[Fixed]1.9.8 config compatibility
9 posts • Page 1 of 1
[Fixed]1.9.8 config compatibility
Edit: (by tatt61880 on 2011.08.21 08:05)
Fixed in v1.9.9b. Thanks
-Tatt
----
looks like few "demo" functions removed from config and scenes which is using it stops working:
Please get it back...
Fixed in v1.9.9b. Thanks
-Tatt
----
looks like few "demo" functions removed from config and scenes which is using it stops working:
- Code: Select all
spawnBoxRow = (offset, n)=>{for(n, (x)=>{Scene.addBox({pos = offset + [x, 0]})})};
spawnRing = {Scene.addPolygon({surfaces = [makeRing(1, 48), makeRing(0.5, 48)]})};
makeRing = (r, n)=>{
list = [];
for(n, (i)=>{
a = (2 * math.pi * i) / n;
list = list ++ [r * [cos(a), sin(a)]]
});
list
};
Please get it back...
Last edited by tatt61880 on Sun Aug 21, 2011 1:05 am, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
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Re: 1.9.8 config compatibility
I've never met the scenes which use these functions.
These functions were removed at v1.9.5 (2011.06.1), as far as I know.
This is minor issue and keeping config simple will be better, in my humble opinion.
These functions were removed at v1.9.5 (2011.06.1), as far as I know.
This is minor issue and keeping config simple will be better, in my humble opinion.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
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Re: 1.9.8 config compatibility
tatt61880 wrote:I've never met the scenes which use these functions.
These functions were removed at v1.9.5 (2011.06.1), as far as I know.
This is minor issue and keeping config simple will be better, in my humble opinion.
The only problem is that scenes that DO use these functions, will be broken, which needs to be avoided!.
When asking for help, READ THE STICKIES!
- electronicboy
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Re: 1.9.8 config compatibility
electronicboy wrote:tatt61880 wrote:I've never met the scenes which use these functions.
These functions were removed at v1.9.5 (2011.06.1), as far as I know.
This is minor issue and keeping config simple will be better, in my humble opinion.
The only problem is that scenes that DO use these functions, will be broken, which needs to be avoided!.
As I wrote, there are not so much scenes which use these functions and "keeping config simple" is better than keeping minor function, at least, the function shouldn't be in [root], in my humble opinion.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
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Re: 1.9.8 config compatibility
I would keep those functions, just because they were there in previous versions, and because some people will come looking for them eventually. I really don't care how complex the config is, as long as it works properly. But then again, I'm not a dev.
/posted using in-game browser
/posted using in-game browser
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TC42 - Posts: 984
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Re: 1.9.8 config compatibility
I see.
I won't deny your opinions about this topic, anymore.
Edit:
Sorry for selfish opinion.
I won't deny your opinions about this topic, anymore.
Edit:
Sorry for selfish opinion.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
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- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.8 config compatibility
It's not only useful functions but great example of thyme programming for beginners. I vote for keeping it. 
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: 1.9.8 config compatibility
Even though I've never used it, and I was already pretty well acquainted with Thyme when I found about it, I agree with Kilinich and TC42.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
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TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
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Someone Else - Posts: 1147
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