1.9.8 stretched hinges goes mad

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1.9.8 stretched hinges goes mad

Postby Kilinich » Fri Jul 22, 2011 1:55 pm

Especially on low-density objects...

[scene]56390[/scene]
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Re: 1.9.8 stretched hinges goes mad

Postby emilk » Fri Jul 22, 2011 2:56 pm

Basically this is a problem of precision - two forces who's difference should be zero, but due to rounding errors become something substantial, only because of the sheer magnitude of the original error.

There are several ways to solve this, pick one:

A) Use heavier objects.
B) Use weaker hinges.
C) Use double precision like 1.9.7 (speed penalty).
D) Use an imprecise solver (like 1.8.5).
E) Don't build scenes lacking a well-defined solution.
Emil Ernerfeldt, lead developer
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Re: 1.9.8 stretched hinges goes mad

Postby Kilinich » Fri Jul 22, 2011 3:00 pm

So another words - you don't plan to fix it ;-)
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