1.9.7 Blur seems to depends on PC

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

1.9.7 Blur seems to depends on PC

Postby tatt61880 » Sun Jul 03, 2011 6:01 pm

[Edit]
Blur requires Anti-aliasing.
i.e. Check [Options]-[Enable anti-aliasing through shaders]
[/Edit]

According to comments in next scene, blur doesn't work for some users.
[scene]55791[/scene]
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan

Re: 1.9.7 Blur seems to depends on PC

Postby monstertje3 » Mon Jul 04, 2011 7:20 am

Antialiasing of through shaders, puts the edge blur off, you wont see it if you dont have shaders on :D
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
User avatar
monstertje3
 
Posts: 343
Joined: Sat Sep 05, 2009 4:29 pm
Location: N-H, NL

Re: 1.9.7 Blur seems to depends on PC

Postby emilk » Mon Jul 04, 2011 3:51 pm

Edge blur is not an officially supported feature. Use it at your own peril!

PS: Still, pretty cool effect Kilinich got there ;)
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: 1.9.7 Blur seems to depends on PC

Postby Kilinich » Mon Jul 04, 2011 3:59 pm

Yea too bad it works only for perfect geoms :)
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.9.7 Blur seems to depends on PC

Postby tatt61880 » Mon Jul 04, 2011 4:00 pm

emilk wrote:Edge blur is not an officially supported feature. Use it at your own peril!

PS: Still, pretty cool effect Kilinich got there ;)


Hi, emilk. Welcome back. =)
I see. ;)

Kilinich wrote:Yea too bad it works only for perfect geoms :)

Yes, the blur value is strange with polygons.
Related topic: 1.9.7 edge blur
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 6 guests