1.9.7 Blur seems to depends on PC
5 posts • Page 1 of 1
1.9.7 Blur seems to depends on PC
[Edit]
Blur requires Anti-aliasing.
i.e. Check [Options]-[Enable anti-aliasing through shaders]
[/Edit]
According to comments in next scene, blur doesn't work for some users.
[scene]55791[/scene]
Blur requires Anti-aliasing.
i.e. Check [Options]-[Enable anti-aliasing through shaders]
[/Edit]
According to comments in next scene, blur doesn't work for some users.
[scene]55791[/scene]
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.7 Blur seems to depends on PC
Antialiasing of through shaders, puts the edge blur off, you wont see it if you dont have shaders on 
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 1.9.7 Blur seems to depends on PC
Edge blur is not an officially supported feature. Use it at your own peril!
PS: Still, pretty cool effect Kilinich got there
PS: Still, pretty cool effect Kilinich got there
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.9.7 Blur seems to depends on PC
Yea too bad it works only for perfect geoms 
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.9.7 Blur seems to depends on PC
emilk wrote:Edge blur is not an officially supported feature. Use it at your own peril!
PS: Still, pretty cool effect Kilinich got there
Hi, emilk. Welcome back. =)
I see.
Kilinich wrote:Yea too bad it works only for perfect geoms
Yes, the blur value is strange with polygons.
Related topic: 1.9.7 edge blur
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
5 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest



