Supreme walker
71 posts • Page 2 of 3 • 1, 2, 3
Re: Supreme walker
Endre! wrote:Sign me up!
Ok what do you wanna be?
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
Can you put me on Walker mechanisms with tank? That would be awsome
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Endre! - Posts: 87
- Joined: Tue Sep 01, 2009 10:30 am
Re: Supreme walker
Endre! wrote:Can you put me on Walker mechanisms with tank? That would be awsome
I have just put you in
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
hey guys
i was bored and did made a tripedal walker out of my 6legged one
i realy like the feets and how he can sometimes easily go over balls n stuff
the problem is that with that the feets are loosing some of its balancing effect
Author: Tank2333
Title: TriPedal Walker Testing
File Size: 59.3 kB
Rating:
i was bored and did made a tripedal walker out of my 6legged one
i realy like the feets and how he can sometimes easily go over balls n stuff
the problem is that with that the feets are loosing some of its balancing effect
Author: Tank2333
Title: TriPedal Walker Testing
File Size: 59.3 kB
Rating:
I AM Phundamentalist
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Tank2333 - Posts: 105
- Joined: Tue Sep 01, 2009 12:52 am
- Location: Old PhunLand
Re: Supreme walker
it works fine for me, tank!
Awsome scene!
Awsome scene!
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Endre! - Posts: 87
- Joined: Tue Sep 01, 2009 10:30 am
Re: Supreme walker
Tank2333 wrote:hey guys
i was bored and did made a tripedal walker out of my 6legged one
i realy like the feets and how he can sometimes easily go over balls n stuff
the problem is that with that the feets are loosing some of its balancing effect
I don't know why yo say that in my case it hasen't fall until I have put a big box over it but once ended the obstacles.
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
Endre! wrote:Horse/deer walking mech
It's very good, I don't know well how to do wakers, for me is almost impossible
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
hehe
I can try to make it walk.
I can try to make it walk.
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Endre! - Posts: 87
- Joined: Tue Sep 01, 2009 10:30 am
Re: Supreme walker
Sign me up to. I made a really good working stabilizer that yall could use. And i could make other things as well
OH me want to be thymer.
OH me want to be thymer.
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: Supreme walker
niffirg1 wrote:Sign me up to. I made a really good working stabilizer that yall could use. And i could make other things as well
OH me want to be thymer.
Ok, you are in, welcome
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
Author: Niffirg1
Title: G-Raunit
File Size: 6.53 kB
Rating:
Not a phunlet but it is strong like on this walker i made
Author: Niffirg1
Title: Bipedal Walker with G-Raunit
File Size: 24.52 kB
Rating:
Welcome to use both
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: Supreme walker
RA2unit nearly performs the same thing without problems(but it lacks rotational damping, so a lucid stabilizer is mandatory). it can have adjustable power(change density or motor RPM), and it can also be used as a phunlet AND it works with algodoo phun edition.
I'm performing some tweaks on it so that it can point to the mouse(upperleft quadrant to lowerleft quadrant change fail )
The stabilizer is ok, but i recommend you to replace the bars with something with highier airfriction.
I'm performing some tweaks on it so that it can point to the mouse(upperleft quadrant to lowerleft quadrant change fail )
The stabilizer is ok, but i recommend you to replace the bars with something with highier airfriction.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Supreme walker
I'll add a scene soon with alot of different walking mechs
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Endre! - Posts: 87
- Joined: Tue Sep 01, 2009 10:30 am
Re: Supreme walker
Endre! wrote:I'll add a scene soon with alot of different walking mechs
What a good scene, is very usfull to have all the walkers in one.
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
good scene i like the mouse controlled thingy ^^
u rebuild my drunken walker mechanism? good work than but it was realy chaotic to build it ^^
u rebuild my drunken walker mechanism? good work than but it was realy chaotic to build it ^^
I AM Phundamentalist
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Tank2333 - Posts: 105
- Joined: Tue Sep 01, 2009 12:52 am
- Location: Old PhunLand
Re: Supreme walker
Hmmm this collab needs to start talking again.
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: Supreme walker
Indeeeeed! Someone, make something new we can talk about!
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Endre! - Posts: 87
- Joined: Tue Sep 01, 2009 10:30 am
Re: Supreme walker
Endre! wrote:Indeeeeed! Someone, make something new we can talk about!
Yes, but what
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Supreme walker
hm i could post some scenes i made before but other ppl already made something like that by now
so i dont realy feel like doing walker stuff right now...
and i didnt find time last days to play anything
so i dont realy feel like doing walker stuff right now...
and i didnt find time last days to play anything
I AM Phundamentalist
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Tank2333 - Posts: 105
- Joined: Tue Sep 01, 2009 12:52 am
- Location: Old PhunLand
Re: Supreme walker
I'd so like to join this but.. Idk why it is that my walkers usually end upp failing.. they walk correctly when on a plane.. but even a small difference in the ground and poof...
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
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- Location: The bottom of a lake.
71 posts • Page 2 of 3 • 1, 2, 3
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