Shoot tool
19 posts • Page 1 of 1
Shoot tool
I'm interested in shoot tool in Physion.
I have two idea.
1) Adding shoot tool
or
2) Adding shoot mode in Drag tool
I have two idea.
1) Adding shoot tool
or
2) Adding shoot mode in Drag tool
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Shoot tool
Looks interesting. Defenently fun to mess around with and a much faster way to apply a great force on an object than with the drag tool.
alt + drag = shoot tool
Support + 1
alt + drag = shoot tool
Support + 1
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Shoot tool
Support!
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.
Phundamentalist
- Ravenplucker
- Posts: 644
- Joined: Thu Jan 06, 2011 6:22 pm
- Location: Sydney, Australia
Re: Shoot tool
Support !
Gears are my favorite mechanism. Why do you think I have this username ? 
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
- Joined: Sat Jan 02, 2010 5:34 pm
- Location: Brazil
Re: Shoot tool
If this feature is implemented, we can enjoy next scene much better!
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Shoot tool
Support! 
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
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monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: Shoot tool
tatt61880 wrote:If this feature is implemented, we can enjoy next scene much better!
Yeah good motivation scene. Could increase the variaty of games in the Algobox.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Shoot tool
I seem to recall a Kilinich-scene that did this... sort of...
But support.
But support.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Shoot tool
Kilinich's scene worked differently, I think. He probably measured the distance between the mouse and the object, found the angle of it (to make a vector) then spawned a new object with the correct vector, deleting the old one. Either that, or something with spring spawning. Probably spring spawning, as it would be easier to work with and more realistic looking. If I ever figure out spring spawning, I will make a demo scene...
But it would be way easier just to have a built-in option for those who are new to thyme/are phundamentalists.
Support.
But it would be way easier just to have a built-in option for those who are new to thyme/are phundamentalists.
Support.
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TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: Shoot tool
I support. I already have like three ideas for how I can use it.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
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FuzzyLogicBrain - Posts: 315
- Joined: Mon Jan 31, 2011 7:48 pm
- Location: when online, on the computer. when not, probably on it anyways. ;D lulz
Re: Shoot tool
@TC42: This is the scene:[scene]47569[/scene]Figure it out for yourself.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Shoot tool
Support! Total of eleven supports now.
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
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Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: Shoot tool
Support +1. Total of thirteen supports
(devil's dozen, haha)
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Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Shoot tool
bakers dozen actually, but +inf? what about that.
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FuzzyLogicBrain - Posts: 315
- Joined: Mon Jan 31, 2011 7:48 pm
- Location: when online, on the computer. when not, probably on it anyways. ;D lulz
Re: Shoot tool
I believe your +inf was rounded off to the nearest real number whose reciprocal is its square.
(i.e. 1)
(i.e. 1)
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
-

FuzzyLogicBrain - Posts: 315
- Joined: Mon Jan 31, 2011 7:48 pm
- Location: when online, on the computer. when not, probably on it anyways. ;D lulz
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