

I support.

I would make the options
Speed_m/s
Strength_n
Impulse Break Limit_nm
Max Length_m
Min Length_m

In_key - - - Toggle_bool
Out_key - - - Toggle_bool
Brake_key - - - Toggle_bool
Spring_bool
--Spring In_key - - - Toggle_bool
--Spring out_key - - - Toggle_bool
Auto-reciprocate_bool
Autobrake_bool

By something_bool, I mean a checkbox. An underscore is sometimes used to indicate a unit.
The spring options would only expand out when the spring checkbox is checked.
If the spring checkbox checked, the Context Menu would also include spring options for the piston spring.
The max and min lengths would be achievable by moving the slider to make it very precise, or by dragging parts of the piston.
Pistons would also have collision menus. They, like 1.9 springs, would be comprised of several parts.
These would be the Inner Stop, Slider, Outer Stop, and maybe Spring.
Each would have its own options and, except in the case of the spring, its own collideSet.
Different parts would not collide with each other or anything the piston is connected to.
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Re: Pistons

Postby Chronos » Mon Aug 08, 2011 5:10 pm

Someone Else wrote:I, however, think otherwise.

And I think you're lazy. It's not that hard to make reliable, powerful pistons. We don't need a piston tool for that reason.
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Re: Pistons

Postby The Linkage » Mon Aug 08, 2011 6:48 pm

Well, I've tried to make pistons with another parts, but they are not the same, especially when they make the whole "road".
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Re: Pistons

Postby Someone Else » Tue Aug 09, 2011 5:02 am

Chronos wrote:
Someone Else wrote:I, however, think otherwise.

And I think you're lazy. It's not that hard to make reliable, powerful pistons. We don't need a piston tool for that reason.

The thing about built-in pistons is, they don't break unless you want them to. Like hinges.

Think about where we would be if we didn't have hinges. We'd have to make fancy ball-and-socket hinges all the time, so stuff would always break and lag everyone to death.

*Not to mean that fancy ball-and-socket hinges don't have their place. As demonstrated by Kilinich and his bridge building kit.

And besides. Now we've got the opinion of a "professional" piston user. I say "professional" because I don't think The Linkage gets paid.
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Re: Pistons

Postby mrmegawarrior » Wed Aug 10, 2011 2:14 am

*support*
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Re: Pistons

Postby Sonic » Wed Aug 10, 2011 5:36 pm

Don't support. See Chrono's argument for he reason why.
I do stuff and break things. You know how it is.
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Re: Pistons

Postby The Linkage » Thu Aug 11, 2011 10:43 pm

Oh, well, post a piston that doesn't do this:

Image
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Re: Pistons

Postby Ravenplucker » Thu Aug 11, 2011 11:50 pm

The Linkage wrote:Oh, well, post a piston that doesn't do this:

Image


Post a piston that isn't a piece of crap.
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Re: Pistons

Postby The Linkage » Sat Aug 13, 2011 10:29 pm

Sure! :?
Image
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Re: Pistons

Postby Chronos » Sat Aug 13, 2011 10:36 pm

The Linkage wrote:Sure! :?
Image

Ravenplucker wrote:Post a piston that isn't a piece of crap.
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Re: Pistons

Postby Ravenplucker » Sun Aug 14, 2011 12:00 am

Closer, but no banana.
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Re: Pistons

Postby electronicboy » Sun Aug 14, 2011 2:41 am

few hints:
objects at a larger scale are more accurate than smaller objects...

(so, bigger, thicker pistons work better than smaller, thin ones....)

a good use for this would be, heavy piston, light objects...


also, IMHO, adding pistons would kinda ruin the games element of creating it yourself...
i mean, before we had thrusters, people created ones using thyme! which are alot more intresting than some lame texture....
also, inertamultiplier, which is now used for creating unrotatable objects, we never had this in phun, and most of algodoo, yet we had fun with the simplest of devices....

yeah, sure, at first its hard to make stable, reliable devices, but there are many tutorials, and after a while, you will learn to make them alot more reliable!
When asking for help, READ THE STICKIES!
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Re: Pistons

Postby Ravenplucker » Sun Aug 14, 2011 4:56 am

Also, polygons have dodgy collisions anyway. Make the pistons out of seperate rectangles.

electronicboy, thrusters were also mechanical! (and were cooler than thyme) :angel:

I find that the tutorials weren't that helpful at all. You learn most by reverse engineering, which is a pity because most of the scenes on Algobox seem to be junk.
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Re: Pistons

Postby mrmegawarrior » Sun Aug 14, 2011 7:21 am

Ok everyone, if a piston option was created, it wouldnt ruin the element of making one yourself. It would make pistons better and you could still make pistons if you felt like it.
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Re: Pistons

Postby Rrobba » Sun Aug 14, 2011 11:01 am

The Linkage wrote:Hi, i come from the Incredibots forums


:lol:

---------------------------------------------------------------------------------------------------

Anyway, I support.
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Re: Pistons

Postby Ivan » Sun Aug 14, 2011 11:15 am

I respect Someone Else's ideas, but I would rather suggest springs lockable to angle using bend on spring endpionts/hinges.
This would be simplier and pistons wouldn't break or do this:Image
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Re: Pistons

Postby Chronos » Sun Aug 14, 2011 11:57 am

Ivan wrote:I respect Someone Else's ideas, but I would rather suggest springs lockable to angle using bend on spring endpionts/hinges.
This would be simplier and pistons wouldn't break or do this:Image

Again, that piston is a complete pile of shit topped with a dollop of failure.
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Re: Pistons

Postby Ravenplucker » Sun Aug 14, 2011 12:42 pm

Pistons don't break or do that if they're properly built.
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Re: Pistons

Postby The Linkage » Sun Aug 14, 2011 8:18 pm

Ravenplucker wrote:Pistons don't break or do that if they're properly built.

Post a "properly built"one.
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Re: Pistons

Postby Chronos » Sun Aug 14, 2011 8:40 pm

The Linkage wrote:
Ravenplucker wrote:Pistons don't break or do that if they're properly built.

Post a "properly built"one.

Here you go:

Image

Not the best one I've ever made, but it's enough to prove you wrong.
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Re: Pistons

Postby Ravenplucker » Mon Aug 15, 2011 3:25 am

5 seconds of work and you have a stable, reliable piston.

We don't need a tool for this.
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Re: Pistons

Postby mrmegawarrior » Mon Aug 15, 2011 3:59 am

Mot pistons are reliable but all are breakable. If we had a tool for this, they would be unbreakable unless we wanted them to be able to break.
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Re: Pistons

Postby TC42 » Mon Aug 15, 2011 4:31 am

Or you could just design an application so that it would not overstress the piston...?
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