Change AirFrictionMult by Collide
3 posts • Page 1 of 1
Change AirFrictionMult by Collide
Hello, I didn't found my answer in other posts, so I put this question.
I'd like to know how we can do to, when it is collided, make an object have an higher AirFrictionMult.
For example, I create two boxes, I want one of them have, by colliding the second, a higher AirFrictionMult, so in the scriptbox of the other one, in OnCollide, what do I have to tip?
Thank you for your answers, and sorry for my bad english!
I'd like to know how we can do to, when it is collided, make an object have an higher AirFrictionMult.
For example, I create two boxes, I want one of them have, by colliding the second, a higher AirFrictionMult, so in the scriptbox of the other one, in OnCollide, what do I have to tip?
Thank you for your answers, and sorry for my bad english!
Last edited by Thooto on Sat Mar 26, 2011 2:17 pm, edited 1 time in total.
- Thooto
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Re: Change AirFrictionMult by Collide
{e.this.AirFrictionMult = PutYourNumberHere}
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Chronos - [Most Active Member 2010]
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