geom controll

Suggestions for Algodoo Phun Edition.

geom controll

Postby FuzzyLogicBrain » Thu Mar 24, 2011 11:08 pm

have an axis, X and Y, showing on a geom. and rotates with it . and in the geometry controller, x local, x world, y local, and y local, each have speed slider, with the default in the middle at 0 like this.
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and the axis will look like this, like this.
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Re: geom controll

Postby Sonic » Sat Mar 26, 2011 3:36 am

We already have that in Algodoo. And since they're done updating Phun for good...
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Re: geom controll

Postby FuzzyLogicBrain » Sat Mar 26, 2011 5:07 am

Not for phun, and yes we already have it. But, you can't choose which buttons are used to activate and you don't have a rotater, AND you don't have an option to go in the objects personal x/y direction
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Re: geom controll

Postby Sonic » Sat Mar 26, 2011 6:09 pm

So why are you suggesting it in the Phun section?
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Re: geom controll

Postby TC42 » Sat Mar 26, 2011 6:19 pm

One word: Lag. Laglaglag, laglag, laglaglaglaglag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag,
lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, :crazy: lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag.
Think about how much lag would be caused by 20 individual coordinate planes. Now multiply that by say, 20 or 30.
That's approximately how much this would lag for scenes with many geoms. Other than that, I think it would be okay, although hardly useful, unless we had script control over it.


And no, we don't need a lag limit.
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Re: geom controll

Postby FuzzyLogicBrain » Sat Mar 26, 2011 8:36 pm

Sonic wrote:So why are you suggesting it in the Phun section?

BECAUSE I DONT KNOW WHERES WHERe!!!!!111!!!!!1111!! theres too many! :crazy:
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Re: geom controll

Postby RicH » Sun Mar 27, 2011 2:57 am

You are lazy and you just don't read.
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Re: geom controll

Postby Someone Else » Sat Apr 02, 2011 7:03 am

Here's what we do need though.

Thyme Control Over ControllerAcc!

That way, we can build Fully-Automatic Flying Boxes! Powered by Only a Laser or Two!

But this would likely be very useful indeed.
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