8/3/2011- Evolution Simulator V6.2
57 posts • Page 2 of 3 • 1, 2, 3
Re: 7/28/2011- Evolution Simulator V6.0
That could be helpful. I am going to release V6.1 without random mutations just because it has already had over 200 subversions.(yes, over 200 for just V6-V6.1)
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
V6.1 RELEASED FINALLY!!!
Okay, now to the mutations...
Okay, now to the mutations...
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
I might suggest changing the male and female textures. Perhaps a simple square for male and circle for female.
These would be much easier to align with the actual circle, and it would be easier to see which texture it actually is.
With the current textures, however, I would suggest adding this to the spawn code right after "texture := scene.my.gg;":
These would be much easier to align with the actual circle, and it would be easier to see which texture it actually is.
With the current textures, however, I would suggest adding this to the spawn code right after "texture := scene.my.gg;":
- Code: Select all
textureMatrix := {{texture == "male"} ? {[1.0000000000000000, 0.50000000000000000, 0.50000000000000000, 0.00000000000000000, 1.0000000000000000, 0.50000000000000000, 0.00000000000000000, 0.00000000000000000, 0.00000000000000000]} : {[1.0000000000000000, 0.00000000000000000, 0.50000000000000000, 0.00000000000000000, 1.0000000000000000, 0.50000000000000000, 0.00000000000000000, 0.00000000000000000, 0.00000000000000000]}};
Matthias Wandel is epic, in my humble opinion.
I love my brain...
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Someone Else - Posts: 1147
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Re: 8/1/2011- Evolution Simulator V6.1
Thanks, I will update it now.
Edit: Updated. Thanks for that.
Edit: Updated. Thanks for that.
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Blazemann - Posts: 151
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Re: 8/1/2011- Evolution Simulator V6.1
Going on with randomness(i will be making new textures), will the function scene.my.randGeneticPan(0,1,0.5) then produce a number between 0.25 and 0.75? Sorry not to test it myself.
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Blazemann - Posts: 151
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Re: 8/1/2011- Evolution Simulator V6.1
You may want to check the console while running the sim... this scene generates dozens of warnings.
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TC42 - Posts: 984
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Re: 8/1/2011- Evolution Simulator V6.1
TC42 wrote:You may want to check the console while running the sim... this scene generates dozens of warnings.
There are only two and they are intentional. You got dozens perhaps by restarting the scene often.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
Wow !
The new version is really good
I love the population statics it makes the scene much more interesting to watch.
But I think these new textures hmm.. It is good to able to see the genders but it kinda makes the whole thing a bit boring, I like it more when they were "solid colors", maybe you could make a texture the is smaller and with a white background so that you still seeing the gender but the color is still very present.
So far amazing work ! Congratz.
But I think these new textures hmm.. It is good to able to see the genders but it kinda makes the whole thing a bit boring, I like it more when they were "solid colors", maybe you could make a texture the is smaller and with a white background so that you still seeing the gender but the color is still very present.
So far amazing work ! Congratz.
Gears are my favorite mechanism. Why do you think I have this username ? 
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
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- Location: Brazil
Re: 8/1/2011- Evolution Simulator V6.1
Gear97 wrote:Wow !The new version is really good
I love the population statics it makes the scene much more interesting to watch.
![]()
But I think these new textures hmm.. It is good to able to see the genders but it kinda makes the whole thing a bit boring, I like it more when they were "solid colors", maybe you could make a texture the is smaller and with a white background so that you still seeing the gender but the color is still very present.
So far amazing work ! Congratz.
Thanks again for the support, and as for the request, it has been done. I just uploaded the fix.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
Thanks. Alot better now
Hmm.. I've got to make you a suggestion.
Why don't try to make a scene involving a genetic algorithm or something like several creatures searching for food and then one of them is born with a new mutation that makes it faster.. and so on..
Can you try making it ? It is my dream of a life/evolution simulation
Hmm.. I've got to make you a suggestion.
Why don't try to make a scene involving a genetic algorithm or something like several creatures searching for food and then one of them is born with a new mutation that makes it faster.. and so on..
Can you try making it ? It is my dream of a life/evolution simulation
Gears are my favorite mechanism. Why do you think I have this username ? 
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
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- Location: Brazil
Re: 8/1/2011- Evolution Simulator V6.1
Blazemann, many kudos for you. This is very interesting and I can see this project become something really big and epic. Here's a pros and cons list I think of your evolution sim to help iron out some wrinkles.
Pros (Things to build on):
They clump together to simulate villages, cities, etc. and create distinct 'races'
They have genes/traits (make a variety of genes)
The population counter (add more features to it maybe like a trait counter)
Cons (Things to fix):
Population gets to big and lags. (Maybe slow reproduction or add pop. cap)
Undramatic (add diseases, add resorces, make the distinct 'races' fight after they evolved for a while [sim.time])
One more thing. Since you want them to be more human like, add culture. It might be hard but I'll be soooo worth it.
Again, lots of kudos. Don't take this as critism, I only intend for it to help you.
Pros (Things to build on):
They clump together to simulate villages, cities, etc. and create distinct 'races'
They have genes/traits (make a variety of genes)
The population counter (add more features to it maybe like a trait counter)
Cons (Things to fix):
Population gets to big and lags. (Maybe slow reproduction or add pop. cap)
Undramatic (add diseases, add resorces, make the distinct 'races' fight after they evolved for a while [sim.time])
One more thing. Since you want them to be more human like, add culture. It might be hard but I'll be soooo worth it.
Again, lots of kudos. Don't take this as critism, I only intend for it to help you.
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
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Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: 8/1/2011- Evolution Simulator V6.1
Thank you both for your opinions. I can see a common desire, a goal. They need to need something.
I am going to try to add(this came out with two "s"s by accident
) plantlife. This will be a food source. Other resources will be easier to add after that.
One thing is that I want my plants to grow, spawn seeds, and make more plants, and then die. The problem is lag. Every object adds a lot for me, and I am not running too weak a system(albeit a laptop). As said above, over time it is bad. After about 100 circles I am in slowmo. I could imply that by adding a need for food, this would be remedied, but food would only take its place.
Ultimately I am asking this: Is the idea of resources worth lag?
I am going to try to add(this came out with two "s"s by accident
One thing is that I want my plants to grow, spawn seeds, and make more plants, and then die. The problem is lag. Every object adds a lot for me, and I am not running too weak a system(albeit a laptop). As said above, over time it is bad. After about 100 circles I am in slowmo. I could imply that by adding a need for food, this would be remedied, but food would only take its place.
Ultimately I am asking this: Is the idea of resources worth lag?
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
Scene.my.randGeneticPan(0, 1, 0.5) will indeed spit out a number between 0.25 and 0.75.
However, for various reasons, I cannot test it right now, I will try to remember to do it tomorrow.
Perhaps the solution to the "resources vs resources" problem may well be this: Set the sim speed (sim.timeFactor) to 1.0e-005 and use some lasers. Pressing 1 will start the simulation (sim.timeFactor = 1.0) with plants, pressing 2 will start the simulation without plants to reduce lag (use fewer of the computer's resources).
However, for various reasons, I cannot test it right now, I will try to remember to do it tomorrow.
Perhaps the solution to the "resources vs resources" problem may well be this: Set the sim speed (sim.timeFactor) to 1.0e-005 and use some lasers. Pressing 1 will start the simulation (sim.timeFactor = 1.0) with plants, pressing 2 will start the simulation without plants to reduce lag (use fewer of the computer's resources).
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 8/1/2011- Evolution Simulator V6.1
Cool.

I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
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Re: 8/1/2011- Evolution Simulator V6.1
I could probably help make different possible resources. I'm an intermediate at thyme and could help make a beta version of plant life. I would imagine the plants be brown squares, males spawn tiny white squares, and when the white squares come into contact with a female plant, the female will drop a tiny plant. 1-4 seed stage (same size). 5-8 juvenile stage(grows). 9-14 mature (able to spawn/reproduce).
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
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Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: 8/1/2011- Evolution Simulator V6.1
I agree with all of you, plantlife is a the best choice for a possible resource, but I would like it more if it was like algaes (well algaes aren't exactly plants..), the algaes would reproduce asexually just by self-division, this makes things much more simplier 
PS: I am thinking that this is getting to big ?? What about we start a collab to do this ? Anyone supports ?
PSS: We could make a Sandbox Collab so that we could not only mkae life sims but several other sims.
PS: I am thinking that this is getting to big ?? What about we start a collab to do this ? Anyone supports ?
PSS: We could make a Sandbox Collab so that we could not only mkae life sims but several other sims.
Gears are my favorite mechanism. Why do you think I have this username ? 
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
- Joined: Sat Jan 02, 2010 5:34 pm
- Location: Brazil
Re: 8/1/2011- Evolution Simulator V6.1
I agree with making a huge collab. I mean, come on. Look at my sig. I already have a beta plant prototype. Let's have different collaborations all in one huge one. Like space sandbox, evolution sandbox etc.
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
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Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: 8/1/2011- Evolution Simulator V6.1
Mag8328 wrote:I could probably help make different possible resources. I'm an intermediate at thyme and could help make a beta version of plant life. I would imagine the plants be brown squares, males spawn tiny white squares, and when the white squares come into contact with a female plant, the female will drop a tiny plant. 1-4 seed stage (same size). 5-8 juvenile stage(grows). 9-14 mature (able to spawn/reproduce).
Thanks for the offer, but while normally I would accept a partner, I am doing this as a learning experience. Everything that goes in, I must learn to understand myself first.
I am putting up V6.2 soon. Not nearly as many changes as V6.1, but I feel that I can add randomness as I wish now. It was a form-reform, not a sim-changing revision.
However, now circles have only 10 Life. Mating lowers(technically raises) that life by 1. Children are produced between 2-7 Life. Circles are now Half-Sized. Variation in radii(radius pl.) are now much more noticeable. There
is now now middle circles. I found that they staled out too often.
UPDATE V6.2 RELEASED
TO GEAR97:
I think asexual reproduction is a great idea for the resource.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
I don't think this would do so well in a collab.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
I understand and respect your decision not to do a collab. But can we at least still give you ideas and suggestions, right? 
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
-

Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: 8/1/2011- Evolution Simulator V6.1
Mag8328 wrote:I understand and respect your decision not to do a collab. But can we at least still give you ideas and suggestions, right?
Always.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
For the 6.2 version, some male and female signs are kinda to big and run off of the circles. Maybe you should make the sign size proportional to the circle radius.
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
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Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: 8/1/2011- Evolution Simulator V6.1
Congratulations for the improvoments, it is even better now ! 
Hmm.. ?? I made little experiment, I started the simulation with all the circles have the same color, [0.5,0.5,0.5,1], and I tought that during the simulation random color changes should naturally appear, but they all stay with the same color during the whole simulation.
Hmm.. ?? I made little experiment, I started the simulation with all the circles have the same color, [0.5,0.5,0.5,1], and I tought that during the simulation random color changes should naturally appear, but they all stay with the same color during the whole simulation.
Gears are my favorite mechanism. Why do you think I have this username ? 
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
- Joined: Sat Jan 02, 2010 5:34 pm
- Location: Brazil
Re: 8/1/2011- Evolution Simulator V6.1
Gear97 wrote:Congratulations for the improvoments, it is even better now !
Hmm.. ?? I made little experiment, I started the simulation with all the circles have the same color, [0.5,0.5,0.5,1], and I tought that during the simulation random color changes should naturally appear, but they all stay with the same color during the whole simulation.
No, I ditched the current random color generation. It was faulty. Size is the only mutating thing.
As for the previous post of the gender signs, that is a glitch-- rather a human error. I resized the circles, but forgot to fix the texture. This will be remedied before 6.3.
Currently, my plantlife is... having problems. 6.3 looks a long way off(1-3 days for me
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: 8/1/2011- Evolution Simulator V6.1
Mag8328 wrote:For the 6.2 version, some male and female signs are kinda to big and run off of the circles. Maybe you should make the sign size proportional to the circle radius.
Is there a way to make it proportional? If not I can just make it half sized and it will fit all well enough.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
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