CSG:Subtract operation
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CSG:Subtract operation
Say I have any polygon.
I want to simulate it being broken gradually by a laser.
I want to have it spawn a circle at e.pos (done it) and make it do a CSG:subtract to break the polygon on its OnlaserHit event.
The question is: Can you do a CSG operation using Thyme? If so, how?

I want to simulate it being broken gradually by a laser.
I want to have it spawn a circle at e.pos (done it) and make it do a CSG:subtract to break the polygon on its OnlaserHit event.
The question is: Can you do a CSG operation using Thyme? If so, how?
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- edwardfanboy
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Re: CSG:Subtract operation
I don't think so.
Not that I know of.
You could, however, break the polygon up into a bunch of smaller pieces, glue them together, use a code like this:
and lag your computer to death.
If this were a suggestion, I would support it!
Not that I know of.
You could, however, break the polygon up into a bunch of smaller pieces, glue them together, use a code like this:
- Code: Select all
for(2, (i)=>{
scene.addCircle({
pos := e.pos;
radius := 0.50000000000000000;
killer := true
})
})
and lag your computer to death.
If this were a suggestion, I would support it!
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