[FIXED][1.9.4] +inf inertia make the object disappearing !

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[FIXED][1.9.4] +inf inertia make the object disappearing !

Postby Thooto » Tue May 17, 2011 7:57 am

Edit: (by Electroniboy on 22.7.2011 15:58)
Bug fixed in 1.9.8b as said by Emil

-Electroniboy
----


Hey, I related a bug in the 1.9.4 beta.

When you spawn a box with a +inf inertiamultiplier, this object disappears ! Embarrassing...
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Tue May 17, 2011 4:27 pm

I found that does not always happen, and it also happens when you set inertiaMultiplier to +inf in the script menu.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby TC42 » Tue May 17, 2011 9:19 pm

Thooto wrote:Hey, I related a bug in the 1.9.4 beta.

When you spawn a box with a +inf inertiamultiplier, this object disappears ! Embarrassing...


Happens in 1.8.5 too. Use 3e+008 instead of +inf, at least when you're spawning. Otherwise, +inf or -inf should work fine.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Thooto » Wed May 18, 2011 7:58 am

I didn't know that this bug happened in 1.8.5 version too.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Thu May 19, 2011 4:09 pm

Neither did I. And I can never recall spawning something with really big inertiaMultiplier.

But this should be fixed.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Chronos » Fri May 20, 2011 7:32 am

I don't see how this is a bug at all. If anything, the ability to make objects not rotate with +inf inertiaMultiplier is a bug. How is that realistic at all? I say this should be left alone.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Fri May 20, 2011 2:44 pm

One of the greatest advancements from Phun to Algodoo, if I remember correctly, was the ability to use inertiaMultiplier to prevent something from rotating. The other was density = 0. The third was lasers.

If inertiaMultiplier was a bug, then why did Algoryx implement it in the first place? It's an Easter egg, nothing more or less than negative air friction, negative-damping springs, and Thymed lasers. The last of which, we can be certain, was entirely deliberate.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Chronos » Sat May 21, 2011 7:02 am

They implemented it for doing what it was made to do, not for making things never rotate. I don't see why a physics simulator would have something so unrealistic on purpose.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby TC42 » Sat May 21, 2011 3:36 pm

So what exactly does it do, O Fountain of Great Knowledge?
I've never seen a natural instance of it not being 1.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Thooto » Sat May 21, 2011 8:07 pm

Chronos wrote:They implemented it for doing what it was made to do, not for making things never rotate. I don't see why a physics simulator would have something so unrealistic on purpose.


If there is an option that can let us change the inertia of an object, why could we not change it to + inf, if there is the possibility?
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Chronos » Sat May 21, 2011 8:54 pm

TC42 wrote:So what exactly does it do, O Fountain of Great Knowledge?
I've never seen a natural instance of it not being 1.

Well then change it and see. :|

Thooto wrote:
Chronos wrote:They implemented it for doing what it was made to do, not for making things never rotate. I don't see why a physics simulator would have something so unrealistic on purpose.


If there is an option that can let us change the inertia of an object, why could we not change it to + inf, if there is the possibility?

Nothing in real life is ever truly infinite. I say that +inf should only be allowed for special occasions, otherwise it gives an error and reverts it to the previous value.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby TC42 » Sat May 21, 2011 10:02 pm

Chronos wrote:
TC42 wrote:So what exactly does it do, O Fountain of Great Knowledge?
I've never seen a natural instance of it not being 1.

Well then change it and see. :|


No, I meant in the sim, without a user changing it. Is it ever natively not 1? How is it used in the algorithms of algodoo? Because when it is changed, it doesn't affect anything except rotation...
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Sun May 22, 2011 9:05 pm

I thought by "natural", you meant in real life.

Chronos wrote:They implemented it for doing what it was made to do, not for making things never rotate. I don't see why a physics simulator would have something so unrealistic on purpose.

Which is... ?
Ever heard of this funny little thing called Thyme?
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Chronos » Fri May 27, 2011 3:43 am

TC42 wrote:
Chronos wrote:
TC42 wrote:So what exactly does it do, O Fountain of Great Knowledge?
I've never seen a natural instance of it not being 1.

Well then change it and see. :|


No, I meant in the sim, without a user changing it. Is it ever natively not 1? How is it used in the algorithms of algodoo? Because when it is changed, it doesn't affect anything except rotation...

Exactly. It was implemented to make things rotate, not to make it not rotate.


Someone Else wrote:I thought by "natural", you meant in real life.

Chronos wrote:They implemented it for doing what it was made to do, not for making things never rotate. I don't see why a physics simulator would have something so unrealistic on purpose.

Which is... ?
Ever heard of this funny little thing called Thyme?

Now, see, the thing with Thyme is, I really don't like using it for unrealistic purposes. I prefer to think of it as a form of electricity, and it can control hydraulics, motors, engines, all sorts of stuff. While making something perfectly stable is physically impossible. That's what I mean.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Fri May 27, 2011 3:45 am

Ask one of the developers.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby TC42 » Fri May 27, 2011 3:48 am

Chronos wrote: While making something perfectly stable is physically impossible. That's what I mean.

You can come pretty darn close with a gyroscope or using balancing algorithms like those that power a segway.
And, as SE pointed out, there are a lot of things that shouldn't be possible in algodoo, but are. Such as +inf friction, materialvelocity, variable laser speed, ect.
Last edited by TC42 on Fri May 27, 2011 3:50 am, edited 1 time in total.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Fri May 27, 2011 3:49 am

Good point.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Chronos » Fri May 27, 2011 5:40 am

Now, see, I accept that stuff being in, and I actually like it, but only for background and aesthetic purposes. As for gyroscopes, it's still impossible to keep something straight when an almost infinite force is being applied to it.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby Someone Else » Fri May 27, 2011 6:31 pm

If it makes you any happier, one of the billion bugs in 1.9.4 is materialVelocity. It simply does not work. Download any scene using it and you'll see.
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby tatt61880 » Wed Jul 06, 2011 2:18 pm

Not fixed with v1.9.7b
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: [1.9.4] +inf inertia make the object disappearing !

Postby emilk » Thu Jul 07, 2011 5:20 pm

Will be fixed in 1.9.8b
Emil Ernerfeldt, lead developer
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