1.9.7 complex problems

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1.9.7 complex problems

Postby Kilinich » Mon Jun 27, 2011 2:06 pm

I can't make simple examples of a few new problems introduced in 1.9.7
will be cool if someone help

1) Incorrect collision feedback force
2) Spawned hinges can't connect to previous spawned geom
3) Mirror key destroys some scripted springs
4) Scripted global params (like cloudOpacity) lost on redo
5) weak hinges motors
Dream of Algodoo as game development engine...
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Kilinich
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Re: 1.9.7 complex problems

Postby Kilinich » Mon Jun 27, 2011 2:45 pm

Looks like spawned zero-impulseLimit hinges not affect geom anymore...
Can you make it work as before? Pull geom for 1 frame and disappear?
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia


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