1.9.8 addSpring fail

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

1.9.8 addSpring fail

Postby Kilinich » Tue Jul 26, 2011 10:49 am

Can't spawn spring anymore. No errors in code but spring just didn't appears.

Code: Select all
> scene.addBox{geomId:=13}
box
> scene.addSpring{geom0 := 0; geom1 := 13; geom0pos := [1,1]; geom1pos := [0,0]; length := 1}
spring


I guess now I must use endpoints to spawn springs, but better to leave old method for compatibility (and it's simple).
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.9.8 addSpring fail

Postby emilk » Tue Jul 26, 2011 1:25 pm

Will be fixed
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: 1.9.8 addSpring fail

Postby Someone Else » Wed Jul 27, 2011 2:09 am

Yay! I still haven't figured out how to spawn springs in 1.9 by using line endpoints.

And if you're going to leave this method in Algodoo for spawning, I would also suggest leaving geom and pos in when saving the PHN. For compatibility.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 3 guests