[1.9.5b] Browser download crash
5 posts • Page 1 of 1
[1.9.5b] Browser download crash
If you download a scene using the ingame browser and try to play it (by pressing spacebar or clicking play arrow) Algodoo crashes, even when the scene was made in 1.9.5b. Also, the browser doesn't display smilies or any images. Some may consider this an improvement, but I'm used to the image-filled version. I'm guessing our friends at algoryx are working on a fix for that already?
[EDIT] Hmmm... 1.9.5b seems to crash whenever it tries to use the new solver-even when I try to load the demo tank scene, it crashes, even though I reset the config many times. When I try to draw a chain, it crashes.
/Posted using the in-game browser
[EDIT] Hmmm... 1.9.5b seems to crash whenever it tries to use the new solver-even when I try to load the demo tank scene, it crashes, even though I reset the config many times. When I try to draw a chain, it crashes.
/Posted using the in-game browser
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TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: [1.9.5b] Browser download crash
I can verify this, as the exact same thing happens to me. I think it's more of a problem with the solver than the browser, since it was doing this on any scene with a chain or large amounts of water (which ran fine in 1.8).
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: [1.9.5b] Browser download crash
Hmm, I can't seem to reproduce this bug.
Have you tried resetting the config?
Also could you attach the Logfile.txt?
/ Emanuel
Have you tried resetting the config?
Also could you attach the Logfile.txt?
/ Emanuel
Algodoo Developer
- Emanuel
- Posts: 300
- Joined: Tue Feb 01, 2011 10:46 am
- Location: Umeå, Sweden
Re: [1.9.5b] Browser download crash
I'll reset config, and post the log. Hold on a minute... *crashes 1.9.5b*
Logfile from crash due to chains:
---------------------------------------
Algodoo beta v1.9.5, Win32
June 08 2011, 13:01:19
---------------------------------------
13:01:19: SDL initalized.
13:01:19: Process attached to CPU 0
13:01:19: CalcWorkDir
13:01:19: GetExecutablePath
13:01:19: Loading language English...
13:01:19: BOM found: UTF-8
13:01:19: Found 2 joysticks
---
13:01:19: Opened joystick 0
13:01:19: Name: Logitech RumblePad 2 USB
13:01:19: Number of axes: 4
13:01:19: Number of buttons: 12
13:01:19: Number of balls: 0
13:01:19: Number of hats: 1
13:01:19: --
13:01:19: Opened joystick 1
13:01:19: Name: Logitech Freedom 2.4 USB
13:01:19: Number of axes: 4
13:01:19: Number of buttons: 10
13:01:19: Number of balls: 0
13:01:19: Number of hats: 1
13:01:19: --
13:01:19: Subsystem initialized
13:01:19: argv[0] == "C:\Program Files\Algodoo195b\Algodoo.exe"
13:01:19: Looking for stored registration info...
13:01:19: Threadpool...
13:01:19: Resources...
13:01:19: Simulation...
13:01:19: SPH...
13:01:19: Scene...
13:01:19: Input...
13:01:19: Classmate...
13:01:19: Looking for DCS API...
13:01:19: Failed to find DcsSdkDll.dll
13:01:19: GUI...
13:01:19: BOM found: UTF-16LE
13:01:19: -- Warning: BOM for UTF-16LE found in text expected to be UTF-8
13:01:19: Looking for tablet...
13:01:19: Wintab32.dll loaded
13:01:19: Tablet pen has normal pressure sensitivity
13:01:19: Tablet pen has orientation
13:01:19: !! ERROR: Failed to get HWND
13:01:19: Pen tablet acquired successfully
13:01:19: Wintab buffer size set to 724
13:01:19: Adding console...
13:01:19: Adding Reflection...
13:01:19: Adding Language...
13:01:19: Adding Tools...
13:01:19: Adding EntityModifier...
13:01:19: Starting application...
13:01:19: Loading chains...
13:01:19: Loading Algodoo/chains/chain.phn...
13:01:19: Imported phunlet Algodoo/chains/chain.phn
13:01:19: Loading Algodoo/chains/rope.phn...
13:01:19: Imported phunlet Algodoo/chains/rope.phn
13:01:19: Initializing thread-pool...
13:01:19: Application created
13:01:19: Parsing Algodoo/autoexec.cfg...
13:01:19: Init GLEW...
13:01:19: Setting vsync
13:01:19: Loading all resources...
13:01:19: Unloading the old
13:01:20: !! ERROR: This computer does not support shaders: This system doesn't support shaders. Please update your graphics driver and try again
13:01:20: Loading the rest...
13:01:20: 28 resources loaded
13:01:20: Done loading resources.
13:01:20: Window created.
13:01:20: Setting viewport
13:01:20: First time running Algodoo
13:01:20: Loading default skin...
13:01:20: Loading skin "default"...
13:01:20: -- Warning: Failed to find path to skinned texture: "SKINNED/gui/borders/padding_line"
13:01:20: -- Warning: Failed to find path to skinned texture: "SKINNED/gui/borders/squares"
13:01:20: Skin loaded
13:01:20: Web...
13:01:20: Prefetching resources...
13:01:22: Creating GUI...
13:01:22: AppGUI::LoadScene "games & phun/Welcome", automatic = true
13:01:22: -- Warning: Caught exception: Failed to find "games & phun/Welcome.phz", Source\app\Undoer.cpp:103: void app::Undoer::Do(class SharedPtr<class app::Action>)
13:01:22: -- Warning: Exception caught in Undoer::Do: Failed to find "games & phun/Welcome.phz"
13:01:22: Running program...
13:01:22: OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON 9250/9200 Series DDR x86/SSE2
OpenGL version: 1.3.1072 WinXP Release
OpenGL shading language version: No OpenGL shading language version found: invalid enumerant
OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions: GL_EXT_bgra
13:01:22: Multi-texturing is supported
13:01:22: Entering game loop
13:01:22: -- Warning: Failed to find image "SKINNED/gui/borders/squares"
Logfile from crash due to chains:
---------------------------------------
Algodoo beta v1.9.5, Win32
June 08 2011, 13:01:19
---------------------------------------
13:01:19: SDL initalized.
13:01:19: Process attached to CPU 0
13:01:19: CalcWorkDir
13:01:19: GetExecutablePath
13:01:19: Loading language English...
13:01:19: BOM found: UTF-8
13:01:19: Found 2 joysticks
---
13:01:19: Opened joystick 0
13:01:19: Name: Logitech RumblePad 2 USB
13:01:19: Number of axes: 4
13:01:19: Number of buttons: 12
13:01:19: Number of balls: 0
13:01:19: Number of hats: 1
13:01:19: --
13:01:19: Opened joystick 1
13:01:19: Name: Logitech Freedom 2.4 USB
13:01:19: Number of axes: 4
13:01:19: Number of buttons: 10
13:01:19: Number of balls: 0
13:01:19: Number of hats: 1
13:01:19: --
13:01:19: Subsystem initialized
13:01:19: argv[0] == "C:\Program Files\Algodoo195b\Algodoo.exe"
13:01:19: Looking for stored registration info...
13:01:19: Threadpool...
13:01:19: Resources...
13:01:19: Simulation...
13:01:19: SPH...
13:01:19: Scene...
13:01:19: Input...
13:01:19: Classmate...
13:01:19: Looking for DCS API...
13:01:19: Failed to find DcsSdkDll.dll
13:01:19: GUI...
13:01:19: BOM found: UTF-16LE
13:01:19: -- Warning: BOM for UTF-16LE found in text expected to be UTF-8
13:01:19: Looking for tablet...
13:01:19: Wintab32.dll loaded
13:01:19: Tablet pen has normal pressure sensitivity
13:01:19: Tablet pen has orientation
13:01:19: !! ERROR: Failed to get HWND
13:01:19: Pen tablet acquired successfully
13:01:19: Wintab buffer size set to 724
13:01:19: Adding console...
13:01:19: Adding Reflection...
13:01:19: Adding Language...
13:01:19: Adding Tools...
13:01:19: Adding EntityModifier...
13:01:19: Starting application...
13:01:19: Loading chains...
13:01:19: Loading Algodoo/chains/chain.phn...
13:01:19: Imported phunlet Algodoo/chains/chain.phn
13:01:19: Loading Algodoo/chains/rope.phn...
13:01:19: Imported phunlet Algodoo/chains/rope.phn
13:01:19: Initializing thread-pool...
13:01:19: Application created
13:01:19: Parsing Algodoo/autoexec.cfg...
13:01:19: Init GLEW...
13:01:19: Setting vsync
13:01:19: Loading all resources...
13:01:19: Unloading the old
13:01:20: !! ERROR: This computer does not support shaders: This system doesn't support shaders. Please update your graphics driver and try again
13:01:20: Loading the rest...
13:01:20: 28 resources loaded
13:01:20: Done loading resources.
13:01:20: Window created.
13:01:20: Setting viewport
13:01:20: First time running Algodoo
13:01:20: Loading default skin...
13:01:20: Loading skin "default"...
13:01:20: -- Warning: Failed to find path to skinned texture: "SKINNED/gui/borders/padding_line"
13:01:20: -- Warning: Failed to find path to skinned texture: "SKINNED/gui/borders/squares"
13:01:20: Skin loaded
13:01:20: Web...
13:01:20: Prefetching resources...
13:01:22: Creating GUI...
13:01:22: AppGUI::LoadScene "games & phun/Welcome", automatic = true
13:01:22: -- Warning: Caught exception: Failed to find "games & phun/Welcome.phz", Source\app\Undoer.cpp:103: void app::Undoer::Do(class SharedPtr<class app::Action>)
13:01:22: -- Warning: Exception caught in Undoer::Do: Failed to find "games & phun/Welcome.phz"
13:01:22: Running program...
13:01:22: OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON 9250/9200 Series DDR x86/SSE2
OpenGL version: 1.3.1072 WinXP Release
OpenGL shading language version: No OpenGL shading language version found: invalid enumerant
OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions: GL_EXT_bgra
13:01:22: Multi-texturing is supported
13:01:22: Entering game loop
13:01:22: -- Warning: Failed to find image "SKINNED/gui/borders/squares"
-

TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: [1.9.5b] Browser download crash
This seems to be a problem with using Sabre (the direct solver). I refer to this thread for future discussion: viewtopic.php?f=16&t=4197
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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