bullet destruction

About advanced scenes, and the Thyme scripting language used in Algodoo.

bullet destruction

Postby mold999 » Sat Feb 12, 2011 2:12 am

how can i script a bullet so that it kills itself 2 frames after it touches an object?

im making a special game that will be on algobox soon. :D
Phundementalism?

Ain't nobody got
thyme fo dat.
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Re: bullet destruction

Postby Chronos » Sat Feb 12, 2011 3:24 am

Like I said in your other topic, learn to search.
TheWinkits wrote:They both looks of cuking amazing
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