1.9.4 MaterialVelocity fail

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1.9.4 MaterialVelocity fail

Postby Someone Else » Sun May 22, 2011 10:59 pm

When I try to use a scene using materialVelocity like these:
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it simply does not work. It behaves exactly as if all materialVelocity was zero.

Note that Raydeg's gradient flag thing also does not work on the second one.
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Re: 1.9.4 MaterialVelocity fail

Postby Emanuel » Mon May 30, 2011 4:03 pm

Material velocity has disappeared with the new solver, and I'm not sure if that was intentional.
Emil knows the most about the new solver, so this will have to wait until he returns.

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Re: 1.9.4 MaterialVelocity fail

Postby Someone Else » Tue May 31, 2011 3:13 am

Glad to know that somebody is listening to the bug reports...

I really hope it's not intentional. If it is, then would it be possible to tell Algodoo to use the old solver on geoms where materialVelocity != 0?

I've found that using the old solver really helps on hinges some of the time. Occasionally, I have a hinged linkage and it will completely fail when I run it (like in a bug report I did a while ago), but then I select the hinges and set legacyMode = 0 and it works a lot better.

Man, I hope Sabre is evolving continuously....
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Re: 1.9.4 MaterialVelocity fail

Postby tatt61880 » Sun Jun 19, 2011 8:16 am

As far as I know, materialVelocity is not perfectly supported. ;)
README.txt wrote:* Added the ability to create conveyor belts through the script variable "materialVelocity" (experimental feautre)
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