Next Beta

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Next Beta

Postby phunHunger » Wed May 04, 2011 6:00 pm

Does anyone know a date for the next beta? I'm asking out of impatience :D
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Re: Next Beta

Postby RicH » Wed May 04, 2011 6:11 pm

Not now.
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Re: Next Beta

Postby electronicboy » Wed May 04, 2011 9:09 pm

emil has said that they are aiming to release a bete sometime this month.
No promise though.
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Re: Next Beta

Postby Someone Else » Thu May 05, 2011 5:39 pm

This month?

Now THAT means impatience.
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Re: Next Beta

Postby HavingPhun » Thu May 05, 2011 10:10 pm

We need betas emil!!!
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Re: Next Beta

Postby Dare » Fri May 06, 2011 2:26 pm

May. Details on Algoblog by Algoryx.
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Re: Next Beta

Postby Someone Else » Sat May 07, 2011 1:52 am

Image

Judging by this image on Algoblog that Dare linked me to...
I am not completely and utterly certain* that I really want to use the next version.
Why?
I HATE THE GUI!
I will be very happy indeed if I can make it look exactly like the 1.8.5 GUI.

Hmm... May means SUPERIMPATIENCE! Only 25 days to go, Emil. Best get on it!

Also, how does one become a beta tester?


*this means that I am about 99.3% sure
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Re: Next Beta

Postby TC42 » Sat May 07, 2011 5:56 am

You can't ask to become a beta tester. Emil or someone similar might ask you to test it. Yes, the gui looks questionable; I hope there is a retro mode :thumbup: But some of the gui improvements might be better... like being able to make options of the menu into separate buttons for easy access. Also, I see that the tools that we were speculating on earlier are still there, and the thruster texture has not changed. Yet.

I also see that it is 1.9.4 EI. What does the EI mean?

Anyway, I really want that new solver, could be a revolution in scenes... I hope that there is (again) a retro mode that uses the solver in earlier editions of algodoo so that old scenes can still be operational.

I hope that this makes sense, since I've been up from 5:30 to 23:57... :crazy:
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Re: Next Beta

Postby Someone Else » Sat May 07, 2011 6:44 pm

At first, I thought the new solver was questionable, because it means that hinges won't stretch, so suspension based on that wouldn't work.

But, then I realized that the new solver also applies to springs, so it works.

I would guess EI is Swedish for some sort of pre-beta. Or pre-pre-pre-beta, for I also notices that is 1.9.4 EI.

I have a vague recollection of accidentally dragging some parts of the GUI in such a way that they became vertical. I can't reproduce it now, though...

And I agree that there should be a retro button for the solver thing.

If they do keep the thruster texture, I will make a skin that uses the texture on RaRa's RaRocket for the actual thruster and the appropriate button on the GUI. If they kept the 1.8.5 tracer appearance as well, I will fix that, too.
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Re: Next Beta

Postby Dare » Sun May 08, 2011 3:06 am

I'm sure you will be able to modify the solver through typing commands into the console.

And yes, the thruster skin looks absolutely terrible. I really hope they change it.
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Re: Next Beta

Postby Someone Else » Sun May 08, 2011 4:04 am

If they don't, I can easily make a skin that uses the texture in the RaRocket.
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Re: Next Beta

Postby tatt61880 » Sun May 08, 2011 9:02 pm

Good news.
Algodoo Beta 1.9.4 Released!

You all are beta tester. ;)
NOTE: It seems Windows edition only, currently.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
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Re: Next Beta

Postby Dare » Mon May 09, 2011 12:07 am

YES! THE BETA IS HERE! :clap:
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Re: Next Beta

Postby Someone Else » Mon May 09, 2011 1:03 am

AND THERE'S SO MANY BUGS! :evil:

Okay. Here we go.
  • Skin is terrible. Will upload my previous skin that fixes it below.
    TracerFix.zip
    Just save the zip somewhere, and copy its contents (not the zip itself) into Program Files\Algodoo\Skins.
    (86.22 KiB) Downloaded 191 times
  • Some of the menus cannot be by dragged anywhere other than the top, so if you throw the menu up, you cannot close it. (Load Scene/Scenelet)
  • Some of the default menus (Scene and Appearance) cannot be moved away from an edge.
  • These menus cannot snap to two sides at once. (i.e. a corner)
  • Sim Speed, Gravity, Air, and Grid menus cannot be moved.
  • Loaded scenes start with sim running.
  • SO much LAG. :x
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Re: Next Beta

Postby Sonic » Tue May 10, 2011 12:40 am

Really? I found it to run MUCH fastster than any previous version of Algodoo, at least game-play-wise.
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Re: Next Beta

Postby TC42 » Tue May 10, 2011 2:48 am

I can actually simulate a large amount of water in 1.9.4 without having to read a book in between frames, like I do in 1.8.5.
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Re: Next Beta

Postby Sonic » Tue May 10, 2011 3:07 am

REALLY? I haven't tried water yet! I've been too busy making my UFO run on thrusters instead of directional controller!
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Re: Next Beta

Postby TC42 » Tue May 10, 2011 3:14 am

Tsk. I can't use thrusters or anything similar, 'cause everything is square... even the water. But it does seem quite a bit faster. What is under the thruster script menu?
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Re: Next Beta

Postby Sonic » Tue May 10, 2011 3:40 am

I don't understand the question...
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Re: Next Beta

Postby TC42 » Tue May 10, 2011 4:02 am

Since I can't really *use* 1.9.4, I was wondering what properties the thrusters have when you look at the script menu (right click on thruster, click on "script menu").
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Re: Next Beta

Postby Chronos » Tue May 10, 2011 5:41 am

Ropes and anything more than 100 or so water particles completely crash me. I'll post my logfile when I can.
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Re: Next Beta

Postby Sonic » Tue May 10, 2011 6:10 am

Wow...ropes are defienetly one of the best parts of this beta...not being able to use them would suck!
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Re: Next Beta

Postby TC42 » Sat May 14, 2011 5:39 pm

Finally, thanks to a hint by Joel & Emanuel, I can use the beta. The gui is not particularly good-looking, but setting gui.scale to 0.8, and text size to 11 or 12 helped it a little. And I have figured out what that mysterious rod-tool is: an electrical wire tool that was supposed to be removed before the release, but the electrical stuff was still left in the script menu. That explains why there are two red dots on either side of a laser when you set "electrical" (in the script menu) to true.
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Re: Next Beta

Postby Someone Else » Wed May 18, 2011 3:09 pm

I actually never tried setting any of the electrical boolean properties to true. I will try that when I remember.
Also, did you see how many variables hinges now have? it's insane! And half of them are electrical!

Also, I discovered the "Bend" thing in a hinge script menu. It acts somewhat like a servo in Laputan Blueprints- it makes the hinge want to have a certain angle that you set. It's in radians, so... that gets a little confuzing. Certainly could be useful for robotic arms and such.
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I love my brain...
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Re: Next Beta

Postby Sonic » Wed May 18, 2011 7:37 pm

Someone Else wrote:I actually never tried setting any of the electrical boolean properties to true. I will try that when I remember.
Also, did you see how many variables hinges now have? it's insane! And half of them are electrical!

Also, I discovered the "Bend" thing in a hinge script menu. It acts somewhat like a servo in Laputan Blueprints- it makes the hinge want to have a certain angle that you set. It's in radians, so... that gets a little confuzing. Certainly could be useful for robotic arms and such.


Radians are easy. The formula to convert degrees to radians is X=pi/180, with X being the degrees. You can probably find a program that converts it.
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