Destroy the Castle
79 posts • Page 2 of 4 • 1, 2, 3, 4
Re: Destroy the Castle
My entry
If it doesn't collide, tell me, and i'll have to decrease the speed, but the timing of the refresh is pretty good.
If it doesn't collide, tell me, and i'll have to decrease the speed, but the timing of the refresh is pretty good.
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
If it doesn't collide, tell me, and i'll have to decrease the speed, but the timing of the refresh is pretty good.
It is really too fast, and only collided at sim.frequency 500. so no need to decrease the speed.
And many congratulations for such an effective scene!
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
I hate to say this but bozbez entry is hinged to the background and uses non slider values
on the density.
Its very cool but rules are rules?
on the density.
Its very cool but rules are rules?
"I should be working on my plane"
- Gent
- Posts: 105
- Joined: Tue Sep 01, 2009 5:42 am
- Location: Springfield Mo USA
Re: Destroy the Castle
Gent wrote:I hate to say this but bozbez entry is hinged to the background and uses non slider values
on the density.
Its very cool but rules are rules?
Ah!, I didn't notice the density was above 100! I will put it in the second with the note now.
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
Wait... there are no non-slider values - i can have a high density by making the weight of a small object 1000kg... in the slider value... i fixed the background hinged problem though:
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
Nice I dont think I can beat that without using your idea
"I should be working on my plane"
- Gent
- Posts: 105
- Joined: Tue Sep 01, 2009 5:42 am
- Location: Springfield Mo USA
Re: Destroy the Castle
The second contest is prepared, but I will see if this one gets any more entries.
I have designed a sample entry to the contest, and it had held against these three entries I got.
I have designed a sample entry to the contest, and it had held against these three entries I got.
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
I updated my entry for more power.
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
bozbez wrote:I updated my entry for more power.
Though the weapon is more powerful, the score can't be increased further.
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
Nisheeth wrote:bozbez wrote:I updated my entry for more power.
Though the weapon is more powerful, the score can't be increased further.
I know, but i was bored.
EDIT:
Updated again, now all geoms below 100kg/m2 density, to clear up any disagreement.
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
That messed it up at least on my comp the small circle that the spring is attached to isnt getting killed
"I should be working on my plane"
- Gent
- Posts: 105
- Joined: Tue Sep 01, 2009 5:42 am
- Location: Springfield Mo USA
Re: Destroy the Castle
You need 500hz sim frequency or higher.
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
My entry. Has a pretty nice maximum range at 10500+ at 100hz. Describtions' in the scene.
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Destroy the Castle
Nisheeth wrote:3.The weapon should not be fixed to the background, directly or indirectly, in order to simulate recoil.
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
I knew there would be an objection, so I just tested it with a base similar to the one you used in your second entry, the score was with the recoil.
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
It would be better if you do, it will make sure that no one objects to your excellent gun being on the first position.
But make it only if it is in any way better than the one bozbez posted in above!
But make it only if it is in any way better than the one bozbez posted in above!
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
I'll see what I can do. I'm going to return tonight. C ya.
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Destroy the Castle
Hmmm... time to get creative
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bozbez - Posts: 149
- Joined: Tue Apr 12, 2011 7:01 pm
Re: Destroy the Castle
Yep
Here is my latest entry:
Sim frequency must be 1000hz
I can get even more velocity but it wont collide properly
Here is my latest entry:
Sim frequency must be 1000hz
I can get even more velocity but it wont collide properly
"I should be working on my plane"
- Gent
- Posts: 105
- Joined: Tue Sep 01, 2009 5:42 am
- Location: Springfield Mo USA
Re: Destroy the Castle
Gent wrote:Yep
Here is my latest entry:
Sim frequency must be 1000hz
I can get even more velocity but it wont collide properly
Far better than your original, it was fun watching it go, slowly, towards the castle for 10 minutes before destroying it to smithereens (at sim.frequency = 1000000, also known as 1 million!!).
And it was also fun to see the projectile hover in the air at 10 times the sim.frequency!!
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
Mostly just for the hell of it but this is pretty EPIC:
Full credit to Rideg for the ragdolls!
Does creative dammage count
Full credit to Rideg for the ragdolls!
Does creative dammage count
"I should be working on my plane"
- Gent
- Posts: 105
- Joined: Tue Sep 01, 2009 5:42 am
- Location: Springfield Mo USA
Re: Destroy the Castle
Gent wrote:Does creative dammage count
No!!, and, don't you think that the number of castles is a bit too much for 10000 sim.frequency?? The scene stopped responding to it!
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
Re: Destroy the Castle
Bozbez wrote:He only said 1000hz?
Yes.But on 1000, the block passed through the third castle, and one tower of the fourth! And the block went perfectly smooth on the previous one with no ragdolls and only one castle {at 10000 hz, and a slowly [ 50% ] on 100000 hz, and nearly froze on 1 million hz}.
- Nisheeth
- Posts: 99
- Joined: Thu Mar 31, 2011 11:15 am
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