Destroy the Castle
79 posts • Page 4 of 4 • 1, 2, 3, 4
Re: Destroy the Castle
I played around a bit with my entry and it turned out pretty nice, so I figured I'd post it here so you can see what this contest led to
- NilsMolinder
- Posts: 36
- Joined: Fri Jun 17, 2011 11:48 pm
Re: Destroy the Castle
Nisheeth wrote:Someone Else had made an entry earlier, but it didn't work in the 1.8 version.
Now I checked it in 1.9.7b and it worked well enough.
I decided not to disturb the Highscores, but his scores are:
Range: 40
Efficiency: 50
Consistenct: 10
Creativity: 15
Total: 115 out of 125 (92%)
Comments:
Good weapon, has an excellent range, excellent aim, and very good damage. Just it lacks in enough creativity!
Had the Beta of Algodoo 1.9.7 been released earlier, he would have held the Third position in the contest!!
Congratulations!
Wait, technically this gun doesn't even fire a projectile, thus it should've been disqualified, right?
- NilsMolinder
- Posts: 36
- Joined: Fri Jun 17, 2011 11:48 pm
Re: Destroy the Castle
It actually does fire a projectile that remains in a way bounded to the gun. Hence I didn't disqualify it.
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
Also, next time you might want to be more specific on the spring/motor powers as well. "Slider values" is a bit unclear and leaves room for lots of loopholes. For example hacing max weight on two blocks, then creating the spring will make the spring very powerful. Then if you slide it to max, close it and reopen it again, you can slide it further.
I like your contests, don't give up
I like your contests, don't give up
- NilsMolinder
- Posts: 36
- Joined: Fri Jun 17, 2011 11:48 pm
79 posts • Page 4 of 4 • 1, 2, 3, 4
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