export as dxf file

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export as dxf file

Postby chaos » Sun Mar 13, 2011 9:57 pm

Hey group

is it possible to export the scene created as a dxf file? or import dxf files?
if not can it be added in an update?

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Re: export as dxf file

Postby Sonic » Tue Mar 15, 2011 2:16 am

What exactly IS a .dxf file, and why would you need to export a scene as it?
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Re: export and import as dxf file

Postby chaos » Tue Mar 15, 2011 10:59 am

Hi Sonic

a .dxf file is a autocad file, the reason is that a mechanism could be designed in algodoo and tried and tested and then when exported as a dxf file so it could be used in a 2d or 3d cad package to anable the mechanism to be made from the prototype.

also it would be good if a .dxf file could be imported so that cad designs could be tested in algodoo

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Re: export as dxf file

Postby Sonic » Wed Mar 16, 2011 12:21 am

It wouldn't work. Phun isn't 3-D, and it would be very difficult and restricting to code it to make the two programs compatable
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Re: export as dxf file

Postby chaos » Wed Mar 16, 2011 10:26 am

I realise it isn't 3d, I would like to export the scene as a 2d dxf file that can be used in cad programs. this can't be that hard, I assume the shapes uses in algodoo are vector files as they have the technology for contacts?

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Re: export as dxf file

Postby Sonic » Thu Mar 17, 2011 12:22 am

I'm not a programmer so I can't answer that.
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Re: export as dxf file

Postby Chronos » Thu Mar 17, 2011 1:10 am

Well Algodoo does use vectors (I think. Otherwise, Svg2Phn wouldn't work) so I don't see why it would be impossible. I just don't know who else would actually use this, other than you.
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Re: export as dxf file

Postby electronicboy » Thu Mar 17, 2011 1:12 am

i really doubt they wiill do it, mainly because not many people will use it, as chronos snook in before me,
And they will have to check whether the way the .dfx files work is copyrighted, which it proberbly is.
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