[Fixed]1.9.4. Thruster follow geometry

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[Fixed]1.9.4. Thruster follow geometry

Postby monstertje3 » Mon May 16, 2011 5:42 pm

Edit: (by tatt61880 on 2011.07.07 00:34)
Fixed at v1.9.5b. Thanks! :clap:
-Tatt
----

I found a small anoying bug, i have my nice ufo, but when it gets cut by a laser, the thrusters sort of check the box "follow geometry rotation", wich results in the main thrusters thrusting sideways(or any other direction) instead of thrusting up. Same happens for the steering thrusters.
The ufo consists of one big box with some thrusters...
:wtf:
Last edited by tatt61880 on Wed Jul 06, 2011 5:35 pm, edited 1 time in total.
Reason: Fixed!
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Re: 1.9.4. Thruster follow geometry

Postby Someone Else » Tue May 17, 2011 4:22 pm

I didn't know you could make thrusters not follow geometry rotation.

I would just leave that box checked and make the user be careful about keeping the rotation of the UFO steady.
Or give the UFO +inf inertiaMultiplier, though that sometimes makes it blow up. (Glitch?)
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Re: 1.9.4. Thruster follow geometry

Postby monstertje3 » Tue May 17, 2011 8:23 pm

I think you don't understand it, i will write it down clearly (didn't take so much time to write the post)

1. i uncheck "follow geometry rotation" on the thruster
2. it works fine, it only thrusts up.
3. laser cuts the ufo in pieces
4. ufo tilts over
5. thrusters check "follow geometry rotation" by themselves !?!?!? :crazy: :crazy: :crazy:
6. results in thrusters that should thrust upward, thrusting sideways, or even down.
7. the ufo was meant to be wobbly
8. i conclude it is a weird bug
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Re: 1.9.4. Thruster follow geometry

Postby Someone Else » Wed May 18, 2011 3:11 pm

I actually understood it pretty well the first time. It's just that I would do it differently. So I would never encounter the bug in the first place.
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Re: 1.9.4. Thruster follow geometry

Postby Joel » Tue May 31, 2011 9:00 am

This will be solved in the next version.
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