hinge multiple objects [Q]
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hinge multiple objects [Q]
Hello.
I've just d/l-ed Algodoo and done the tuts and already started to make out with it
I've reached a point where I need 3 bars hinged together in one point.
I tried everything and even searched in the forums but I got nothing. I was hoping maybe somebody knows a little more than... everything
I've just d/l-ed Algodoo and done the tuts and already started to make out with it
I've reached a point where I need 3 bars hinged together in one point.
I tried everything and even searched in the forums but I got nothing. I was hoping maybe somebody knows a little more than... everything
- snowflake
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- Joined: Tue Jul 12, 2011 1:55 pm
Re: hinge multiple objects [Q]
bar - hinge - bar - hinge - bar

Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: hinge multiple objects [Q]
Kilinich wrote:bar - hinge - bar - hinge - bar
And remember that you can move things to the front or back by using Shift + mousewheel.
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TC42 - Posts: 984
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Re: hinge multiple objects [Q]
Kilinich wrote:bar - hinge - bar - hinge - bar
I got a feeling there wouldn't be another way but well, I was hoping for a neater one.
I called it un-neat because you have to "snap" the 2 hinges -- make the top bar transparent so you can see the hinge underneath and eyeball the second one on top.
Plus you have to move one bar to another collision layer.
But you gotta deal with what you have...
offtopic: I love your Chevy car scene -- the one with on-screen gauges. Seen it on youtube but couldn't find the d/l link.
TC42 wrote:And remember that you can move things to the front or back by using Shift + mousewheel.
Saves me a good 1/5 of work.
Thank you both.
P.S.
I'm bitter I know, but so many versions have past and nobody has suggested a multihinge/axle?
If it were for me, I would've used a layer approach and apply the operations on the active ones, as opposed to locked.
4 active layers, 2 top most selected would mean you could f.i. span a box in 2 layers at once and could hinge them together plus with the other 2
- snowflake
- Posts: 2
- Joined: Tue Jul 12, 2011 1:55 pm
Re: hinge multiple objects [Q]
Just use grid for snapping or "add center hinge" from action menu to put another hinge to the same position.
Multi-link hinge is not so necessary and, besides, how it can be a motor?
Multi-link hinge is not so necessary and, besides, how it can be a motor?
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: hinge multiple objects [Q]
Kilinich wrote:how it can be a motor?
It doesn't need to be if it's just being used as a hinge.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: hinge multiple objects [Q]
naaah, too complex and not very useful.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: hinge multiple objects [Q]
I don't find selecting a group of objects and hinging them all together being very complicated, and I can see it being very useful.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: hinge multiple objects [Q]
How about this- Some number of objects are selected and overlap at some point. You select the hinge tool and click on a point where at least two of the objects overlap. Is spawns a lot of hinges such that exactly one hinge connects each possible pair of objects at that point. All of the hinges would be grouped together.
Each geom is hinged to each other geom exactly once. This way, none of the geoms will collide with each other and all of the hinges could be a motor.
This sort of thing would also work with the fixate tool, but it would only need to spawn (n-1) fixates- bar - fixate - bar - fixate - bar - fixate - bar - fixate - bar - fixate - bar instead of... hmm... Well. Google Images is not cooperating with me.
Anyway, draw a circle with some number of points spaced evenly around the perimeter. Draw a line connecting each point to each other point. That's the idea.
Each geom is hinged to each other geom exactly once. This way, none of the geoms will collide with each other and all of the hinges could be a motor.
This sort of thing would also work with the fixate tool, but it would only need to spawn (n-1) fixates- bar - fixate - bar - fixate - bar - fixate - bar - fixate - bar - fixate - bar instead of... hmm... Well. Google Images is not cooperating with me.
Anyway, draw a circle with some number of points spaced evenly around the perimeter. Draw a line connecting each point to each other point. That's the idea.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
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Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
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TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
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