Bomber game out!

Discuss scenes and videos made with Algodoo.

Bomber game out!

Postby Kilinich » Sun Feb 06, 2011 10:47 pm

I'm still working on it, but looks like this version ready to play with! :D

You can call (well, actually buy) ammo support aircraft, fuel tanker and repair-in-air plane (not very realistic but fun :lol: )
Every hit to enemy gives you score and money so more accuracy - more money.
Don't get too close to explosions - it will damage your bomber.

Post your high score on Realistic level here! :geek:

[scene]51510[/scene]
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Ravenplucker » Mon Feb 07, 2011 6:56 am

This is so awesome. It's better than most flash games I've played.

I got 505, damn missiles. :D
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


Phundamentalist
Ravenplucker
 
Posts: 644
Joined: Thu Jan 06, 2011 6:22 pm
Location: Sydney, Australia

Re: Bomber game out!

Postby Dare » Mon Feb 07, 2011 1:23 pm

580 FTW. I had to pause the game, I shall continue and get my score even higher.
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Bomber game out!

Postby TC42 » Mon Feb 07, 2011 10:52 pm

1030. :ugeek: Ha. Them missiles are annoying, but nothing to worry about, so long as you target the missile launchers with mouse aimed air-to-ground missiles. Unfortunately, you only get 4 missiles.
@Kilinich-would be great if enemy damage affected their accuracy :D On 'for kids' level, my score was +inf :lol: A truly amazing scene; I can't wait to update my mouse-controlled F-15 with some new features borrowed from your game :D

@daniels- a bomb aimer would be good, but I personally would only want it on the 'for kids' level
Last edited by TC42 on Thu Feb 10, 2011 11:24 pm, edited 1 time in total.
Image
Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.
User avatar
TC42
 
Posts: 984
Joined: Sun Jan 09, 2011 1:53 pm
Location: $ sudo apt get-install sandwich_

Re: Bomber game out!

Postby daniels220 » Thu Feb 10, 2011 10:40 pm

The Re{x} planes are too fast—I lost at 570 because I spent like 25% fuel afterburning to catch a rearm plane so I'd have enough bombs to kill the trucks that were almost to my base. I killed one on the way back but by the time I got to the bridge one of them had already got across. No, I wasn't damaged at the time.

Maybe even just having the plane spawn offscreen to the left so you have more time to see where it is and get up to speed. I don't think it's possible to catch them without afterburners, though, which frankly just isn't actually realistic, because you're in a fighter and the plane is a big slow tanker.

Edit: That sounds super critical, doesn't it. Sorry. Awesome game.

I like how the missile platforms actually keep track of where the jet will be when the missile gets there and aim accordingly. It's still possible to dodge—not even that difficult if you're moving fast and can swerve—but the turrets are actually a threat.

The slowing-down-when-damaged is also a nice touch, although it means you're basically dead at 50% damage because you can no longer catch the repair plane.

I would echo a comment from the preview thread, also, that accuracy is a big issue—needing a perfect direct hit not only means you waste bombs, making the game harder, but it simply makes the game less fun. Perhaps a bombsight would be a good way to correct—you still have to lead your targets and judge by how much to lead, but no more dumb misses by a millimeter because you misjudged your own speed by 5%.

Still, overall the best game on Algobox.
daniels220
 
Posts: 95
Joined: Mon Aug 31, 2009 11:30 pm

Re: Bomber game out!

Postby Kilinich » Thu Feb 10, 2011 11:58 pm

Thanks for feedback!
I can only say:
    you can repair from 50% (even from 70%) if you fly to repair aircraft on afterburner
    You can call all 3 support in one time to speed up refuel/rearm/repair time
    With little practice you cat catch support very quick

I still can't win on realistic level :x
I know RaRamalum did that, but I can't...
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Someone Else » Fri Feb 11, 2011 4:17 am

AWESOMENESS.

Huh, it said I won (on forKids) when one bomb was still a ways above the last tank. It looked like it was certainly going to hit the tank, though.

When I am attacked by a wave containing just a few missile tanks, I fly low and constantly drop bombs. When I do that, I usually don't take much damage. Usually 1 or 2 percent before the tank is destroyed. If any.

However, this strategy fails completely when there are a bunch of tanks aiming at you. One pass will earn you much more damage than I would like. So, I just fly above the range the tanks can see- there is a nearly invisible tracer that the tanks will only fire at you if you are inside.

Oh, and it took me far too long to figure out that your missiles fire at the mouse. :cry:

And I still have not figured out what the X key does. All I see is an ornamental yellow thing on the plane's nose.

Oh, and I think I will save this to my hard drive. :thumbup: :clap:
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Bomber game out!

Postby Kilinich » Fri Feb 11, 2011 8:37 am

And I still have not figured out what the X key does. All I see is an ornamental yellow thing on the plane's nose.


It's a minigun, but not yet implemented. :geek:
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Someone Else » Fri Feb 11, 2011 3:28 pm

Ahh, thank you. Can't wait until you implement it.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Bomber game out!

Postby Kilinich » Fri Feb 11, 2011 4:12 pm

Someone Else wrote:Ahh, thank you. Can't wait until you implement it.

It require completely re-write code for airplanes spawn...
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby daniels220 » Fri Feb 11, 2011 10:58 pm

I found it possible but difficult to catch the rearm aircraft at 0% damage with afterburner. I made the mistake of doing a sharp turn and losing almost all of my airspeed right when I called the rearm, so it got like half a screen ahead of me before I got up to speed, but I was still only like 10-20% faster than it at top speed. It seems like realistically the tanker should be 60-70% the speed of the jet without afterburners—just strictly based on real-world performance, never mind game balance.

Maybe make Arcade mode have slightly slower re{x} planes or a slightly more powerful afterburner?

Calling all 3 is a good idea but that only speeds things up when you need all 3—I usually run out of bombs faster than fuel faster than health, if I'm being careful.

But you know what, I really can't complain because the game is so awesome in general.

Recipe for even greater awesomeness and blowing off steam:
1. Mode: For kids
2. In console, type scene.my.addSmoke = false; scene.my.addExplosion = false; (Anti-lag)
3. Click on the jet, "send to back," continue until you can see a box with a bunch of lasers pointed at it
4. Look at the onLaserHit of the lasers until you find the bomb-spawning and missile-spawning ones.
5. Reduce the delay to something like .05 or even .025 for bombs, .1 for missiles
6. Fly an inch from the ground at full afterburners, dropping bombs

Oh also, another suggestion: make it possible to fire missiles without turning by having something like, press and hold the Alt key to disable mouse following, That way you can get yourself flying straight, afterburn to catch up with an enemy plane, get right above it and just fire straight down without going into a steep dive. It'd also be useful for bombing and missile-ing at the same time, since turning messes up your bomb aim.
daniels220
 
Posts: 95
Joined: Mon Aug 31, 2009 11:30 pm

Re: Bomber game out!

Postby mold999 » Sat Feb 19, 2011 8:33 pm

its an epic scene, but i only got 170 :(

but it is EPIC!
not to be a suckup, but you are a very skilled scripter.

how do you make the explosions? i've tried, and none of my ideas work...
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: Bomber game out!

Postby Kilinich » Sat Feb 19, 2011 9:11 pm

mold999 wrote:its an epic scene, but i only got 170 :(
but it is EPIC!
not to be a suckup, but you are a very skilled scripter.
how do you do that?!


Why don't you update to 1.8.5 ?
What exactly "how" ? Just see few my prev scenes, most of tech explained there.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby mold999 » Sun Feb 20, 2011 2:03 am

i have 1.8.5, but thanks.
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: Bomber game out!

Postby Kilinich » Sun Apr 03, 2011 11:05 pm

Finally! I manage to defeat all enemies on "realistic" level with no cheating... :crazy: :wtf: :clap:
Score is 4840
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Nisheeth » Mon Apr 04, 2011 9:24 pm

:shock:
Incomparable. No other scene in Algobox comes near this scene.
And my score was [in realistic difficulty] 1980 only
Nisheeth
 
Posts: 99
Joined: Thu Mar 31, 2011 11:15 am

Re: Bomber game out!

Postby Sonic » Mon Apr 04, 2011 11:48 pm

Is there a way to change the button for the game menu? I have my escape key bound as a panic button.
I do stuff and break things. You know how it is.
Image
User avatar
Sonic
 
Posts: 1467
Joined: Tue Sep 01, 2009 6:18 pm
Location: America!!!

Re: Bomber game out!

Postby Kilinich » Tue Apr 05, 2011 12:26 am

Sonic wrote:Is there a way to change the button for the game menu? I have my escape key bound as a panic button.


Sure, you can unpack scene.phn from .phz, found "Escape" and replace it to something else (like "Tab").
Then pack back and play.

Also you can search for laser with that key binding, but I really don't remember where it was :?
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Sonic » Tue Apr 05, 2011 2:14 am

Awesome I'll try it.
I do stuff and break things. You know how it is.
Image
User avatar
Sonic
 
Posts: 1467
Joined: Tue Sep 01, 2009 6:18 pm
Location: America!!!

Re: Bomber game out!

Postby Someone Else » Tue Apr 05, 2011 2:35 am

Panic button? How'd you do that? And what's it do?

And Kilinich, an easy way to do child objects is simply to build it, select it, Ctrl C, onCollide, Ctrl V. Though, I'm not doing that on the current project (which spawns circles with lasers).

Mold999, type into console
Code: Select all
scene.my.addExplosion


And I agree with daniels220 in that Alt key should disable turning.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Bomber game out!

Postby Kilinich » Tue Apr 05, 2011 2:32 pm

Someone Else wrote:And Kilinich, an easy way to do child objects is simply to build it, select it, Ctrl C, onCollide, Ctrl V. Though, I'm not doing that on the current project (which spawns circles with lasers).


I call "child" object in other meaning.
Example: http://www.algodoo.com/algobox/details/49144
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Someone Else » Tue Apr 05, 2011 2:39 pm

What's the difference? If you can build it, you can spawn it.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Bomber game out!

Postby Kilinich » Tue Apr 05, 2011 4:05 pm

Someone Else wrote:What's the difference? If you can build it, you can spawn it.


I don't get why you mention it. :wtf:
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Bomber game out!

Postby Someone Else » Tue Apr 05, 2011 6:31 pm

You said a while ago that adding a minigun would require complete re-write of the spawn code. So, build the plane with minigun in place, and you know the rest.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Bomber game out!

Postby Kilinich » Wed Apr 06, 2011 8:14 am

Someone Else wrote:You said a while ago that adding a minigun would require complete re-write of the spawn code. So, build the plane with minigun in place, and you know the rest.


You don't clearly understand what I'm talking about. Enemy jets in game is just a box with 0.01 density and zero air friction so it flies straight until rocket hit it. If I implement minigun it must survive after few hits and keep flying in same direction (or even trying to evade). That need more complex tech and spawning code for enemy jets. :geek:
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Next

Return to Scenes

Who is online

Users browsing this forum: No registered users and 6 guests