Shoot tool

Suggest changes and improvements to Algodoo.

Shoot tool

Postby tatt61880 » Sun Jul 03, 2011 2:43 am

I'm interested in shoot tool in Physion.


I have two idea.
1) Adding shoot tool
or
2) Adding shoot mode in Drag tool
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Shoot tool

Postby Rideg » Sun Jul 03, 2011 1:30 pm

Looks interesting. Defenently fun to mess around with and a much faster way to apply a great force on an object than with the drag tool.

alt + drag = shoot tool

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Re: Shoot tool

Postby Ravenplucker » Sun Jul 03, 2011 2:14 pm

Support!
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Re: Shoot tool

Postby Gear97 » Sun Jul 03, 2011 2:42 pm

Support !
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Re: Shoot tool

Postby tatt61880 » Sun Jul 03, 2011 3:21 pm

If this feature is implemented, we can enjoy next scene much better!
Rating: rated 6.8
Filesize: 97.53 kB
Comments: 6
Ratings: 7
download
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Shoot tool

Postby monstertje3 » Sun Jul 03, 2011 3:43 pm

Support! :thumbup:
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Re: Shoot tool

Postby electronicboy » Sun Jul 03, 2011 5:33 pm

Support!!!
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Re: Shoot tool

Postby Rideg » Sun Jul 03, 2011 7:57 pm

tatt61880 wrote:If this feature is implemented, we can enjoy next scene much better!
Rating: rated 6.8
Filesize: 97.53 kB
Comments: 6
Ratings: 7
download

Yeah good motivation scene. Could increase the variaty of games in the Algobox.
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Re: Shoot tool

Postby Ivan » Mon Jul 04, 2011 9:35 pm

Support!
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Re: Shoot tool

Postby Someone Else » Tue Jul 05, 2011 8:22 am

I seem to recall a Kilinich-scene that did this... sort of...

But support.
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Re: Shoot tool

Postby TC42 » Tue Jul 05, 2011 2:08 pm

Kilinich's scene worked differently, I think. He probably measured the distance between the mouse and the object, found the angle of it (to make a vector) then spawned a new object with the correct vector, deleting the old one. Either that, or something with spring spawning. Probably spring spawning, as it would be easier to work with and more realistic looking. If I ever figure out spring spawning, I will make a demo scene...

But it would be way easier just to have a built-in option for those who are new to thyme/are phundamentalists.

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Re: Shoot tool

Postby Sonic » Tue Jul 05, 2011 5:16 pm

I support. I already have like three ideas for how I can use it.
I do stuff and break things. You know how it is.
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Re: Shoot tool

Postby FuzzyLogicBrain » Thu Jul 07, 2011 3:58 pm

Support +inf
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Re: Shoot tool

Postby Someone Else » Fri Jul 08, 2011 4:01 am

@TC42: This is the scene:[scene]47569[/scene]Figure it out for yourself.
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Re: Shoot tool

Postby Mag8328 » Thu Aug 04, 2011 2:07 am

Support! Total of eleven supports now.
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Re: Shoot tool

Postby Nait » Thu Aug 04, 2011 6:56 am

Support +1. Total of thirteen supports ;) (devil's dozen, haha)
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Re: Shoot tool

Postby FuzzyLogicBrain » Thu Aug 04, 2011 2:14 pm

bakers dozen actually, but +inf? what about that.
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Re: Shoot tool

Postby Someone Else » Fri Aug 05, 2011 3:56 am

I believe your +inf was rounded off to the nearest real number whose reciprocal is its square.
(i.e. 1)
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

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Due to this, I may not be as active as usual for a while.
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Re: Shoot tool

Postby FuzzyLogicBrain » Sun Aug 07, 2011 1:07 am

:P offtopic, :D love your sig.
Support 1000r
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