[Fixed]1.9.4 Spring/Fixate Fail
5 posts • Page 1 of 1
[Fixed]1.9.4 Spring/Fixate Fail
Edit: (by tatt61880 on 2011.07.07 00:40)
Fixed at v1.9.5b! Thanks!
This bug happens only with v1.9.4
-Tatt
----
1. Make two overlapping boxes.
2. Spring them together.
3. Fixate them together.
4. The spring disappears!
This makes it really hard for me to build a project I am working on. I am building a tractor, and I want it to automatically engage a clutch after the engine starts, but before it blows up.
Fixated to the flywheel is a killer polygon. Fixated to the frame is a killer box on the same collideSet. Attached to the killer box is a spring that starts the engine. The spring pulls on the flywheel, causing it to rotate, and also pulling the killer polygon into the killer box. This collision kills both killers, deleting the spring. This allows the engine to push the flywheel, without the spring to get in its way.
That much works.
Also fixated to the killer box is a tall, thin noncolliding box. This box is fixated to a long, skinny, horizontal box. This box is hinged to the frame at one end, to a circle at the other. Also, it is springed to the frame, so when the killer box is killed, the spring will pull the horizontal box and the circle into place.
But there's a problem.
The horizontal box and the frame are on the same body.
The spring connecting them undergoes a complete existence failure before I can even start the scene to test it.
Fixed at v1.9.5b! Thanks!
This bug happens only with v1.9.4
-Tatt
----
1. Make two overlapping boxes.
2. Spring them together.
3. Fixate them together.
4. The spring disappears!
This makes it really hard for me to build a project I am working on. I am building a tractor, and I want it to automatically engage a clutch after the engine starts, but before it blows up.
Fixated to the flywheel is a killer polygon. Fixated to the frame is a killer box on the same collideSet. Attached to the killer box is a spring that starts the engine. The spring pulls on the flywheel, causing it to rotate, and also pulling the killer polygon into the killer box. This collision kills both killers, deleting the spring. This allows the engine to push the flywheel, without the spring to get in its way.
That much works.
Also fixated to the killer box is a tall, thin noncolliding box. This box is fixated to a long, skinny, horizontal box. This box is hinged to the frame at one end, to a circle at the other. Also, it is springed to the frame, so when the killer box is killed, the spring will pull the horizontal box and the circle into place.
But there's a problem.
The horizontal box and the frame are on the same body.
The spring connecting them undergoes a complete existence failure before I can even start the scene to test it.
Last edited by tatt61880 on Wed Jul 06, 2011 5:41 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Matthias Wandel is epic, in my humble opinion.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 1.9.4 Spring/Fixate Fail
Whoops, this should probably not happen, I'll look into it.
/ Emanuel
/ Emanuel
Algodoo Developer
- Emanuel
- Posts: 300
- Joined: Tue Feb 01, 2011 10:46 am
- Location: Umeå, Sweden
Re: 1.9.4 Spring/Fixate Fail
Thank you.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 1.9.4 Spring/Fixate Fail
This has been fixed in the next version, thanks!
/ Emanuel
/ Emanuel
Algodoo Developer
- Emanuel
- Posts: 300
- Joined: Tue Feb 01, 2011 10:46 am
- Location: Umeå, Sweden
Re: 1.9.4 Spring/Fixate Fail
Someone Else wrote:Thank you.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
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