[Fixed]1.9.7 It takes 30 seconds for loading Algodoo

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

[Fixed]1.9.7 It takes 30 seconds for loading Algodoo

Postby tatt61880 » Sun Jul 03, 2011 5:03 pm

Edit: (by tatt61880 on 2011.07.31 23:59)
Fixed in v1.9.8b. Thanks :clap:
-Tatt
----


Since v1.9.4

It takes approximately 30 seconds for loading Algodoo v1.9.7b.


Edit: (by tatt61880 on 2011.07.04 23:52)
I've misunderstood Logfile.txt
Destroying GL resources is for closing Algodoo. So, what I wrote below (I've changed it into italic and small) is not correct.

It seems to take long time for "Destroying GL resources" process (after "Warning: Qt: QGLShader::link").
According to Logfile.txt, it takes more than 20 seconds.
Code: Select all
23:53:44: Entering game loop
23:53:44: -- Warning: Qt: QGLShader::link: "No errors."
23:54:05: Destroying GL resources
----

Full log.
Code: Select all
---------------------------------------
  Algodoo beta v1.9.7, Win32
  July 03 2011, 23:53:16
---------------------------------------
23:53:16: SDL initalized.
23:53:16: Process attached to CPU 0
23:53:16: CalcWorkDir
23:53:16: GetExecutablePath
23:53:16: Loading language English...
23:53:16: BOM found: UTF-8
23:53:16: Subsystem initialized
23:53:16: argv[0] == "C:\Program Files\Algodoo_1_9_7\Algodoo.exe"
23:53:16: Looking for stored registration info...
23:53:16: Threadpool...
23:53:16: Resources...
23:53:16: Simulation...
23:53:16: SPH...
23:53:16: Scene...
23:53:16: Input...
23:53:16: Classmate...
23:53:16: Looking for DCS API...
23:53:16: Failed to find DcsSdkDll.dll
23:53:16: GUI...
23:53:16: BOM found: UTF-16LE
23:53:16: -- Warning: BOM for UTF-16LE found in text expected to be UTF-8
23:53:16: Looking for tablet...
23:53:16: No tablet found (or Wintab32.dll missing)
23:53:16: Adding console...
23:53:16: Adding Reflection...
23:53:16: Adding Language...
23:53:16: Adding Tools...
23:53:16: Adding EntityModifier...
23:53:16: Starting application...
23:53:16: Loading chains...
23:53:16: Loading Algodoo/chains/chain.phn...
23:53:16: Imported phunlet Algodoo/chains/chain.phn
23:53:16: Loading Algodoo/chains/rope.phn...
23:53:16: Imported phunlet Algodoo/chains/rope.phn
23:53:16: Initializing thread-pool...
23:53:16: Application created
23:53:16: Parsing Algodoo/autoexec.cfg...
23:53:16: Parsing Algodoo/config.cfg...
23:53:16: BOM found: UTF-8
23:53:16: Loading language English...
23:53:16: BOM found: UTF-8
23:53:16: -- Warning: Qt: QWebInspector: QSettings couldn't read configuration setting [resourceTrackingEnabled].
23:53:17: Init GLEW...
23:53:17: Setting vsync
23:53:17: Loading all resources...
23:53:17: Unloading the old
23:53:18: Loading the rest...
23:53:18: 102 resources loaded
23:53:18: Done loading resources.
23:53:18: Window created.
23:53:18: Setting viewport
23:53:18: Web...
23:53:18: Prefetching resources...
23:53:26: Creating GUI...
23:53:26: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
23:53:26: Loading Algodoo/scenes/_ONEXITSAVE.phz...
23:53:35: BOM found: UTF-8
23:53:44: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
23:53:44: Running program...
23:53:44: OpenGL vendor: Intel
OpenGL renderer: Mobile Intel(R) 4 Series Express Chipset Family
OpenGL version: 2.1.0 - Build 8.15.10.1855
OpenGL shading language version: 1.20  - Intel Build 8.15.10.1855
OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions: GL_EXT_bgra
23:53:44: Multi-texturing is supported
23:53:44: Entering game loop
23:53:44: -- Warning: Qt: QGLShader::link: "No errors."
23:54:05: Destroying GL resources
23:54:05: Subsystem::Run returned, saving config...
23:54:05: Overwriting old "Algodoo/scenes/_ONEXITSAVE.phz"
23:54:05: Destroying subsystem
23:54:05: Destroying stuff



It takes only 5 seconds with v1.8.5.
Code: Select all
---------------------------------------
  Algodoo v1.8.5, Win32
  July 04 2011, 00:00:54
---------------------------------------
00:00:54: argv[0] == "C:\Program Files\Algodoo_1_8_5\Algodoo.exe"
00:00:54: Looking for stored registration info...
00:00:54: Loading language English...
00:00:54: Looking for DCS API...
00:00:54: No tablet found (or Wintab32.dll missing)
00:00:54: Parsing Algodoo/autoexec.cfg...
00:00:55: Parsing Algodoo/config.cfg...
00:00:55: Creating window, size=[1166, 626], fullscreen=false
00:00:56: 85 resources loaded
00:00:56: Window created.
00:00:56: Initializing thread-pool...
00:00:56: Prefetching resources...
00:00:58: Creating GUI...
00:00:58: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
00:00:58: Loading Algodoo/scenes/_ONEXITSAVE.phz...
00:00:58: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
00:00:58: Running program...
00:00:58: OpenGL vendor Intel
OpenGL renderer Mobile Intel(R) 4 Series Express Chipset Family
OpenGL version 2.1.0 - Build 8.15.10.1855
OpenGL shading language version1.20  - Intel Build 8.15.10.1855
OpenGL extensions GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle
GLU version 1.2.2.0 Microsoft Corporation
GLU extensions GL_EXT_bgra
00:00:59: Overwriting old "Algodoo/scenes/_ONEXITSAVE.phz"



== Computer info ==
ThinkPad X200s (Laptop PC)
OS: Windows 7 Professional (32-bit)
CPU: Intel(R) Core(TM)2 Duo CPU L9600 @ 2.13GHz
RAM: 4.00 GB (2.96GB 32-bit)
Graphic: No Graphics card, Intel(R) 4 Series Express Chipset
Resolution: 1440 x 900
Computer age :2009
(shaders/anti-aliasing: OFF)
Last edited by tatt61880 on Sun Jul 31, 2011 4:59 pm, edited 1 time in total.
Reason: Fixed!
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: 1.9.7 It takes 30 seconds for loading Algodoo

Postby emilk » Tue Jul 05, 2011 10:44 am

This will be remedied in the next beta.
Emil Ernerfeldt, lead developer
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