[Fixed]1.9.4. Thruster follow geometry
5 posts • Page 1 of 1
[Fixed]1.9.4. Thruster follow geometry
Edit: (by tatt61880 on 2011.07.07 00:34)
Fixed at v1.9.5b. Thanks!
-Tatt
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I found a small anoying bug, i have my nice ufo, but when it gets cut by a laser, the thrusters sort of check the box "follow geometry rotation", wich results in the main thrusters thrusting sideways(or any other direction) instead of thrusting up. Same happens for the steering thrusters.
The ufo consists of one big box with some thrusters...

Fixed at v1.9.5b. Thanks!
-Tatt
----
I found a small anoying bug, i have my nice ufo, but when it gets cut by a laser, the thrusters sort of check the box "follow geometry rotation", wich results in the main thrusters thrusting sideways(or any other direction) instead of thrusting up. Same happens for the steering thrusters.
The ufo consists of one big box with some thrusters...
Last edited by tatt61880 on Wed Jul 06, 2011 5:35 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
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monstertje3 - Posts: 343
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Re: 1.9.4. Thruster follow geometry
I didn't know you could make thrusters not follow geometry rotation.
I would just leave that box checked and make the user be careful about keeping the rotation of the UFO steady.
Or give the UFO +inf inertiaMultiplier, though that sometimes makes it blow up. (Glitch?)
I would just leave that box checked and make the user be careful about keeping the rotation of the UFO steady.
Or give the UFO +inf inertiaMultiplier, though that sometimes makes it blow up. (Glitch?)
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Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
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Re: 1.9.4. Thruster follow geometry
I think you don't understand it, i will write it down clearly (didn't take so much time to write the post)
1. i uncheck "follow geometry rotation" on the thruster
2. it works fine, it only thrusts up.
3. laser cuts the ufo in pieces
4. ufo tilts over
5. thrusters check "follow geometry rotation" by themselves !?!?!?
6. results in thrusters that should thrust upward, thrusting sideways, or even down.
7. the ufo was meant to be wobbly
8. i conclude it is a weird bug
1. i uncheck "follow geometry rotation" on the thruster
2. it works fine, it only thrusts up.
3. laser cuts the ufo in pieces
4. ufo tilts over
5. thrusters check "follow geometry rotation" by themselves !?!?!?
6. results in thrusters that should thrust upward, thrusting sideways, or even down.
7. the ufo was meant to be wobbly
8. i conclude it is a weird bug
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 1.9.4. Thruster follow geometry
I actually understood it pretty well the first time. It's just that I would do it differently. So I would never encounter the bug in the first place.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
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